z Dragon Age The Veilguard

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MalevolentWizard
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Re: z Dragon Age The Veilguard

Post by MalevolentWizard »

jonaaa wrote:
Mon Nov 11, 2024 5:54 pm
kidicarus wrote:
Mon Nov 11, 2024 3:44 pm
does the Last Item Equipped Pointer only work for weapons and armor? I've tried it with rings, amulets and belts but none of the values ever load when I equip and re-equip

Only with Weapons and Armor. Also doesn't seem to work with bows, not for my MC at least.
It does work with bows, I just tested it... For some reason you have to just equip and unequip it a bunch of time with another bow, play around with it. I got it to work

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

pacifista
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Re: z Dragon Age The Veilguard

Post by pacifista »

Aren't you guys are losing enthusiasm for the game? After the cheats i was only able to play it like 2 hours.

Same thing happened with Remnant 2 either, i just couldn't play anymore after breaking the game mechanics due to heavy cheating.

I'm cheating in all games but if there is no randomness and creativity left in the mechanics it really is getting dull.

In "Last Epoch" there was too much fun but these two are really gotten dull right away.

Btw thx so much for the cheats.

grayfenix
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Re: z Dragon Age The Veilguard

Post by grayfenix »

pacifista wrote:
Tue Nov 12, 2024 1:16 am
Aren't you guys are losing enthusiasm for the game? After the cheats i was only able to play it like 2 hours.

Same thing happened with Remnant 2 either, i just couldn't play anymore after breaking the game mechanics due to heavy cheating.

I'm cheating in all games but if there is no randomness and creativity left in the mechanics it really is getting dull.

In "Last Epoch" there was too much fun but these two are really gotten dull right away.

Btw thx so much for the cheats.
You have to police yourself.

I only add things when the tedium of farming something in particuliar is ruining my enjoyment of the game. Instead of rolling over boxes 10,000 times I added gold and faction power. And then I stopped because I feel like anything more might hurt my enjoyment of the game.

If I could edit jewelry I would upgrade my necklace once, because i cant seem to find it and i killed treviso really early which is supposedly how i get upgrades.

taglag
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Re: z Dragon Age The Veilguard

Post by taglag »

grayfenix wrote:
Tue Nov 12, 2024 1:21 am
pacifista wrote:
Tue Nov 12, 2024 1:16 am
Aren't you guys are losing enthusiasm for the game? After the cheats i was only able to play it like 2 hours.

Same thing happened with Remnant 2 either, i just couldn't play anymore after breaking the game mechanics due to heavy cheating.

I'm cheating in all games but if there is no randomness and creativity left in the mechanics it really is getting dull.

In "Last Epoch" there was too much fun but these two are really gotten dull right away.

Btw thx so much for the cheats.
You have to police yourself.

I only add things when the tedium of farming something in particuliar is ruining my enjoyment of the game. Instead of rolling over boxes 10,000 times I added gold and faction power. And then I stopped because I feel like anything more might hurt my enjoyment of the game.

If I could edit jewelry I would upgrade my necklace once, because i cant seem to find it and i killed treviso really early which is supposedly how i get upgrades.
Yeppers! I run with as much off, and when I am able all off.

Mostly only turn cheats on when I hit a major road block, and my game rage is getting high. (Then I proclaim that it is my game, and I will play it the way I want.)

Seroster01
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Re: z Dragon Age The Veilguard

Post by Seroster01 »

Rewriting.

Seroster01
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Re: z Dragon Age The Veilguard

Post by Seroster01 »

ParadoxDad wrote:
Tue Nov 12, 2024 12:23 am
Here is something I put together for my use.
You may find a better address to use this at but I like it because it handles ALL gear, not just armor/weapons.


