FINAL FANTASY XVI +10 (Update241012)

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NidasBot
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Re: FINAL FANTASY XVI +10 (Update241012)

Post by NidasBot »

hahalolz wrote:
Wed Oct 30, 2024 1:40 am
Also can you create hotkeys for each sets?
You can actually do this yourself by create hotkeys for each ability set on "Rotate Ability Set", starting from 0 to 4.
Hotkey Example: posted by capsj00
Image


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by David LionHeart »

It's possible make a script for Torgal
Spoiler
limit break
?

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by lastHERO22 »

NidasBot wrote:
Wed Oct 30, 2024 6:28 am
hahalolz wrote:
Wed Oct 30, 2024 1:40 am
Also can you create hotkeys for each sets?
You can actually do this yourself by create hotkeys for each ability set on "Rotate Ability Set", starting from 0 to 4.
Hotkey Example: posted by capsj00
Image
Is it possible to set one key as a toggle for just 2 sets?

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by NidasBot »

David LionHeart wrote:
Wed Oct 30, 2024 2:29 pm
It's possible make a script for Torgal?
I have uninstalled the game and have no plans of adding any additional scripts. My table will be remaining as is.
lastHERO22 wrote:
Wed Oct 30, 2024 8:31 pm
Is it possible to set one key as a toggle for just 2 sets?
You will have to do this yourself by opening the Rotate Ability Set script and change the 5 to a 2, on line 39, save the table after the change.

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by Sakumajapan »

When you have time, that's fine.
Is it possible to keep the effect active all the time even if I'm not equipping buff equipment such as Genji Gloves +1 or Adamantite Gauntlets +1?

PS: It seems that the timely accessory bypass doesn't work in the Ultimaniac modes of the arcade mode.
This may only be the case in my environment, but I'd appreciate it if you could check it out if you have the chance.

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by NidasBot »

Sakumajapan wrote:
Thu Oct 31, 2024 5:50 am
When you have time, that's fine.
Is it possible to keep the effect active all the time even if I'm not equipping buff equipment such as Genji Gloves +1 or Adamantite Gauntlets +1?

PS: It seems that the timely accessory bypass doesn't work in the Ultimaniac modes of the arcade mode.
This may only be the case in my environment, but I'd appreciate it if you could check it out if you have the chance.
Unfortunately, I'm burnt out and don't plan on working on the table further. If I'm not mistaken, the Genji Gloves and Adamantite Gauntlets provide a % attack increase and max HP increase, respectively, so you could simply modify your stats using the Custom Attributes script.

As for the timely accessories, the Accessory Bypass script triggers as a result of the game constantly checking if the accessory is equipped. Ultimaniac Mode could work differently and not trigger the checks, which means there is nothing I can do with my current understanding of programming.

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by asofd »

NidasBot wrote:
Fri Nov 01, 2024 7:48 am

Unfortunately, I'm burnt out and don't plan on working on the table further.
Godspeed! Thank you for everything, and wishing you well on all your future endeavors!

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by David LionHeart »

Cielos wrote:
Wed Sep 18, 2024 5:29 am


updates, if any, will be extremely slow. don't wait up.
Update241012
- updated alt ability mod keys. didn't play the game for weeks... so, no newabilities covered, just fix an offset so that key2 works properly.
- added sprint key.

Update241001
- updated alt ability mod keys. it supports Titan's abilities now.
- added game speed mod keys

Update240926
- updated alt ability mod keys. it supports Ramuh's abilities now.

Update240924
- updated alt ability mod key to alt ability mod keys. the offsets got weird once I unlocked Ifrit, temp offsets added for this changes, also added one more mod key, and changed injection to far jump. right now it still only supports 2 Eikons, this update just added one more mod key to mainly access the 2 Ifrit abilities on the fly.
- added ignore limit break gauge

Update240922.1
- updated ignore ability points, ignore gil, and alt walk key. changed part of the injections to far jump, to avoided potential activation block.
Update240922
- updated inf. consumables. it won't affects gil, renown and ability points deduction now.
- added ignore ability points, ignore gil, alt ability mod key, and alt walk key
Hi Cielos, can you tell me how to add other eikons to your alt ability mod key please?

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by Exaust »

Hey there !
Any chance you can manage a way to the Odin's or Bahamut's gauge fill faster, like x2 x4 or x10... instead of having it full all the time ?

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by David LionHeart »

Exaust wrote:
Sat Nov 02, 2024 2:06 pm
Hey there !
Any chance you can manage a way to the Odin's or Bahamut's gauge fill faster, like x2 x4 or x10... instead of having it full all the time ?
These are pointers that i found and add it to NidasBot table 1.8.0. You must copy and paste under the section "Clive Pointers" ( under experiences pointer for example).

