[Request] The First Berserker: Khazan

Ask about cheats/tables for single player games here
kutusunun kibriti
Expert Cheater
Expert Cheater
Posts: 68
Joined: Sun May 12, 2024 8:59 pm
Reputation: 21

[Request] The First Berserker: Khazan

Post by kutusunun kibriti »

Game Name: The First Berserker: Khazan

Options Required: Health, one hit kill, etc.

Release Date: 27 March 2025

Steam Website:

User avatar
UnknownGamer
Expert Cheater
Expert Cheater
Posts: 267
Joined: Sun Jun 03, 2018 11:03 pm
Reputation: 193

Re: [Request] The First Berserker: Khazan

Post by UnknownGamer »

Here is my script for Adding 9999 Lacrima per Kill

Code: Select all

[ENABLE]

aobscanmodule(lacrima,BBQ-Win64-Shipping.exe,48 89 8B 08 04 00 00 48 8D) // should be unique
alloc(newmem,$1000,lacrima)

label(code)
label(return)

newmem:

code:
  //mov [rbx+00000408],rcx
  add [rbx+00000408],9999
  jmp return

lacrima:
  jmp newmem
  nop 2
return:
registersymbol(lacrima)

[DISABLE]

lacrima:
  db 48 89 8B 08 04 00 00

unregistersymbol(lacrima)
dealloc(newmem)
I will try and add more to it

Lake333GLD
Expert Cheater
Expert Cheater
Posts: 105
Joined: Sat Sep 07, 2019 2:23 pm
Reputation: 19

Re: [Request] The First Berserker: Khazan

Post by Lake333GLD »

Gimme some immortality... Please...

guerrini67
Cheater
Cheater
Posts: 41
Joined: Fri Mar 03, 2017 5:42 pm
Reputation: 6

Re: [Request] The First Berserker: Khazan

Post by guerrini67 »

god mode and one hit one kill please! thanks

syntheticlion
Novice Cheater
Novice Cheater
Posts: 16
Joined: Sat Jan 29, 2022 9:20 am
Reputation: 1

Re: [Request] The First Berserker: Khazan

Post by syntheticlion »

Edit: nvm I figured it out

User avatar
MrViZZion
Expert Cheater
Expert Cheater
Posts: 91
Joined: Thu Mar 30, 2017 6:27 am
Reputation: 95

Re: [Request] The First Berserker: Khazan

Post by MrViZZion »

For anyone interested, FullCodes has released a trainer for this game with a lot of options here

viewtopic.php?t=34395

kirachan
Noobzor
Noobzor
Posts: 5
Joined: Sun Apr 28, 2024 3:11 pm
Reputation: 1

Re: [Request] The First Berserker: Khazan

Post by kirachan »

prefer cheat table rather than specific trainer....

pointmaker
Noobzor
Noobzor
Posts: 10
Joined: Fri Feb 02, 2024 8:19 am
Reputation: 1

Re: [Request] The First Berserker: Khazan

Post by pointmaker »

MrViZZion wrote:
Tue Mar 25, 2025 6:05 pm
For anyone interested, FullCodes has released a trainer for this game with a lot of options here

viewtopic.php?t=34395
Is the trainer safe or do i have to pay to use it?

touqeer
Noobzor
Noobzor
Posts: 14
Joined: Sat Nov 14, 2020 2:21 am
Reputation: 0

Re: [Request] The First Berserker: Khazan

Post by touqeer »

pointmaker wrote:
Tue Mar 25, 2025 7:16 pm
MrViZZion wrote:
Tue Mar 25, 2025 6:05 pm
For anyone interested, FullCodes has released a trainer for this game with a lot of options here

viewtopic.php?t=34395
Is the trainer safe or do i have to pay to use it?
yes its safe and u have to pay for it.

pointmaker
Noobzor
Noobzor
Posts: 10
Joined: Fri Feb 02, 2024 8:19 am
Reputation: 1

Re: [Request] The First Berserker: Khazan

Post by pointmaker »

vinny2k wrote:
Tue Mar 25, 2025 1:19 pm
Here is my script for Adding 9999 Lacrima per Kill

Code: Select all

[ENABLE]

aobscanmodule(lacrima,BBQ-Win64-Shipping.exe,48 89 8B 08 04 00 00 48 8D) // should be unique
alloc(newmem,$1000,lacrima)

label(code)
label(return)

newmem:

code:
  //mov [rbx+00000408],rcx
  add [rbx+00000408],9999
  jmp return

lacrima:
  jmp newmem
  nop 2
return:
registersymbol(lacrima)

