Space Marine 2 Modded Files

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lazarus238
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Re: Space Marine 2 Modded Files

Post by lazarus238 »

Both files are re-uploaded and links are working.

semmycoolz
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Re: Space Marine 2 Modded Files

Post by semmycoolz »

lazarus238 wrote:
Thu Jan 16, 2025 4:10 am
Both files are re-uploaded and links are working.
Thank for re-uploaded back ...

kinashen
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Re: Space Marine 2 Modded Files

Post by kinashen »

Is this still working? Because I can't seem to get it to work. I'm adding the SSL file provided here into the default_other.pak file (whenever I do that, the game gives me an error) additionally renaming the default_other.pak.cache gives me the same error. Starting the game with EAC Bypass and using CE just works fine though.

Delta____
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Re: Space Marine 2 Modded Files

Post by Delta____ »

are the links broken? when i click on it it only says "docContent not found in DB"

RavenorG123
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Re: Space Marine 2 Modded Files

Post by RavenorG123 »

I can still choose every weapon perk, but if i do it after restart it resets. Are weapon mastery points linked to smth now?

13racer
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Re: Space Marine 2 Modded Files

Post by 13racer »

Please, make a new one for patch 6

greenfans
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Re: Space Marine 2 Modded Files

Post by greenfans »

kinashen wrote:
Mon Feb 03, 2025 6:57 pm
Is this still working? Because I can't seem to get it to work. I'm adding the SSL file provided here into the default_other.pak file (whenever I do that, the game gives me an error) additionally renaming the default_other.pak.cache gives me the same error. Starting the game with EAC Bypass and using CE just works fine though.
same here, everything correctly done and got rolled-back once restart the game :?

No_Dice
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Re: Space Marine 2 Modded Files

Post by No_Dice »

Would greatly appreciate an update to work with the new patch x

geminus06
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Re: Space Marine 2 Modded Files

Post by geminus06 »

greenfans wrote:
Sat Feb 08, 2025 10:42 am
kinashen wrote:
Mon Feb 03, 2025 6:57 pm
Is this still working? Because I can't seem to get it to work. I'm adding the SSL file provided here into the default_other.pak file (whenever I do that, the game gives me an error) additionally renaming the default_other.pak.cache gives me the same error. Starting the game with EAC Bypass and using CE just works fine though.
same here, everything correctly done and got rolled-back once restart the game :?
same , perk got reset if activate more than maximum point after restart

lazarus238
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Re: Space Marine 2 Modded Files

Post by lazarus238 »

lazarus238 wrote:
Sun Dec 15, 2024 2:58 pm
LittleLight wrote:
Tue Sep 17, 2024 9:14 pm
I'm making my own thread so it's easier to find (these were found and made by me).

Extract the ssl folder from the .rar files into the default_other.pak file.

default_other.pak location:
\Steam\steamapps\common\Space Marine 2\client_pc\root\paks\client\default\

NOTE: You must also rename the default_other.pak.cache file that's in the same location to anything.

Enable All Weapon Perks Download: [Link]
Max Allowed Currencies Download: [Link]
Password: fearless

Enable All Weapon Perks.rar will allow you to unlock all the Perks on a weapon, you'll just have to use CE to edit the weapon's Mastery Points. Once you unlock all the Perks they are permanent until you respect the tree.
Image

Max Allowed Currencies.rar will change the max values for the Currencies. By default they max out at: 990 Gold and 20 Blueprint Data, with this they'll instead max out at 99,999,999. This change it temporary as long as you have the modded file on.
Re-upload of both Enable All Weapon Perks and Max Allowed Currencies .sso files.

Extract the ssl folder from the .rar files into the default_other.pak file.

default_other.pak location:
\Steam\steamapps\common\Space Marine 2\client_pc\root\paks\client\default\

Enable All Weapon Perks Download: [Link]
Max Allowed Currencies Download: [Link]
Password: fearless

Both .sso files are updated to work with version 5.0
Still working with the 5.1 hotfix
Still working with the 5.2 update
Max Allowed Currencies still working with the 6.0 Update while using Klerik/doobiedoo modded EXE.
viewtopic.php?p=391966#p391966

I am also using PakCache from Nexus to rebuild the default_other.pak.cache.

The Enables All Weapons Perks is only partially working within the 6.0 Update & the modded EXE. There is either a server-side validation or a hidden client-side check on some but not all of the weapons that is causing a mastery point reset every time I launch the game.

The following weapons are resetting their perks for me:
Stalker Bolt Rifle
Bolt Carbine
Instigator Bolt Carbine
Occulus Bolt Carbine
Las Fusil
Heavy Bolt Pistol
Power Sword

Currently digging through the game files to see if it is a client side issue.
Also waiting to see if there will be a 6.1 hotfix as this update added a lot of bugs to the game.

