z Baldur's Gate 3

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Kaptin wrote:
Sat Jun 21, 2025 1:01 am
Does anyone know how to increase that 20% chance to hex someone from hexblade when you are atacking to 100%?
Followup from my last comment, it appears the 20% is hard coded into a passive granted on wielding a hexblade:
new entry "HexWarriorTechnical"
type "PassiveData"
data "Properties" "IsHidden"
data "StatsFunctorContext" "OnAttack"
data "Conditions" "HasStatus('HEXBLADE_BIND', GetAttackWeapon(context.Source)) and not HasStatus('HEXBLADES_CURSE',context.Target) and IsWeaponAttack() and not IsMiss() and (Character() and not Dead()) and RollDieAgainstDC(DiceType.d20,17);"
data "StatsFunctors" "TARGET:ApplyStatus(HEXBLADES_CURSE,100,10)"
As long as you have a Pact of the Blade Weapon summoned, the status "HEXBLADE_BIND" will be active on your character along with the hidden passive "HexWarriorTechnical":
Attack and connect with one of these summoned weapons against a living character the game will roll a unique D20. If you get equal to or greater than 17 on that die it applies the curse "HEXBLADE_BIND" to your target.

In theory, we could boost the die like we do with all others but it doesn't appear to be named here. I'll try some boost codes and see if anything connects. (EDIT: no luck on guessing name)

So as of right now, the only 100% chance of applying the curse is with the spell or a modded version of the passive granting 100%. These values might be beyond the reach of a cheat table but not the BG3 modders toolkit.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by furioustortoise on Sat Jun 21, 2025 3:17 pm, edited 1 time in total.

envyishigh
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Re: z Baldur's Gate 3

Post by envyishigh »

Nevermind.

mexas
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Re: z Baldur's Gate 3

Post by mexas »

Is there a way to make "Force a Level Up When You Save" work with patch 8 I used to be able to go levels above 12 with that without using any mods. I jsut want to be able to multi class every class to level 11/12 getting to level 100 or soemthing without using any mods is that possible?

Baboo85
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Re: z Baldur's Gate 3

Post by Baboo85 »

Is there an updated table?
I loved when I used the table to add feats and abilities to my characters

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Baboo85 wrote:
Tue Jun 24, 2025 4:59 pm
Is there an updated table?
I loved when I used the table to add feats and abilities to my characters
Feel free to PM or ask about my table here. It's been quiet since patch 8 for some of the other table makers/fixes.
Zanzer wrote:
Wed Oct 07, 2020 5:08 pm
Update to the latest Chest Engine 7.5!

ALWAYS BACKUP YOUR SAVES!!!

Please check out these tables from users that may have been keeping up with game patches and table fixes:
furioustortoise
MadMacChad
goodnessgracious
EvenLess
Noway3
blueneuron

Click Here to Download My Latest Table - [post]
--- Game v4.1.1.3905231 --- Table v14 ---

Baboo85
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Re: z Baldur's Gate 3

Post by Baboo85 »

furioustortoise wrote:
Wed Jun 25, 2025 6:10 am
Baboo85 wrote:
Tue Jun 24, 2025 4:59 pm
Is there an updated table?
I loved when I used the table to add feats and abilities to my characters
Feel free to PM or ask about my table here. It's been quiet since patch 8 for some of the other table makers/fixes.
My bad, I found the section with the adding feats/abilities, I didn't remember it.
Thank you.

knupi17
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Re: z Baldur's Gate 3

Post by knupi17 »

furioustortoise wrote:
Fri Jan 03, 2025 12:19 am
Noway3 linked some Osiris info back in October:
Noway3 wrote:
Wed Oct 30, 2024 2:03 pm

I'm learning how to write ExecuteCall codes. "ShutdownCrimeSystem" is one of the most basic scripts with the least amount of parameters. Using this code it's no longer a crime to... do crime! I had my character steal the Idol of Sylvanus in front of that circle of chanting druids. No alarm. Pushed it further and went GTA on some druids (for science) and nobody cares. No change in approval. No attacks against my player character or the tieflings.

CAUTION: I don't know if there's a way to turn crime back ON to vanilla standards. Lawlessness will persist through new saves. :ph34r:

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
ExecuteCall("ShutdownCrimeSystem")
[DISABLE]

If you're quick enough, you can stop the search for crimes you commit. The code must be activated before they initiate combat or dialog:

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
ExecuteCall("CrimeClearAll")
[DISABLE]

I'm still looking for a reference list of Call Enums.
Any conversation or knowledge would be greatly appreciated WINK WINK Noway3 ;)
how to ENABLE crime system?

