[COMPLETED] [Request] Remnant: From the Ashes

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Idlehands88
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Re: [COMPLETED] [Request] Remnant: From the Ashes

Post by Idlehands88 » Mon Aug 19, 2019 10:52 am

talgrex wrote:
Mon Aug 19, 2019 8:35 am
Can anyone make a script for Weight?

I've been trying to make a pointer that points to the float address but i can't seem to pin it down.
That's what I've been trying to find too lol. Sadly I'm not "advanced" effect to find a way to make it work lol. All the AoB Scans for it point to a bunch of other things (I don't know how to narrow that down to just what address I need) :(

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Re: [COMPLETED] [Request] Remnant: From the Ashes

Post by Mezspirit » Mon Aug 19, 2019 1:39 pm

Not sure if this helps. There's a code that you can find in Stamina Regen Per Second. Find that value, "find out what access that address" and look for "movss xmm6,[rax]"

Go to that code's location in disassembly and "Find out what addresses this instruction accesses". There's should be a dump of address that has values according to your character's stats. Otherwise just open and close the character panel and open the advanced info (press R).

At that point I don't know how to make a script from here. Sorry it isn't much, and good luck cheating.

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Re: [COMPLETED] [Request] Remnant: From the Ashes

Post by Idlehands88 » Mon Aug 19, 2019 2:30 pm

Mezspirit wrote:
Mon Aug 19, 2019 1:39 pm
Not sure if this helps. There's a code that you can find in Stamina Regen Per Second. Find that value, "find out what access that address" and look for "movss xmm6,[rax]"

Go to that code's location in disassembly and "Find out what addresses this instruction accesses". There's should be a dump of address that has values according to your character's stats. Otherwise just open and close the character panel and open the advanced info (press R).

At that point I don't know how to make a script from here. Sorry it isn't much, and good luck cheating.
Ya, I've already tried that, it points to all your stats.

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Re: [Request] Remnant: From the Ashes

Post by jombokits » Mon Aug 19, 2019 2:54 pm

cfemen wrote:
Sun Aug 18, 2019 2:39 pm
gadenp wrote:
Sun Aug 18, 2019 12:25 am
Hi All,
Concerning that CE Table, I do not want 9999999 Trait points. Only want a few more.

What does -
INJECT_MaxTraitPts:
db 8B 81 1C 01 00 00
INJECT_TraitPtsSpent:
db 2B 81 20 01 00 00

I just want to move it correctly to my new Trait Level... Thanks
my table has a skill points pointer
and this 2 labels define the original bytes before its overriden with a jmp

edit:
newest table:

Next Item Pickup Amount Mulitiplier
Set Amount on the Value and pick up a item/material

InfConsumables
Use a item and u get 99
bug that enemy have this effect if its stays activ should be fixed

Stamina&Ammo Infinite
Inf Stamina and Unlimmited Ammo

GodMode

1HitKill
Not working on Bosses and has issues

EXP Mulitplier
Set Amount and kill enemys

Last Hurt Pointer HP
Gets Float Value of Health from last Player/Enemy that got hit.
0 = Death
1000 = Full

Mods Cooldown Zero
Everytime u hurt an enemy u get instant recharge for mods

Skill Points
opens pointer to change the value if u open the skill tab

Sets Heart to 99
next time u go to a checkpoint u will have 99 Hearts
is there a way to set my dragon hearts back to normal? I didnt use a cheat in this game but I joined someone who used the 99 hearts cheat and it affected my save now I want it to go back to normal do you know how?

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Re: [Request] Remnant: From the Ashes

Post by cfemen » Mon Aug 19, 2019 3:22 pm

jombokits wrote:
Mon Aug 19, 2019 2:54 pm
cfemen wrote:
Sun Aug 18, 2019 2:39 pm
gadenp wrote:
Sun Aug 18, 2019 12:25 am
Hi All,
Concerning that CE Table, I do not want 9999999 Trait points. Only want a few more.

What does -
INJECT_MaxTraitPts:
db 8B 81 1C 01 00 00
INJECT_TraitPtsSpent:
db 2B 81 20 01 00 00

I just want to move it correctly to my new Trait Level... Thanks
my table has a skill points pointer
and this 2 labels define the original bytes before its overriden with a jmp

edit:
newest table:

Next Item Pickup Amount Mulitiplier
Set Amount on the Value and pick up a item/material

InfConsumables
Use a item and u get 99
bug that enemy have this effect if its stays activ should be fixed

Stamina&Ammo Infinite
Inf Stamina and Unlimmited Ammo

GodMode

1HitKill
Not working on Bosses and has issues

EXP Mulitplier
Set Amount and kill enemys

Last Hurt Pointer HP
Gets Float Value of Health from last Player/Enemy that got hit.
0 = Death
1000 = Full