Just equip or load game to update references.
Instead of asking you to set level and type, I just set it to update level to 11 and type to legendary (5) if all of these conditions are met:
Item_Level > 0
Item_Level < 12
Item_Rarity > 1 (This way don't touch appearance gear by accident)
Item_Rarity < 6

Note: It updates both the item you equipped and the item you replaced it with

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>558</ID>
      <Description>"Set last item equipped as Legendary , lvl 11 gear if above common"</Description>
      <LastState/>
      <Color>00FF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(InventoryGear,Dragon Age The Veilguard.exe, 48 8B CF 0F 11 46 3C) // should be unique
alloc(newmem,$100,InventoryGear)

label(updateitem)
label(code)
label(return)

newmem:
  // [rdi+38] between 1 - 11 AND [rdi+40] between 2 - 5
  cmp DWORD [rdi+38], #1
  jl code
  cmp DWORD [rdi+38], #12
  jnl code
  cmp DWORD [rdi+40], #6
  jnl code
  cmp DWORD [rdi+40], #2
  jnl updateitem

updateitem:
  mov DWORD [rdi+40], #5
  mov DWORD [rdi+38], #11

code:
  movups [rsi+3C],xmm0
  jmp return

InventoryGear:
  jmp newmem
  nop 2

return:
registersymbol(InventoryGear)

[DISABLE]
InventoryGear:
db 48 8B CF 0F 11 46 3C

unregistersymbol(InventoryGear)
dealloc(newmem)

{
Dragon Age The Veilguard.exe+13FF1B6 - 48 8D 05 9338A504     - lea rax,["Dragon Age The Veilguard.exe"+5E52A50]
Dragon Age The Veilguard.exe+13FF1BD - 0F10 00               - movups xmm0,[rax]
// ---------- INJECTING HERE ----------
Dragon Age The Veilguard.exe+13FF1C0 - 48 8B CF              - mov rcx,rdi
Dragon Age The Veilguard.exe+13FF1C3 - 0F11 46 3C            - movups [rsi+3C],xmm0
// ---------- DONE INJECTING  ----------
Dragon Age The Veilguard.exe+13FF1C7 - 8B 47 38              - mov eax,[rdi+38]
Dragon Age The Veilguard.exe+13FF1CA - 89 46 6C              - mov [rsi+6C],eax
Dragon Age The Veilguard.exe+13FF1CD - 8B 47 40              - mov eax,[rdi+40]
Dragon Age The Veilguard.exe+13FF1D0 - 89 46 64              - mov [rsi+64],eax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

This is rather nifty, but could you possibly tell me how to modify this script such that it only changes the rarity? I want to change the rarity bc rarity boosts have mechanical & build-altering bonuses, while changing the rank seems to be a strictly numeric performance boost (which can/will probably outscale enemy HP & such for the majority of the game.) Thanks for any help you can give!

Seroster01
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Re: z Dragon Age The Veilguard

Post by Seroster01 »

pacifista wrote:
Tue Nov 12, 2024 1:16 am
Aren't you guys are losing enthusiasm for the game? After the cheats i was only able to play it like 2 hours.

Same thing happened with Remnant 2 either, i just couldn't play anymore after breaking the game mechanics due to heavy cheating.

I'm cheating in all games but if there is no randomness and creativity left in the mechanics it really is getting dull.

In "Last Epoch" there was too much fun but these two are really gotten dull right away.

Btw thx so much for the cheats.
Everyone has a different tolerance for this stuff. I'd also say it depends on what exactly you're doing in terms of the cheats you use. I, for one, tend to stick to things like "give myself the best end-game loot/all crafting materials" and/or "Get as many skill points as I want", but almost never enable things on things that make me functionally immortal, always 1-hit kill, and/or things like "no skill cds" bc that'll break any semblance of balance & I become immensely bored almost immediately. In most games, my typical choices end up w/ a state where I'm MOSTLY immortal, but not fully; I can & occasionally DO still die or fail at whatever's going on, in which case I'm not afraid to start over. Best way I can say it is you just gotta find your own groove if you want to cheat.

DarkFearless
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Re: z Dragon Age The Veilguard

Post by DarkFearless »

Sorry for being a bit off topic -- but when I was upgrading rarity and unlocking equipment abilities; what does this stat mean?

"+10% Critical damage relative to Shadow Dragons Allied Strength"

Does this mean if your Allied Strength is 2000, your damage is 10% of that?

Seroster01
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Re: z Dragon Age The Veilguard

Post by Seroster01 »

DarkFearless wrote:
Tue Nov 12, 2024 6:03 am
Sorry for being a bit off topic -- but when I was upgrading rarity and unlocking equipment abilities; what does this stat mean?