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

knupi17 wrote:
Thu Jun 26, 2025 1:30 am
furioustortoise wrote:
Fri Jan 03, 2025 12:19 am
Noway3 linked some Osiris info back in October:
Noway3 wrote:
Wed Oct 30, 2024 2:03 pm

I'm learning how to write ExecuteCall codes. "ShutdownCrimeSystem" is one of the most basic scripts with the least amount of parameters. Using this code it's no longer a crime to... do crime! I had my character steal the Idol of Sylvanus in front of that circle of chanting druids. No alarm. Pushed it further and went GTA on some druids (for science) and nobody cares. No change in approval. No attacks against my player character or the tieflings.

CAUTION: I don't know if there's a way to turn crime back ON to vanilla standards. Lawlessness will persist through new saves. :ph34r:

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
ExecuteCall("ShutdownCrimeSystem")
[DISABLE]

If you're quick enough, you can stop the search for crimes you commit. The code must be activated before they initiate combat or dialog:

Code: Select all

{$lua}
if syntaxcheck then return end
[ENABLE]
ExecuteCall("CrimeClearAll")
[DISABLE]

I'm still looking for a reference list of Call Enums.
Any conversation or knowledge would be greatly appreciated WINK WINK Noway3 ;)
how to ENABLE crime system?
There aren't any ExecuteCalls to enable the Crime System.
furioustortoise wrote:
Fri Jan 03, 2025 12:19 am
CAUTION: I don't know if there's a way to turn crime back ON to vanilla standards. Lawlessness will persist through new saves. :ph34r:
Use caution before executing ShutdownCrimeSystem. Don't use it (or at least don't save afterward) unless you're okay with permanently disabling the Crime System. I played an entire game without it. It was fine. If you'd rather play it safe, I'd suggest using CrimeClearAll immediately after committing crime and keeping the Crime System intact.

Hiham
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Re: z Baldur's Gate 3

Post by Hiham »

Hi, I was wondering how one would add "Accursed Spectre" from the hexblade subclass?

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

Hiham wrote:
Sat Jun 28, 2025 8:27 am
Hi, I was wondering how one would add "Accursed Spectre" from the hexblade subclass?

Code: Select all

{$lua}
if syntaxcheck then return end
passive = "AccursedSpecter"
[ENABLE]
AddPassiveToPlayer(passive)
[DISABLE]
RemovePassiveFromPlayer(passive)

advannced
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Re: z Baldur's Gate 3

Post by advannced »

furioustortoise wrote:
Mon Dec 16, 2024 8:43 pm
[Mon Dec 16, 2024 1:43 pm]
Hey All,
...Merry Christmas ya filthy Animals! :D

------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Hey thanks so much for this furioustortoise! Just letting you know the monk, rouge and bard class spells tabs are just clones of druid!
I can look up most things using tools and manually input but this table is almost perfect and if it's an accidental oversight figured you should know!
Thanks again for such a clean patch 8 table though truly great stuff here

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furioustortoise
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Re: z Baldur's Gate 3

Post by furioustortoise »

advannced wrote:
Sun Jun 29, 2025 2:13 pm
Hey thanks so much for this furioustortoise! Just letting you know the monk, rouge and bard class spells tabs are just clones of druid!
I can look up most things using tools and manually input but this table is almost perfect and if it's an accidental oversight figured you should know!
Thanks again for such a clean patch 8 table though truly great stuff here
oh weird, I remember doing that as a placeholder to build out other classes. must have uploaded an earlier version... thanks for the heads up! glad you're enjoying the table. let me know if you run into anything else or have questions.

Hiham
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Re: z Baldur's Gate 3

Post by Hiham »

So i accidentally clicked "Add 50 max hp", how do i revert that? :(

Edit: Nvm, reloading fixed it. sorry

Edit 2: How do y'all find passives from weapons? I was trying to add in spell sparkler's passive, so I was curious if that was doable?

Zink227
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Re: z Baldur's Gate 3

Post by Zink227 »

Getting "Error while scanning for AOB's : console Error: Not all results found" even after trying all of the fixes described previously in this thread... I used the console command to successfully add some items that I had missed back when I started this playthrough a while back just last night. So not sure what is causing issues today - any help would be much appreciated!!

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Re: z Baldur's Gate 3

Post by furioustortoise »

Zink227 wrote:
Tue Jul 01, 2025 4:12 pm
Getting "Error while scanning for AOB's : console Error: Not all results found" even after trying all of the fixes described previously in this thread... I used the console command to successfully add some items that I had missed back when I started this playthrough a while back just last night. So not sure what is causing issues today - any help would be much appreciated!!
please provide more details. what table are you using? what item are you trying to bring in?

there are some act dependent quest items that require a few more steps (or another code) but for most inventory items Zanzer's item spawner works:

Code: Select all

{$lua}
if syntaxcheck then return end
item = "212ca846-4766-4370-8847-454e59751598" -- OBJ_Oil_Of_The_Basilisk
[ENABLE]
TemplateAddToPlayer(item)
[DISABLE]

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