Mods Cooldown Zero
Everytime u hurt an enemy u get instant recharge for mods

Skill Points
opens pointer to change the value if u open the skill tab

Sets Heart to 99
next time u go to a checkpoint u will have 99 Hearts
is there a way to set my dragon hearts back to normal? I didnt use a cheat in this game but I joined someone who used the 99 hearts cheat and it affected my save now I want it to go back to normal do you know how?
you can use my table for a workaround.
open script Sets Heart to 99
search for:
mov [rax+2C],#99

change #99 to #3 or #4 oder anything you want.
then go to checkpoint and you get the amount.

but u need to have the script always activ, its not permanent.

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Re: [COMPLETED] [Request] Remnant: From the Ashes

Post by acecel » Mon Aug 19, 2019 4:07 pm

I repost what i have in the Cielos table topic :
TemptingIcarus wrote:
Sun Aug 18, 2019 4:55 pm
An Unlock All Weapons/Armor would be cool to have.
I agree to that, there is apparently many weapons or armor very hard to get, you need the area to spawn in your world (and for some it's rare) or you can only have one weapon OR an armor depending on a choice you make.
Everything is made to push you to do multiple time the story.

For thoses who don't really have time (or want) to do that, an item editor with the list of all weapon/armor in the game (if everyone share their ID it could be quick)

There is an item editor in the Idlehands table, maybe we could start from that ?
I would love an item editor which allow to switch from one item to another, with a list of all items (weapons,armors ..) in the game to pick from :D
There is too many items i know i won't be able to get anytime soon because of the prerequisite/chance/time needed to get them.

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Re: [COMPLETED] [Request] Remnant: From the Ashes

Post by Idlehands88 » Mon Aug 19, 2019 4:14 pm

acecel wrote:
Mon Aug 19, 2019 4:07 pm
I repost what i have in the Cielos table topic :
TemptingIcarus wrote:
Sun Aug 18, 2019 4:55 pm
An Unlock All Weapons/Armor would be cool to have.
I agree to that, there is apparently many weapons or armor very hard to get, you need the area to spawn in your world (and for some it's rare) or you can only have one weapon OR an armor depending on a choice you make.
Everything is made to push you to do multiple time the story.

For thoses who don't really have time (or want) to do that, an item editor with the list of all weapon/armor in the game (if everyone share their ID it could be quick)

There is an item editor in the Idlehands table, maybe we could start from that ?
I would love an item editor which allow to switch from one item to another, with a list of all items (weapons,armors ..) in the game to pick from :D
There is too many items i know i won't be able to get anytime soon because of the prerequisite/chance/time needed to get them.
There are no Item IDs in the game, all Items use a text string to determine what you have. For example: /Game/World_City/Items/Weapons/Basic/HandGuns/RepeaterPistol/Weapon_RepeaterPistol.Weapon_RepeaterPistol_C

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Re: [COMPLETED] [Request] Remnant: From the Ashes

Post by acecel » Mon Aug 19, 2019 6:28 pm

Idlehands88 wrote:
Mon Aug 19, 2019 4:14 pm
acecel wrote:
Mon Aug 19, 2019 4:07 pm
I repost what i have in the Cielos table topic :
TemptingIcarus wrote:
Sun Aug 18, 2019 4:55 pm
An Unlock All Weapons/Armor would be cool to have.
I agree to that, there is apparently many weapons or armor very hard to get, you need the area to spawn in your world (and for some it's rare) or you can only have one weapon OR an armor depending on a choice you make.
Everything is made to push you to do multiple time the story.

For thoses who don't really have time (or want) to do that, an item editor with the list of all weapon/armor in the game (if everyone share their ID it could be quick)

There is an item editor in the Idlehands table, maybe we could start from that ?
I would love an item editor which allow to switch from one item to another, with a list of all items (weapons,armors ..) in the game to pick from :D
There is too many items i know i won't be able to get anytime soon because of the prerequisite/chance/time needed to get them.
There are no Item IDs in the game, all Items use a text string to determine what you have. For example: /Game/World_City/Items/Weapons/Basic/HandGuns/RepeaterPistol/Weapon_RepeaterPistol.Weapon_RepeaterPistol_C
ID just mean identifier/identification, it can be a text string, as long as it's unique for each item it's the same :D

Did you tried to change it to see if the game accept it ?

I am reading my savegame file in HxD, there is all your items written in here with the same formulation than your example.