"+10% Critical damage relative to Shadow Dragons Allied Strength"

Does this mean if your Allied Strength is 2000, your damage is 10% of that?
It DOES scale the bonus w/ how much faction rep you have, but I honestly have no idea how it's calculated. The ones I used had the associated bonuses go from <40-50% bonuses to well over 100% at max rep; I wanna say the ones I used were giving a >100% bonus by themselves at max rep, but I'm not in a position to check atm. In any event, it certainly wasn't anything as easy as 10% of rep (which would've given ~320% at max rep.)

Edit: thinking about this further, I have a vague memory that it was around 110%, so it might've just been something like "10+[your current % of max rep]". I'll be able to check again after I've slept...
Last edited by Seroster01 on Tue Nov 12, 2024 10:22 am, edited 1 time in total.

kidicarus
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Re: z Dragon Age The Veilguard

Post by kidicarus »

pacifista wrote:
Tue Nov 12, 2024 1:16 am
Aren't you guys are losing enthusiasm for the game? After the cheats i was only able to play it like 2 hours.

Same thing happened with Remnant 2 either, i just couldn't play anymore after breaking the game mechanics due to heavy cheating.

I'm cheating in all games but if there is no randomness and creativity left in the mechanics it really is getting dull.

In "Last Epoch" there was too much fun but these two are really gotten dull right away.

Btw thx so much for the cheats.
i play bioware games for the story and experience not the "randomness" of combat, if modding my gear makes the combat more fun why would it make me want to play less, if you don't care about the story the game was not made for you

grayfenix
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Re: z Dragon Age The Veilguard

Post by grayfenix »

ParadoxDad wrote:
Tue Nov 12, 2024 12:23 am
Here is something I put together for my use.
You may find a better address to use this at but I like it because it handles ALL gear, not just armor/weapons.


Just equip or load game to update references.
Instead of asking you to set level and type, I just set it to update level to 11 and type to legendary (5) if all of these conditions are met:
Item_Level > 0
Item_Level < 12
Item_Rarity > 1 (This way don't touch appearance gear by accident)
Item_Rarity < 6

Note: It updates both the item you equipped and the item you replaced it with

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>558</ID>
      <Description>"Set last item equipped as Legendary , lvl 11 gear if above common"</Description>
      <LastState/>
      <Color>00FF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(InventoryGear,Dragon Age The Veilguard.exe, 48 8B CF 0F 11 46 3C) // should be unique
alloc(newmem,$100,InventoryGear)

label(updateitem)
label(code)
label(return)

newmem:
  // [rdi+38] between 1 - 11 AND [rdi+40] between 2 - 5
  cmp DWORD [rdi+38], #1
  jl code
  cmp DWORD [rdi+38], #12
  jnl code
  cmp DWORD [rdi+40], #6
  jnl code
  cmp DWORD [rdi+40], #2
  jnl updateitem

updateitem:
  mov DWORD [rdi+40], #5
  mov DWORD [rdi+38], #11

code:
  movups [rsi+3C],xmm0
  jmp return

InventoryGear:
  jmp newmem
  nop 2

return:
registersymbol(InventoryGear)

[DISABLE]
InventoryGear:
db 48 8B CF 0F 11 46 3C

unregistersymbol(InventoryGear)
dealloc(newmem)

{
Dragon Age The Veilguard.exe+13FF1B6 - 48 8D 05 9338A504     - lea rax,["Dragon Age The Veilguard.exe"+5E52A50]
Dragon Age The Veilguard.exe+13FF1BD - 0F10 00               - movups xmm0,[rax]
// ---------- INJECTING HERE ----------
Dragon Age The Veilguard.exe+13FF1C0 - 48 8B CF              - mov rcx,rdi
Dragon Age The Veilguard.exe+13FF1C3 - 0F11 46 3C            - movups [rsi+3C],xmm0
// ---------- DONE INJECTING  ----------
Dragon Age The Veilguard.exe+13FF1C7 - 8B 47 38              - mov eax,[rdi+38]
Dragon Age The Veilguard.exe+13FF1CA - 89 46 6C              - mov [rsi+6C],eax
Dragon Age The Veilguard.exe+13FF1CD - 8B 47 40              - mov eax,[rdi+40]
Dragon Age The Veilguard.exe+13FF1D0 - 89 46 64              - mov [rsi+64],eax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Thank you. Exactly what i was looking for . I cant quite get it working right though. I can get the item to upgrade by switching. But even if I immediately save and quit game, when I come back all of my items were upgraded, not just the one i switched and the one it replaced.

