^^ @Momber: "with Zanzer's old table": i just checked that table; he accesses info per item + shows pretty much every detail that is/might be usefull during item editing. What #Jonaaa already did, was adding these "primary" fields to the inventory script so that he could do the same thing basically...
As for you trying to get me into updating #Zanzer's table: yep, i DID get the message before and also bluntly ignored it

^@Jonaaa: can you pm that particular save, prior to your editing work. I'd like to write up a tut here - better way to compare the pre/post-edits - and it'll be better for users to compare/follow when values are the same...
=> and it goes without saying: excellent work here !
As for getting an Item-/Attribute-list: i probably do not have to tell you how difficult it is to find an opcode/memaddress that will only produce these particular objects. i will give it a try, but will limit my time on this one...
(I can produce the objects_list, so maybe something can be produced from that approach)
=> if you scan for a particular itemID (writable or static), you'll get a pretty large list. next just keep reloading several saves to thin it out, but even with these it'll be difficult to find a proper code (~ the static/green tend to remain after relaunching game btw)
ps: i did have a look at the 2nd save you've uploaded: stats seem the same, but some details are different
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1