[REQUEST] Cyber Knights: Flashpoint
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- Noobzor
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[REQUEST] Cyber Knights: Flashpoint
Game Name: Cyber Knights: Flashpoint
Game Engine: Unity
Game Version: v1.0.21
Options Required: train points, money
Steam Website:
Game Engine: Unity
Game Version: v1.0.21
Options Required: train points, money
Steam Website:
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- Noobzor
- Posts: 6
- Joined: Thu Sep 02, 2021 5:43 pm
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Re: [REQUEST] Cyber Knights: Flashpoint
I have tried to find values as 4 Bytes, but no luck
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- Expert Cheater
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Re: [REQUEST] Cyber Knights: Flashpoint
I found money but that's it. Nothing else. Can't find APs, or HP, or even XP

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- Cheater
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Re: [REQUEST] Cyber Knights: Flashpoint
This game is quite an interesting one
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- Expert Cheater
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Re: [REQUEST] Cyber Knights: Flashpoint
I'm assuming that it will require a Cheat Table that hooks into the game's SQL database, like the one for Star Traders: Frontiers v2.3.29 which is another Trese Brothers game.
Re: [REQUEST] Cyber Knights: Flashpoint
How did you find it? Any advice is appreciated!TheRedFear wrote: ↑Fri Oct 27, 2023 7:56 amI found money but that's it. Nothing else. Can't find APs, or HP, or even XP![]()
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Re: [REQUEST] Cyber Knights: Flashpoint
More or less the "basic" way. Search the value of your starting money. Then go buy something and search the new value. Rinse, wash, and repeat until you find the right one. I think the game displays it as 10K. Off hand I cant recall if I searched the 10 or 10000. I think I did just 10.
I haven't played since launch so I might be misremembering a bit. I was hoping if I waited a couple of weeks i'd come back and find someone had done a table
Yeah the game starts you with 10 K so search 10. Then buy something that lowers it to 9 or 8. I wouldn't advise buying anything that makes it an uneven number.
I haven't played since launch so I might be misremembering a bit. I was hoping if I waited a couple of weeks i'd come back and find someone had done a table

Yeah the game starts you with 10 K so search 10. Then buy something that lowers it to 9 or 8. I wouldn't advise buying anything that makes it an uneven number.
Re: [REQUEST] Cyber Knights: Flashpoint
The game.db is encrypted. It seems the game directly reads and writes to the db.
Tried changing skill points but nothing worked at all :/
Tried changing skill points but nothing worked at all :/
Re: [REQUEST] Cyber Knights: Flashpoint
I'm really hoping for this exact type of table too! I loved having SQL access for Star Traders: Froniters it is such a potent toolSpiteTKG wrote: ↑Sat Nov 11, 2023 12:25 amI'm assuming that it will require a Cheat Table that hooks into the game's SQL database, like the one for Star Traders: Frontiers v2.3.29 which is another Trese Brothers game.

I'm very hopeful we can have that for Cyber Knights: Flashpoint as well it will massively increase our options while playing!
Thank you to all the fantastic people in this community

Re: [REQUEST] Cyber Knights: Flashpoint
Any chance of a sweet table that will allow reading and writing the database pretty please
?

