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[Request] The First Berserker: Khazan

Posted: Tue Mar 25, 2025 12:40 pm
by kutusunun kibriti
Game Name: The First Berserker: Khazan

Options Required: Health, one hit kill, etc.

Release Date: 27 March 2025

Steam Website:

Re: [Request] The First Berserker: Khazan

Posted: Tue Mar 25, 2025 1:19 pm
by UnknownGamer
Here is my script for Adding 9999 Lacrima per Kill

Code: Select all

[ENABLE]

aobscanmodule(lacrima,BBQ-Win64-Shipping.exe,48 89 8B 08 04 00 00 48 8D) // should be unique
alloc(newmem,$1000,lacrima)

label(code)
label(return)

newmem:

code:
  //mov [rbx+00000408],rcx
  add [rbx+00000408],9999
  jmp return

lacrima:
  jmp newmem
  nop 2
return:
registersymbol(lacrima)

[DISABLE]

lacrima:
  db 48 89 8B 08 04 00 00

unregistersymbol(lacrima)
dealloc(newmem)
I will try and add more to it

Re: [Request] The First Berserker: Khazan

Posted: Tue Mar 25, 2025 2:45 pm
by Lake333GLD
Gimme some immortality... Please...

Re: [Request] The First Berserker: Khazan

Posted: Tue Mar 25, 2025 4:54 pm
by guerrini67
god mode and one hit one kill please! thanks

Re: [Request] The First Berserker: Khazan

Posted: Tue Mar 25, 2025 4:59 pm
by syntheticlion
Edit: nvm I figured it out

Re: [Request] The First Berserker: Khazan

Posted: Tue Mar 25, 2025 6:05 pm
by MrViZZion
For anyone interested, FullCodes has released a trainer for this game with a lot of options here

viewtopic.php?t=34395

Re: [Request] The First Berserker: Khazan

Posted: Tue Mar 25, 2025 6:51 pm
by kirachan
prefer cheat table rather than specific trainer....

Re: [Request] The First Berserker: Khazan

Posted: Tue Mar 25, 2025 7:16 pm
by pointmaker
MrViZZion wrote:
Tue Mar 25, 2025 6:05 pm
For anyone interested, FullCodes has released a trainer for this game with a lot of options here

viewtopic.php?t=34395
Is the trainer safe or do i have to pay to use it?

Re: [Request] The First Berserker: Khazan

Posted: Wed Mar 26, 2025 1:37 am
by touqeer
pointmaker wrote:
Tue Mar 25, 2025 7:16 pm
MrViZZion wrote:
Tue Mar 25, 2025 6:05 pm
For anyone interested, FullCodes has released a trainer for this game with a lot of options here

viewtopic.php?t=34395
Is the trainer safe or do i have to pay to use it?
yes its safe and u have to pay for it.

Re: [Request] The First Berserker: Khazan

Posted: Wed Mar 26, 2025 9:33 am
by pointmaker
vinny2k wrote:
Tue Mar 25, 2025 1:19 pm
Here is my script for Adding 9999 Lacrima per Kill

Code: Select all

[ENABLE]

aobscanmodule(lacrima,BBQ-Win64-Shipping.exe,48 89 8B 08 04 00 00 48 8D) // should be unique
alloc(newmem,$1000,lacrima)

label(code)
label(return)

newmem:

code:
  //mov [rbx+00000408],rcx
  add [rbx+00000408],9999
  jmp return

lacrima:
  jmp newmem
  nop 2
return:
registersymbol(lacrima)

[DISABLE]

lacrima:
  db 48 89 8B 08 04 00 00

unregistersymbol(lacrima)
dealloc(newmem)
I will try and add more to it
have you managed to figure out a code for gold perhaps? the lacriama one runs fine, thank you (Y)

Re: [Request] The First Berserker: Khazan

Posted: Wed Mar 26, 2025 10:39 am
by MrViZZion
touqeer wrote:
Wed Mar 26, 2025 1:37 am
pointmaker wrote:
Tue Mar 25, 2025 7:16 pm
MrViZZion wrote:
Tue Mar 25, 2025 6:05 pm
For anyone interested, FullCodes has released a trainer for this game with a lot of options here

viewtopic.php?t=34395
Is the trainer safe or do i have to pay to use it?
yes its safe and u have to pay for it.
You can use hotkeys as a free user same way other trainers operate today and in the past before existence of clicks in trainers

Re: [Request] The First Berserker: Khazan

Posted: Thu Mar 27, 2025 1:56 am
by AECC886
Can my friend try to make an automatic block?

Re: [Request] The First Berserker: Khazan

Posted: Thu Mar 27, 2025 2:05 am
by Kalreg
Hey everyone!

I’ve been experimenting with Cheat Engine for The First Berserker: Khazan and I’m running into a couple issues I hope someone can help with.

Infinite Ammo:
I’m trying to create a script that prevents ammo from decreasing when firing. I’ve tried tracking the ammo value, but the addresses seem to change constantly or get overwritten. I also tried tracing what writes to the value, but it’s tricky to isolate.
→ If anyone has an AOB script or code injection that freezes or refills ammo, I’d really appreciate it!

Reduce Incoming Damage (NOT God Mode):
I’m looking for a way to reduce the amount of damage the player receives like dividing it by 10, instead of full God Mode. Ideally, it would only affect the player and not enemies or bosses (some trainers make bosses invincible too, which defeats the purpose 😅).
→ If there’s a clean way to intercept the damage function and adjust it only for the player, that would be perfect.

I’ve tried writing basic scripts using CE’s auto assembler, and I’m comfortable testing any code. If someone already has a table or script for this or even just guidance I’d be super grateful.

Thanks in advance! 🙏

Re: [Request] The First Berserker: Khazan

Posted: Fri Apr 04, 2025 1:58 pm
by tals
any new table for khazan??

Re: [Request] The First Berserker: Khazan

Posted: Sat Apr 05, 2025 8:28 pm
by samakid89
Given that not so many people is interested in this game make me sad, not so many table is produced in result of that state.

Anyway, here is my simple code of bypassing the set requirements if anyone interested.
It doesn't show on the GUI but you will get the full set effect anyway.

Code: Select all

{ Game   : BBQ-Win64-Shipping.exe
  Version: 
  Date   : 2025-04-06
  Author : samakid89

  This script does blah blah blah
}

[ENABLE]
aobscanmodule(SetCountFix,BBQ-Win64-Shipping.exe,8B 46 20 39 47 18) // target instruction
alloc(memSetFix,$400)
registersymbol(SetCountFix)

label(returnhere)

memSetFix:
  // inject di sini
  mov [rdi+18], 0       // force set req to be 0
  mov eax, [rsi+20]     // ori instruction
  cmp [rdi+18], eax     // ori instruction
  jmp returnhere

SetCountFix:
  jmp memSetFix
  nop 1
returnhere:

[DISABLE]
SetCountFix:
  mov eax, [rsi+20]
  cmp [rdi+18], eax

unregistersymbol(SetCountFix)
dealloc(memSetFix)