I have finished Suikoden 1 now and will move on to playing Suikoden 2 and fleshing out more of that table. I added the following option for Suikoden 1:
[*]Always Low Time George's Card Game
The known issue of having to turn off Always Drop Item if no monster has anything to drop still exists. I don't think it's too hard to just turn it off and back on when it happens (it's what I did while playing with it on most of the time).
I also fixed Head Rune for Suikoden II in this update.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Is there any way to make the Always Drop Item work for enemies in the back row? Some enemies with rare drops, like the Whip Wolf, only spawn in back row formations.
It's worth noting that in Suikoden 1, the first enemy you kill determines the drop.
I had read that. Am unaware if that remains the case in the remaster. I know they changed up a lot of the way the RNG works, like how the Marco pattern does not work anymore. In any event, I have tried first killing the enemy whose drop I want, last killing them, etc, and it does not make a difference.
Based on my experience and lunasmeow's findings it seems like the best case scenario would be a sub-cheat that allows us to pick from which enemy position the forced drop occurs. Barring that, it seems to be luck-based, though I think it does raise drop chances even when it does not guarantee them: I have received four Main-Gauche and two Resurrection Orbs so far, which is unlikely at original drop rates. (Notably I have fought two whip wolf battles, killed them last both times, and received their drop both time.)
I have finished Suikoden 1 now and will move on to playing Suikoden 2 and fleshing out more of that table. I added the following option for Suikoden 1:
[*]Always Low Time George's Card Game
The known issue of having to turn off Always Drop Item if no monster has anything to drop still exists. I don't think it's too hard to just turn it off and back on when it happens (it's what I did while playing with it on most of the time).
I also fixed Head Rune for Suikoden II in this update.
Sorry to bother you. It is outside the tables. But are you willing to share your save file from suikoden 1? Wanna play Suikoden 2 without playing Suikoden 1, but still play mcdohl story in Suikoden 2. Thanks again
So I am right up to the end of S1 and noticed something weird: the Quick Level code seems to work only once. I tried it out and everyone except one character (who was lower level than the others) jumped up to 99, including McDohl. The last one, Futch, went to 88. And then from then on it does nothing. Switching out party members doesn't help. Not a huge deal as I was just playing around with it, vaguely thinking it would be entertaining to see everyone's level 99 stats, but there it is.
So I am right up to the end of S1 and noticed something weird: the Quick Level code seems to work only once. I tried it out and everyone except one character (who was lower level than the others) jumped up to 99, including McDohl. The last one, Futch, went to 88. And then from then on it does nothing. Switching out party members doesn't help. Not a huge deal as I was just playing around with it, vaguely thinking it would be entertaining to see everyone's level 99 stats, but there it is.
Try setting their level back down to like 50 and then next battle don't press buttons too fast and they will go to 99.
Great table!
Can you add game time for Suikoden 2?. In order to be able to complete Clive's quest you need to be in a specific place in less than 20 game hours.
Great table!
Can you add game time for Suikoden 2?. In order to be able to complete Clive's quest you need to be in a specific place in less than 20 game hours.
I belieive they removed that in the remaster. I remember reading it it a list of changed, its a toggle in..options?