Re: [REQUEST] Cyber Knights: Flashpoint
Hopped on to express my interest in a table for this game as well.
Thanks in advance!
Thanks in advance!
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Re: [REQUEST] Cyber Knights: Flashpoint
So this is the game that has completely defeated Cheat Engine. lol
Re: [REQUEST] Cyber Knights: Flashpoint
I'm ashamed what it took me 14 hours to finialy create cheat for this game.
It my first time using lua so table is just a mess.
Table has structure of player controller which available only in missions(heists etc)
I written script that will find all named characters in mission and print their playercontroller addresses
After u found addresses just put one u need in address field of row
And thats it, u are ready to explore
places of interest are:
1) <UnitActionPoints>k__BackingField;
2) <CharacterModel>k__BackingField;
Do not freeze pointers. Save game before use
UPD: Moved some instuctions here. Put them in to the spoilers
It my first time using lua so table is just a mess.
Table has structure of player controller which available only in missions(heists etc)
I written script that will find all named characters in mission and print their playercontroller addresses
After u found addresses just put one u need in address field of row
Code: Select all
Place instance pointer here at address column(do not change value)
How to use with pics
UPD: Here instructions with images.
1) Start game;
2) Start CE;
3) Attach to game;
4) Load table;
5) U will be asked to execute lua script - click yes
6) Load/Start mission;
7) Click ActivateMono;
8) Wait while mono activating;
9) Click PrintCharacterInstances;
10) Lua engine window will apear - there will be printet names of your characters. In my case i loaded only one char, name Gaze
11) Copy instance value
12) Activate row - Do not freeze pointers - game will break
13) Paste value in address column of row Place instance pointer here at address column(do not change value):
14) Open <UnitActionPoints>k__BackingField by clicking - at left from checkbox
15) Cange both BaseActionPoints and actionPoints to some value like 2000;
16) Now this char will have 2000 action points until end of the mission;
17) Repeat for any other char;
18) Do not check any boxes aside from Do not freeze pointers - game will break
1) Start game;
2) Start CE;
3) Attach to game;
4) Load table;
5) U will be asked to execute lua script - click yes
6) Load/Start mission;
7) Click ActivateMono;
8) Wait while mono activating;
9) Click PrintCharacterInstances;
10) Lua engine window will apear - there will be printet names of your characters. In my case i loaded only one char, name Gaze
11) Copy instance value
12) Activate row - Do not freeze pointers - game will break
13) Paste value in address column of row Place instance pointer here at address column(do not change value):
14) Open <UnitActionPoints>k__BackingField by clicking - at left from checkbox
15) Cange both BaseActionPoints and actionPoints to some value like 2000;
16) Now this char will have 2000 action points until end of the mission;
17) Repeat for any other char;
18) Do not check any boxes aside from Do not freeze pointers - game will break
Changing stats
1)+ <CharacterModel>k__BackingField - do not freeze (do not put x in box);
2) Find things starting with Attr - there are 6 of them, only 4 are real, but i dont remember wich ones
:
- <AttDexterity>k__BackingField
- <AttStrength>k__BackingField
- <AttIntelligence>k__BackingField
3) Set them to some value like 200 and u are god;
4) Save to backup slot;
5) Reload;
6) If values stick, you are golden. Stats will carry to base and will be persistent on every mission;
7) If not, try repeating. They will stick eventually;
2) Find things starting with Attr - there are 6 of them, only 4 are real, but i dont remember wich ones

- <AttDexterity>k__BackingField
- <AttStrength>k__BackingField
- <AttIntelligence>k__BackingField
3) Set them to some value like 200 and u are god;
4) Save to backup slot;
5) Reload;
6) If values stick, you are golden. Stats will carry to base and will be persistent on every mission;
7) If not, try repeating. They will stick eventually;
Become HACKERMAN
1) +<Cyberdeck>k__BackingField - do not freeze (do not put x in box);
2) Set <ProgramsLoaded>k__BackingField to 0 - freeze;
3) Set <ActiveMemoryUsed>k__BackingField to 0 - freeze;
4) Health you can set to some value u like;
2) Set <ProgramsLoaded>k__BackingField to 0 - freeze;
3) Set <ActiveMemoryUsed>k__BackingField to 0 - freeze;
4) Health you can set to some value u like;
And thats it, u are ready to explore
places of interest are:
1) <UnitActionPoints>k__BackingField;
2) <CharacterModel>k__BackingField;
Do not freeze pointers. Save game before use
UPD: Moved some instuctions here. Put them in to the spoilers
- Attachments
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- CyberKnights.CT
- 25.12.2024
- (348.38 KiB) Downloaded 412 times
Last edited by MrReny on Wed Mar 12, 2025 4:22 pm, edited 2 times in total.
Re: [REQUEST] Cyber Knights: Flashpoint
Is there anyone kind enough to explain how to use this trainer to -even more- dummies. Where is "address field of row"; where is "player controller address" for example?
Lets go with an example and assume you have a guy named "DummyJoe" and start from there and create your own "player controller address" (made up but properly, so, I can see what it looks like).
TL;DR:
I normally don't give a flying FK about it but this game... it is my second mission and enemies just walk through my team like an angry rhino; I don't even want to think about 3. mission... or the last mission. I really need that unlimited action points.
Lets go with an example and assume you have a guy named "DummyJoe" and start from there and create your own "player controller address" (made up but properly, so, I can see what it looks like).
TL;DR:
I normally don't give a flying FK about it but this game... it is my second mission and enemies just walk through my team like an angry rhino; I don't even want to think about 3. mission... or the last mission. I really need that unlimited action points.
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