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[Request] Cubic Odyssey Demo
Posted: Sat Feb 22, 2025 9:09 pm
by Lord Blade
Requesting:
Infinite Health
Infinite Energy
Infinite Qbits
Re: [Request] Cubic Odyssey Demo
Posted: Sat Feb 22, 2025 10:04 pm
by Lord Blade
I can find stacks of items as 4 byte. Things seem to stack to 100, but if you edit it in CE, you can give yourself massive stacks. If you try to split them (which auto cuts them in half) you'll get the edited stack back to 100, and the created stack as half of what you'd cheated the first stack to.
So perhaps a "edit selected stack" or "edit last moved stack" cheat?
Re: [Request] Cubic Odyssey Demo
Posted: Sun Feb 23, 2025 3:16 pm
by amlostudio
ServerSide AOB: "48 89 5C 24 ?? 55 57 41 56 48 83 EC ?? 48 8B 0D ?? ?? ??" + D = Static Pointer
Scene AOB: "48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 41 56 48 83 EC ?? 48 83" + 24 = Static Pointer
GameParams AOB: "48 8B 05 ?? ?? ?? ?? 41 8B ?? F3 44 0F 59 80" = Static Pointer
SERVERSIDE
[[[pServerSide]+50]+0] = PlayerCharacter
---> 160 = Health (float)
[[[[pServerSide]+50]+0]+2B8] = PhysicsCharacterController
---> [248]+1F8 = Pos.X (double)
---> [248]+200 = Pos.Y (double)
---> [248]+208 = Pos.Z (double)
[[[[pServerSide]+50]+0]+428] = ObjectShieldLogic
---> 50 = Shield (float)
---> 54 = ShieldMax (float)
[[[[pServerSide]+50]+0]+430] = ObjectStaminaLogic
---> 50 = Stamina (float)
---> 54 = StaminaMax (float)
[[[[pServerSide]+50]+0]+5F8] = PlayerInformation
---> 50 = Qbits (4bytes)
Skills List:
index 0 = Player Level
Formula : ((index+index*2)*2^5) --> lea rbx,[rax+rax*2] -- shl rbx,05
[[[[PlayerInformation+70]+48]
---> ((0x0+0x0*2)*2^5)+0x40 = LevelMax (4bytes)
---> ((0x0+0x0*2)*2^5)+0x44 = Level (4bytes)
SCENE
[pScene]
---> 69 = Brightness 1 (byte)
---> 78 = Brightness 2 (byte)
[[pScene]+248] = SpecificCamera
---> 250 = Pos.X (double)
---> 254 = Pos.Y (double)
---> 258 = Pos.Z (double)
---> 274 = Type (4bytes) --> 3 = FirstPerson, 4 = ThirdPerson, 1 = Static
---> 27C = isZooming (4bytes) --> Do a Zoom
I found how to craft items locked by the Demo:
[ENABLE]
aobscanmodule(CraftDemoBypassOpcode,CubicOdyssey.exe,48 8B 01 C6 41 ?? 00 48 FF ?? ?? ?? 00 00 CC CC 48 8B 01)
alloc(CraftDemoBypassHook,$1000,CraftDemoBypassOpcode)
alloc(craft,8)
registersymbol(CraftDemoBypassOpcode)
registersymbol(CraftDemoBypassHook)
registersymbol(craft)
label(return2)
craft:
db 43 52 41 46 54 00 00 00 //CRAFT
CraftDemoBypassHook:
mov rax,[rcx]
mov byte ptr [rcx+74],00
push rdx
mov rdx,[craft]
cmp dword ptr [rcx+8],rdx
pop rdx
jne return2
mov byte ptr [rcx+74],1
jmp return2
CraftDemoBypassOpcode:
jmp CraftDemoBypassHook
db 90 90
return2:
[DISABLE]
CraftDemoBypassOpcode:
db 48 8B 01 C6 41 74 00
unregistersymbol(*)
dealloc(*)
Re: [Request] Cubic Odyssey Demo
Posted: Wed Feb 26, 2025 6:31 pm
by Lord Blade
amlostudio wrote: ↑Sun Feb 23, 2025 3:16 pm
ServerSide AOB: "48 89 5C 24 ?? 55 57 41 56 48 83 EC ?? 48 8B 0D ?? ?? ??" + D = Static Pointer
Scene AOB: "48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 41 56 48 83 EC ?? 48 83" + 24 = Static Pointer
GameParams AOB: "48 8B 05 ?? ?? ?? ?? 41 8B ?? F3 44 0F 59 80" = Static Pointer
How do I use all this exactly?
Re: [Request] Cubic Odyssey Demo
Posted: Fri Feb 28, 2025 10:20 am
by amlostudio
A script for getting Static Addresses from opcodes, and after use it like Pointers :
[ENABLE]
{$LUA}
local ServerSide_result = 0
local Scene_result = 0
local GameParams_result = 0
ServerSide_list = AOBScan("48 89 5C 24 ?? 55 57 41 56 48 83 EC ?? 48 8B 0D ?? ?? ??")