Zantetsuken Level:
I set default hotkeys to number 6 = Level 2, 7 = Level 3, 8 = Level 4, 9 = Level 5 (you can change it)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1302</ID>
      <Description>"Zantetsuken Level"</Description>
      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1499:Level 1
2999:Level 2
4499:Level 3
5999:Level 4
7499:Level 5
</DropDownList>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>NBFFXVI21A_ptr</Address>
      <Offsets>
        <Offset>-38253D30</Offset>
      </Offsets>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>54</Key>
          </Keys>
          <Value>2999</Value>
          <Description>Level 2</Description>
          <ID>0</ID>
        </Hotkey>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>55</Key>
          </Keys>
          <Value>4499</Value>
          <Description>Level 3</Description>
          <ID>1</ID>
        </Hotkey>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>56</Key>
          </Keys>
          <Value>5999</Value>
          <Description>Level 4</Description>
          <ID>2</ID>
        </Hotkey>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>57</Key>
          </Keys>
          <Value>7499</Value>
          <Description>Level 5</Description>
          <ID>3</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Megaflare Level:
I set default hotkeys to number F2 = Level 2, F3 = Level 3, F4 = Level 4, F5 = Level 5 (you can change it)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1303</ID>
      <Description>"Megaflare Level"</Description>
      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Level 0
7900:Level 1
11900:Level 2
15900:Level 3
19900:Level 4
</DropDownList>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Float</VariableType>
      <Address>NBFFXVI21A_ptr</Address>
      <Offsets>
        <Offset>-38251F58</Offset>
      </Offsets>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>113</Key>
          </Keys>
          <Value>7900</Value>
          <Description>Level 1</Description>
          <ID>0</ID>
        </Hotkey>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>114</Key>
          </Keys>
          <Value>11900</Value>
          <Description>Level 2</Description>
          <ID>1</ID>
        </Hotkey>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>115</Key>
          </Keys>
          <Value>15900</Value>
          <Description>Level 3</Description>
          <ID>2</ID>
        </Hotkey>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>116</Key>
          </Keys>
          <Value>19900</Value>
          <Description>Level 4</Description>
          <ID>3</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Abyssal Tear Level:
I set default hotkeys to number PageDown = Level 1, Page Up = Level 2, End = Level 3, Home = Level 4 (you can change it)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1305</ID>
      <Description>"Abyssal Tear Level"</Description>
      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Level 0
7.839999676:Level 1
15.82999897:Level 2
23.82999992:Level 3
39.88999939:Level 4
</DropDownList>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>Float</VariableType>
      <Address>NBFFXVI21A_ptr</Address>
      <Offsets>
        <Offset>-3824A480</Offset>
      </Offsets>
      <Hotkeys>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>34</Key>
          </Keys>
          <Value>7.839999676</Value>
          <Description>Level 1</Description>
          <ID>0</ID>
        </Hotkey>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>33</Key>
          </Keys>
          <Value>15.80999947</Value>
          <Description>Level 2</Description>
          <ID>1</ID>
        </Hotkey>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>35</Key>
          </Keys>
          <Value>23.82999992</Value>
          <Description>Level 3</Description>
          <ID>2</ID>
        </Hotkey>
        <Hotkey>
          <Action>Set Value</Action>
          <Keys>
            <Key>36</Key>
          </Keys>
          <Value>39.88999939</Value>
          <Description>Level 4</Description>
          <ID>3</ID>
        </Hotkey>
      </Hotkeys>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by capsj00 »

The code you posted works fine.

Thank you David Lionheart for making this great code

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by David LionHeart »

Ok guys i "update" the alt aility mod keys of Cielos (i hope that these isn't a problem for him). I change the script in that way: R2 change to second set of eikons abilities and L1 change to third set. I make the script to have all ability of each eikons but you can change them as you want. You can change to another eikons ability too if you want. For the last thing, if you set R2 with soft and full pull, you can have with soft pull the standard ability that set in the menu, with full pull the ability change to the second set (the first of the script) and press L1 with soft pull to use the third set (the second of the script). Obiviusly the credit go to Cielos, i only rewrite his code in another way.
Attachments
ffxvi CIELOS ability script.CT
(121.07 KiB) Downloaded 178 times

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by lastHERO22 »

I have an edge controller, so I mapped the dodge function to my back button and set the lock-on feature to R3 to free up the shoulder buttons. In the original script, I used Steam Input to remap R1 and L1 as key binds 1, 2, 3, and 4, allowing the buttons to serve two functions: a regular press and a double press. This setup enables me to access four different ability sets. I assigned the fifth set to the extra buttons on the bottom of my edge. For those who don't have an edge, you'll need to get a little creative

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by capsj00 »

David LionHeart wrote:
Sat Nov 09, 2024 9:11 am
Ok guys i "update" the alt aility mod keys of Cielos (i hope that these isn't a problem for him). I change the script in that way: R2 change to second set of eikons abilities and L1 change to third set. I make the script to have all ability of each eikons but you can change them as you want. You can change to another eikons ability too if you want. For the last thing, if you set R2 with soft and full pull, you can have with soft pull the standard ability that set in the menu, with full pull the ability change to the second set (the first of the script) and press L1 with soft pull to use the third set (the second of the script). Obiviusly the credit go to Cielos, i only rewrite his code in another way.
The old code only had to use 3 eikons.
Can I use eikon more than 3, if I use this code?
So can I use 9 different eikons in theory?

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Re: FINAL FANTASY XVI +10 (Update241012)

Post by David LionHeart »

Yes in theory. You can set 3 eikons in the ability menu, other different 3 ability eikons in the first set of ability (press R2) and other 3 different eikons ability with the second list (press L1). I'm currently working on this script to add another set of ability (press R1 for example) but i need more test on it...

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