[DISABLE]

lacrima:
  db 48 89 8B 08 04 00 00

unregistersymbol(lacrima)
dealloc(newmem)
I will try and add more to it
have you managed to figure out a code for gold perhaps? the lacriama one runs fine, thank you (Y)

User avatar
MrViZZion
Expert Cheater
Expert Cheater
Posts: 91
Joined: Thu Mar 30, 2017 6:27 am
Reputation: 95

Re: [Request] The First Berserker: Khazan

Post by MrViZZion »

touqeer wrote:
Wed Mar 26, 2025 1:37 am
pointmaker wrote:
Tue Mar 25, 2025 7:16 pm
MrViZZion wrote:
Tue Mar 25, 2025 6:05 pm
For anyone interested, FullCodes has released a trainer for this game with a lot of options here

viewtopic.php?t=34395
Is the trainer safe or do i have to pay to use it?
yes its safe and u have to pay for it.
You can use hotkeys as a free user same way other trainers operate today and in the past before existence of clicks in trainers

AECC886
Novice Cheater
Novice Cheater
Posts: 15
Joined: Sun Feb 23, 2025 5:10 am
Reputation: 1

Re: [Request] The First Berserker: Khazan

Post by AECC886 »

Can my friend try to make an automatic block?

Kalreg
What is cheating?
What is cheating?
Posts: 4
Joined: Tue Mar 18, 2025 1:14 am
Reputation: 0

Re: [Request] The First Berserker: Khazan

Post by Kalreg »

Hey everyone!

I’ve been experimenting with Cheat Engine for The First Berserker: Khazan and I’m running into a couple issues I hope someone can help with.

Infinite Ammo:
I’m trying to create a script that prevents ammo from decreasing when firing. I’ve tried tracking the ammo value, but the addresses seem to change constantly or get overwritten. I also tried tracing what writes to the value, but it’s tricky to isolate.
→ If anyone has an AOB script or code injection that freezes or refills ammo, I’d really appreciate it!

Reduce Incoming Damage (NOT God Mode):
I’m looking for a way to reduce the amount of damage the player receives like dividing it by 10, instead of full God Mode. Ideally, it would only affect the player and not enemies or bosses (some trainers make bosses invincible too, which defeats the purpose 😅).
→ If there’s a clean way to intercept the damage function and adjust it only for the player, that would be perfect.

I’ve tried writing basic scripts using CE’s auto assembler, and I’m comfortable testing any code. If someone already has a table or script for this or even just guidance I’d be super grateful.

Thanks in advance! 🙏

tals
Noobzor
Noobzor
Posts: 6
Joined: Tue Apr 16, 2024 5:54 pm
Reputation: 0

Re: [Request] The First Berserker: Khazan

Post by tals »

any new table for khazan??

samakid89
Noobzor
Noobzor
Posts: 8
Joined: Mon Jun 17, 2024 10:20 am
Reputation: 2

Re: [Request] The First Berserker: Khazan

Post by samakid89 »

Given that not so many people is interested in this game make me sad, not so many table is produced in result of that state.

Anyway, here is my simple code of bypassing the set requirements if anyone interested.
It doesn't show on the GUI but you will get the full set effect anyway.

Code: Select all

{ Game   : BBQ-Win64-Shipping.exe
  Version: 
  Date   : 2025-04-06
  Author : samakid89

  This script does blah blah blah
}

[ENABLE]
aobscanmodule(SetCountFix,BBQ-Win64-Shipping.exe,8B 46 20 39 47 18) // target instruction
alloc(memSetFix,$400)
registersymbol(SetCountFix)

label(returnhere)

memSetFix:
  // inject di sini
  mov [rdi+18], 0       // force set req to be 0
  mov eax, [rsi+20]     // ori instruction
  cmp [rdi+18], eax     // ori instruction
  jmp returnhere

SetCountFix:
  jmp memSetFix
  nop 1
returnhere:

[DISABLE]
SetCountFix:
  mov eax, [rsi+20]
  cmp [rdi+18], eax

unregistersymbol(SetCountFix)
dealloc(memSetFix)

Post Reply

Who is online

Users browsing this forum: No registered users