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Sapphire
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Re: z Dragon Age The Veilguard

Post by Sapphire »

grayfenix wrote:
Tue Nov 12, 2024 6:46 am
ParadoxDad wrote:
Tue Nov 12, 2024 12:23 am
Here is something I put together for my use.
You may find a better address to use this at but I like it because it handles ALL gear, not just armor/weapons.


Just equip or load game to update references.
Instead of asking you to set level and type, I just set it to update level to 11 and type to legendary (5) if all of these conditions are met:
Item_Level > 0
Item_Level < 12
Item_Rarity > 1 (This way don't touch appearance gear by accident)
Item_Rarity < 6

Note: It updates both the item you equipped and the item you replaced it with

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>558</ID>
      <Description>"Set last item equipped as Legendary , lvl 11 gear if above common"</Description>
      <LastState/>
      <Color>00FF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(InventoryGear,Dragon Age The Veilguard.exe, 48 8B CF 0F 11 46 3C) // should be unique
alloc(newmem,$100,InventoryGear)

label(updateitem)
label(code)
label(return)

newmem:
  // [rdi+38] between 1 - 11 AND [rdi+40] between 2 - 5
  cmp DWORD [rdi+38], #1
  jl code
  cmp DWORD [rdi+38], #12
  jnl code
  cmp DWORD [rdi+40], #6
  jnl code
  cmp DWORD [rdi+40], #2
  jnl updateitem

updateitem:
  mov DWORD [rdi+40], #5
  mov DWORD [rdi+38], #11

code:
  movups [rsi+3C],xmm0
  jmp return

InventoryGear:
  jmp newmem
  nop 2

return:
registersymbol(InventoryGear)

[DISABLE]
InventoryGear:
db 48 8B CF 0F 11 46 3C

unregistersymbol(InventoryGear)
dealloc(newmem)

{
Dragon Age The Veilguard.exe+13FF1B6 - 48 8D 05 9338A504     - lea rax,["Dragon Age The Veilguard.exe"+5E52A50]
Dragon Age The Veilguard.exe+13FF1BD - 0F10 00               - movups xmm0,[rax]
// ---------- INJECTING HERE ----------
Dragon Age The Veilguard.exe+13FF1C0 - 48 8B CF              - mov rcx,rdi
Dragon Age The Veilguard.exe+13FF1C3 - 0F11 46 3C            - movups [rsi+3C],xmm0
// ---------- DONE INJECTING  ----------
Dragon Age The Veilguard.exe+13FF1C7 - 8B 47 38              - mov eax,[rdi+38]
Dragon Age The Veilguard.exe+13FF1CA - 89 46 6C              - mov [rsi+6C],eax
Dragon Age The Veilguard.exe+13FF1CD - 8B 47 40              - mov eax,[rdi+40]
Dragon Age The Veilguard.exe+13FF1D0 - 89 46 64              - mov [rsi+64],eax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Thank you. Exactly what i was looking for . I cant quite get it working right though. I can get the item to upgrade by switching. But even if I immediately save and quit game, when I come back all of my items were upgraded, not just the one i switched and the one it replaced.
Did you untick it before saving and loading? because as they mention it works on load and in that case does everything you have

grayfenix
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Re: z Dragon Age The Veilguard

Post by grayfenix »

Sapphire wrote:
Tue Nov 12, 2024 7:00 am
grayfenix wrote:
Tue Nov 12, 2024 6:46 am
ParadoxDad wrote:
Tue Nov 12, 2024 12:23 am
Here is something I put together for my use.
You may find a better address to use this at but I like it because it handles ALL gear, not just armor/weapons.