Sensyai
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Re: Space Marine 2 Modded Files

Post by Sensyai »

lazarus238 wrote:
Sun Feb 09, 2025 6:25 am
lazarus238 wrote:
Sun Dec 15, 2024 2:58 pm
LittleLight wrote:
Tue Sep 17, 2024 9:14 pm
I'm making my own thread so it's easier to find (these were found and made by me).

Extract the ssl folder from the .rar files into the default_other.pak file.

default_other.pak location:
\Steam\steamapps\common\Space Marine 2\client_pc\root\paks\client\default\

NOTE: You must also rename the default_other.pak.cache file that's in the same location to anything.

Enable All Weapon Perks Download: [Link]
Max Allowed Currencies Download: [Link]
Password: fearless

Enable All Weapon Perks.rar will allow you to unlock all the Perks on a weapon, you'll just have to use CE to edit the weapon's Mastery Points. Once you unlock all the Perks they are permanent until you respect the tree.
Image

Max Allowed Currencies.rar will change the max values for the Currencies. By default they max out at: 990 Gold and 20 Blueprint Data, with this they'll instead max out at 99,999,999. This change it temporary as long as you have the modded file on.
Re-upload of both Enable All Weapon Perks and Max Allowed Currencies .sso files.

Extract the ssl folder from the .rar files into the default_other.pak file.

default_other.pak location:
\Steam\steamapps\common\Space Marine 2\client_pc\root\paks\client\default\

Enable All Weapon Perks Download: [Link]
Max Allowed Currencies Download: [Link]
Password: fearless

Both .sso files are updated to work with version 5.0
Still working with the 5.1 hotfix
Still working with the 5.2 update
Max Allowed Currencies still working with the 6.0 Update while using Klerik/doobiedoo modded EXE.
viewtopic.php?p=391966#p391966

I am also using PakCache from Nexus to rebuild the default_other.pak.cache.

The Enables All Weapons Perks is only partially working within the 6.0 Update & the modded EXE. There is either a server-side validation or a hidden client-side check on some but not all of the weapons that is causing a mastery point reset every time I launch the game.

The following weapons are resetting their perks for me:
Stalker Bolt Rifle
Bolt Carbine
Instigator Bolt Carbine
Occulus Bolt Carbine
Las Fusil
Heavy Bolt Pistol
Power Sword

Currently digging through the game files to see if it is a client side issue.
Also waiting to see if there will be a 6.1 hotfix as this update added a lot of bugs to the game.
Have you found anything?

xsabinx
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Re: Space Marine 2 Modded Files

Post by xsabinx »

All my weapon perks reset except bolt pistol and bolt sniper and plasma incinerator Even if I add them all back they reset on each time the game starts up. Also my modded ammo values show up in armory but do not apply in a match
Last edited by xsabinx on Tue Feb 11, 2025 7:03 pm, edited 1 time in total.

harrydome
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Re: Space Marine 2 Modded Files

Post by harrydome »

Sensyai wrote:
Sun Feb 09, 2025 9:52 pm
lazarus238 wrote:
Sun Feb 09, 2025 6:25 am
lazarus238 wrote:
Sun Dec 15, 2024 2:58 pm


Re-upload of both Enable All Weapon Perks and Max Allowed Currencies .sso files.

Extract the ssl folder from the .rar files into the default_other.pak file.

default_other.pak location:
\Steam\steamapps\common\Space Marine 2\client_pc\root\paks\client\default\

Enable All Weapon Perks Download: [Link]
Max Allowed Currencies Download: [Link]
Password: fearless

Both .sso files are updated to work with version 5.0
Still working with the 5.1 hotfix
Still working with the 5.2 update
Max Allowed Currencies still working with the 6.0 Update while using Klerik/doobiedoo modded EXE.
viewtopic.php?p=391966#p391966

I am also using PakCache from Nexus to rebuild the default_other.pak.cache.

The Enables All Weapons Perks is only partially working within the 6.0 Update & the modded EXE. There is either a server-side validation or a hidden client-side check on some but not all of the weapons that is causing a mastery point reset every time I launch the game.

The following weapons are resetting their perks for me:
Stalker Bolt Rifle
Bolt Carbine
Instigator Bolt Carbine
Occulus Bolt Carbine
Las Fusil
Heavy Bolt Pistol
Power Sword

Currently digging through the game files to see if it is a client side issue.
Also waiting to see if there will be a 6.1 hotfix as this update added a lot of bugs to the game.
Have you found anything?
same problem, i'm looking into it atm but nothing interesting so far.

sshadowss6
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Re: Space Marine 2 Modded Files

Post by sshadowss6 »

have anyone figure a way to make this work again?

Smphz
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Re: Space Marine 2 Modded Files

Post by Smphz »

Any chance someone re-upload the two dead links?

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