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Re: [COMPLETED] [Request] Remnant: From the Ashes

Post by Idlehands88 » Mon Aug 19, 2019 7:15 pm

acecel wrote:
Mon Aug 19, 2019 6:28 pm
Idlehands88 wrote:
Mon Aug 19, 2019 4:14 pm
acecel wrote:
Mon Aug 19, 2019 4:07 pm
I repost what i have in the Cielos table topic :




I would love an item editor which allow to switch from one item to another, with a list of all items (weapons,armors ..) in the game to pick from :D
There is too many items i know i won't be able to get anytime soon because of the prerequisite/chance/time needed to get them.
There are no Item IDs in the game, all Items use a text string to determine what you have. For example: /Game/World_City/Items/Weapons/Basic/HandGuns/RepeaterPistol/Weapon_RepeaterPistol.Weapon_RepeaterPistol_C
ID just mean identifier/identification, it can be a text string, as long as it's unique for each item it's the same :D

Did you tried to change it to see if the game accept it ?

I am reading my savegame file in HxD, there is all your items written in here with the same formulation than your example.
Ya I know that :p I meant ID as in numbers. I swapped some Traits in my save. You just have to keep the file size the same (haven't found all the byte counts yet, only found 1).

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Re: [COMPLETED] [Request] Remnant: From the Ashes

Post by Mezspirit » Tue Aug 20, 2019 12:55 am

Try this table. Credits go to Idlehands88.

I just changed the AOBscan to find the top most memory region for it to work consistently. Pointers were changed.

Load your character first, then activate the script. This may differ from game versions and play offline only.

Edit:
Thanks for the reply @Idlehands88

Some changes made to the AOB and needs to be manually done by the user. Instructions are inside, just change the (?? ?? ?? ??) to the value of your Max Health. Fixed the pointers.

I think the AOB works as there are static index bytes next to the values. So the workaround to this is just manually pinpoint the AOB to that. So far after trying new characters, teleport to another level, dying and reviving. It stayed consistent as far as I have tried it. But this definitely needs some more testing.
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Remnant-Win64-Shipping.CT
Credits to Idlehands88. Update a pointer not pointing to the correct value.
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Last edited by Mezspirit on Tue Aug 20, 2019 6:00 am, edited 1 time in total.

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Re: [COMPLETED] [Request] Remnant: From the Ashes

Post by Idlehands88 » Tue Aug 20, 2019 1:12 am

Mezspirit wrote:
Tue Aug 20, 2019 12:55 am
Try this table. Credits go to Idlehands88.

I just changed the AOBscan to find the top most memory region for it to work consistently. Pointers were changed.

Load your character first, then activate the script. This may differ from game versions and play offline only.
That won't work as the AoB Scan you're using is getting some of your stat values. So everyone else will have different stats then you.

aobscan(Stats,E7 5B 00 00 00 00 00 00 00 00 B0 41 FF FF FF FF 27 00 00 00 B0 F0 03 00 00 00 00 00 00 00 00 00 FF FF FF FF 30 00 00 00)

This is what my stats look like for those AoB Bytes:
E8 5B 00 00 00 00 00 00 00 00 2D 44 FF FF FF FF 28 00 00 00 B1 F0 03 00 00 00 00 00 00 00 00 00 FF FF FF FF 31 00 00 00

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Re: [COMPLETED] [Request] Remnant: From the Ashes

Post by Otis_Inf » Tue Aug 20, 2019 8:04 am

This game works with the universal Unreal Engine 4 console unlocker Sunbeam and I wrote. See guide: https://framedsc.github.io/GeneralGuide ... locker.htm
Adds the game console back, allows dumping object names and object addresses and for the screenshotters adds timestop/pause and hud toggle. Enjoy :)

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Re: [COMPLETED] [Request] Remnant: From the Ashes

Post by Theorac » Tue Aug 20, 2019 1:08 pm

Is there a way so far to reduce the amount of hearts?

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Re: [COMPLETED] [Request] Remnant: From the Ashes

Post by massive_spliff » Tue Aug 20, 2019 4:21 pm

Is it possible to get a damage done to you multiplier?

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Re: [COMPLETED] [Request] Remnant: From the Ashes

Post by GaseousSnake » Tue Aug 20, 2019 10:42 pm

Theorac wrote:
Tue Aug 20, 2019 1:08 pm
Is there a way so far to reduce the amount of hearts?
If you're running into the problem of having too many Dragon Hearts, use the fearlessrevolution trainer for this game by Fearlessrevolution. They've figured out a way to reset it back down to 3.

I'm not shilling, but I was just surprised that theirs was the only cheat method that managed to solve this issue. Granted, it's likely because of their trainer that random people were getting unwanted numbers of Dragon Hearts in the first place.

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