ServerSide_result = tonumber(ServerSide_list[0], 16)
ServerSide_result = ServerSide_result+0xD + readInteger(ServerSide_result+0xD + 0x3, true) + 0x7
ServerSide_list.destroy()
Scene_list = AOBScan("48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 48 89 ?? 24 ?? 41 56 48 83 EC ?? 48 83")
Scene_result = tonumber(Scene_list[0], 16)
Scene_result = Scene_result+0x24 + readInteger(Scene_result+0x24 + 0x3, true) + 0x7
Scene_list.destroy()
GameParams_list = AOBScan("48 8B 05 ?? ?? ?? ?? 41 8B ?? F3 44 0F 59 80")
GameParams_result = tonumber(GameParams_list[0], 16)
GameParams_result = GameParams_result + readInteger(GameParams_result + 0x3, true) + 0x7
GameParams_list.destroy()
unregisterSymbol("pServerSide")
registerSymbol("pServerSide", ServerSide_result, true)
unregisterSymbol("pScene")
registerSymbol("pScene", Scene_result, true)
unregisterSymbol("pGameParams")
registerSymbol("pGameParams", GameParams_result, true)
{$ASM}
[DISABLE]
{$LUA}
autoAssemble([[
unregistersymbol(pServerSide)
unregistersymbol(pScene)
unregistersymbol(pGameParams)
]])
Re: [Request] Cubic Odyssey Demo
Posted: Sat Mar 01, 2025 6:19 am
by NidasBot
Lord Blade wrote: ↑Sat Feb 22, 2025 9:09 pm
Infinite Health
Infinite Energy
Infinite Qbits
Damage Modifier - God Mode | OHK | Damage Reduction & Multiplier
Infinite Energy
Split Item = Dupe - Need more than 1 to be able to split
No Crafting Cost - Seems to partially work as infinite items
Free Purchases - No Qbit deducted
Qbit Gain Multiplier
Infinite Speeder Jetpack - Lets you hover on the speeder
Give these scripts a go and let me know if they work.
Re: [Request] Cubic Odyssey Demo
Posted: Sat Mar 01, 2025 10:15 pm
by Lord Blade
NidasBot wrote: ↑Sat Mar 01, 2025 6:19 am
Give these scripts a go and let me know if they work.
The energy and duplicating cheats work wonders. That keeps me set.
The battery system in this game needs a massive rework.
Re: [Request] Cubic Odyssey Demo
Posted: Wed May 14, 2025 8:33 pm
by Flipah
NidasBot wrote: ↑Sat Mar 01, 2025 6:19 am
Lord Blade wrote: ↑Sat Feb 22, 2025 9:09 pm
Infinite Health
Infinite Energy
Infinite Qbits
Damage Modifier - God Mode | OHK | Damage Reduction & Multiplier
Infinite Energy
Split Item = Dupe - Need more than 1 to be able to split
No Crafting Cost - Seems to partially work as infinite items
Free Purchases - No Qbit deducted
Qbit Gain Multiplier
Infinite Speeder Jetpack - Lets you hover on the speeder
Give these scripts a go and let me know if they work.
Hi!!
Do you by chance know if this table works for release today?
Re: [Request] Cubic Odyssey Demo
Posted: Wed May 14, 2025 10:34 pm
by xiang950928
Can you update it plz?My leader!
Re: [Request] Cubic Odyssey Demo
Posted: Wed May 14, 2025 10:56 pm
by Flipah
NidasBot wrote: ↑Sat Mar 01, 2025 6:19 am
Lord Blade wrote: ↑Sat Feb 22, 2025 9:09 pm
Infinite Health
Infinite Energy
Infinite Qbits
Damage Modifier - God Mode | OHK | Damage Reduction & Multiplier
Infinite Energy
Split Item = Dupe - Need more than 1 to be able to split
No Crafting Cost - Seems to partially work as infinite items
Free Purchases - No Qbit deducted
Qbit Gain Multiplier
Infinite Speeder Jetpack - Lets you hover on the speeder
Give these scripts a go and let me know if they work.
Are you planning on updating? Thank you so much!!!!
Re: [Request] Cubic Odyssey Demo
Posted: Wed May 14, 2025 11:52 pm
by NidasBot
Flipah wrote: ↑Wed May 14, 2025 10:56 pm
I don't own the game so I can't. Sorry.
Re: [Request] Cubic Odyssey Demo
Posted: Thu May 15, 2025 8:17 am
by xiang950928
NidasBot wrote: ↑Wed May 14, 2025 11:52 pm
Flipah wrote: ↑Wed May 14, 2025 10:56 pm
I don't own the game so I can't. Sorry.
I have the hack game but what should i do to contact you?
Re: [Request] Cubic Odyssey Demo
Posted: Thu May 15, 2025 6:32 pm
by JCORT4
This game is absolutely amazing, waiting for some kind of cheats for it.

Re: [Request] Cubic Odyssey Demo
Posted: Thu May 15, 2025 11:56 pm
by KatanaXI
NidasBot's table still works for the steam version, I just had to add Steam to the .exe portion of the script.
After testing, the only things that work are infinite energy and free purchases. But at least that is something...
Re: [Request] Cubic Odyssey Demo
Posted: Fri May 16, 2025 2:33 am
by NidasBot
xiang950928 wrote: ↑Thu May 15, 2025 8:17 am
I have the hack game but what should i do to contact you?
Whilst I appreciate the offer. This would mean I'd have to constantly pirate new versions of the game to provide updates. That's something I'm not interested in doing.