Just equip or load game to update references.
Instead of asking you to set level and type, I just set it to update level to 11 and type to legendary (5) if all of these conditions are met:
Item_Level > 0
Item_Level < 12
Item_Rarity > 1 (This way don't touch appearance gear by accident)
Item_Rarity < 6

Note: It updates both the item you equipped and the item you replaced it with

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>558</ID>
      <Description>"Set last item equipped as Legendary , lvl 11 gear if above common"</Description>
      <LastState/>
      <Color>00FF00</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
aobscanmodule(InventoryGear,Dragon Age The Veilguard.exe, 48 8B CF 0F 11 46 3C) // should be unique
alloc(newmem,$100,InventoryGear)

label(updateitem)
label(code)
label(return)

newmem:
  // [rdi+38] between 1 - 11 AND [rdi+40] between 2 - 5
  cmp DWORD [rdi+38], #1
  jl code
  cmp DWORD [rdi+38], #12
  jnl code
  cmp DWORD [rdi+40], #6
  jnl code
  cmp DWORD [rdi+40], #2
  jnl updateitem

updateitem:
  mov DWORD [rdi+40], #5
  mov DWORD [rdi+38], #11

code:
  movups [rsi+3C],xmm0
  jmp return

InventoryGear:
  jmp newmem
  nop 2

return:
registersymbol(InventoryGear)

[DISABLE]
InventoryGear:
db 48 8B CF 0F 11 46 3C

unregistersymbol(InventoryGear)
dealloc(newmem)

{
Dragon Age The Veilguard.exe+13FF1B6 - 48 8D 05 9338A504     - lea rax,["Dragon Age The Veilguard.exe"+5E52A50]
Dragon Age The Veilguard.exe+13FF1BD - 0F10 00               - movups xmm0,[rax]
// ---------- INJECTING HERE ----------
Dragon Age The Veilguard.exe+13FF1C0 - 48 8B CF              - mov rcx,rdi
Dragon Age The Veilguard.exe+13FF1C3 - 0F11 46 3C            - movups [rsi+3C],xmm0
// ---------- DONE INJECTING  ----------
Dragon Age The Veilguard.exe+13FF1C7 - 8B 47 38              - mov eax,[rdi+38]
Dragon Age The Veilguard.exe+13FF1CA - 89 46 6C              - mov [rsi+6C],eax
Dragon Age The Veilguard.exe+13FF1CD - 8B 47 40              - mov eax,[rdi+40]
Dragon Age The Veilguard.exe+13FF1D0 - 89 46 64              - mov [rsi+64],eax
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Thank you. Exactly what i was looking for . I cant quite get it working right though. I can get the item to upgrade by switching. But even if I immediately save and quit game, when I come back all of my items were upgraded, not just the one i switched and the one it replaced.
Did you untick it before saving and loading? because as they mention it works on load and in that case does everything you have
I unticked it, then saved. THen closed the game and cheat engine. Upon restart , all of my items are now legendary, not just the items I equiped and unequiped.

Have you made this work?

Seroster01
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Re: z Dragon Age The Veilguard

Post by Seroster01 »

grayfenix wrote: Thank you. Exactly what i was looking for . I cant quite get it working right though. I can get the item to upgrade by switching. But even if I immediately save and quit game, when I come back all of my items were upgraded, not just the one i switched and the one it replaced.
It did the same to me; it essentially updated any item I had equipped when I ran the script. That seems to've not been the posters intention, but that seems to be what it currently DOES.

A.Klieh
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Re: z Dragon Age The Veilguard

Post by A.Klieh »

DarkFearless wrote:
Tue Nov 12, 2024 6:03 am
"+10% Critical damage relative to Shadow Dragons Allied Strength"
Does this mean if your Allied Strength is 2000, your damage is 10% of that?
Ofc no. 4 levels (tiers) of Shadow Dragons shop upgrade:
lvl 0 upgrade (lvl 1 starting tier) = 0 * 10% critdmg bonus
lvl 1 upgrade (2nd shop tier) = 1 * 10% critdmg bonus
lvl 2 upgrade (3rd shop tier) = 2 * 10% critdmg bonus
lvl 3 upgrade (4th shop tier) = 3 * 10% critdmg bonus

That helm also has a +20% critdmg flat starting bonus. So starting bonus + lvl3 upgrade give you +50% crit dmg.

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