[request] hello kitty island adventures

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StarrHD
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Re: [request] hello kitty island adventures

Post by StarrHD »

starting to making a table ill add more as i go but this will make it easier in case someone finds more to add since certain sites have codes but paywalled them :ph34r:

edit; second update to table (will update more later)
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(2nd update) hkia.CT
added; Deluxe Friendship Blossoms, Cinnamoroll + Pochacco friend level editors.
(4.14 KiB) Downloaded 344 times
hkia.CT
added Calming Crystal
(2.06 KiB) Downloaded 101 times

ktlx
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Re: [request] hello kitty island adventures

Post by ktlx »

StarrHD wrote:
Mon Feb 10, 2025 10:18 am
starting to making a table ill add more as i go but this will make it easier in case someone finds more to add since certain sites have codes but paywalled them :ph34r:

edit; second update to table (will update more later)
I have just had a look through the tables - this is really good! any idea on how any of the other scripts work besides the stamina/pick up 99 ones?

Duhllin
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Re: [request] hello kitty island adventures

Post by Duhllin »

Also wondering the same thing as ktlx. How do the others work? Also, is there a way to generate certain items that you do not already have?

stinkychimken
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Re: [request] hello kitty island adventures

Post by stinkychimken »

miabi wrote:
Mon Feb 10, 2025 8:16 am
any chance of instant flower grow?


To piggyback off of this request, if any angel here can and is willing

- Item delete/decrease to counter the 'add 99 on pickup'
- Item spawn


:)

Elzroni
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Re: [request] hello kitty island adventures

Post by Elzroni »

stinkychimken wrote:
Mon Feb 10, 2025 4:50 pm
miabi wrote:
Mon Feb 10, 2025 8:16 am
any chance of instant flower grow?


To piggyback off of this request, if any angel here can and is willing

- Item delete/decrease to counter the 'add 99 on pickup'
- Item spawn


:)
Subtract 99 on Pickup!

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>24567</ID>
      <Description>"Subtract 99 for picked up item"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(itemcount_aob,GameAssembly.dll,8B 57 18 03 56 18 78)
alloc(newmem,$100,itemcount_aob)
label(return)

newmem:
  mov dword ptr [rdi+18],-#99
  mov edx,[rdi+18]
  add edx,[rsi+18]
  jmp return

itemcount_aob:
  jmp newmem
  nop
return:
registersymbol(itemcount_aob)

[DISABLE]
itemcount_aob:
  db 8B 57 18 03 56 18
unregistersymbol(itemcount_aob)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>


keroppi
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Re: [request] hello kitty island adventures

Post by keroppi »

has anyone gotten banned for these? i spent to much money on this game

Mutton Lummox
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Re: [request] hello kitty island adventures

Post by Mutton Lummox »

I don't know if anyone will find this useful but I figured out a script for winning the Red Hot Rampage minigame by picking up a single Magma Bloom. In case you want the arcade machine, the comic or the nordic furniture. I'm not super experienced with CE but I've been trying to think of solutions to other things in the game.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>24598</ID>
      <Description>"Picking one Magma Bloom wins Red Hot Rampage"</Description>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(flower_pickup_aob,GameAssembly.dll,01 91 90 00 00 00)  // Locate "add [rcx+90], edx"
alloc(newmem,$100,flower_pickup_aob)
label(return)

newmem:
  add [rcx+90], edx  // Original instruction, reduces score by 1
  add [rcx+90], edx  // Instruction is repeated to 14 times.
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  add [rcx+90], edx
  jmp return

flower_pickup_aob:
  jmp newmem
  nop
return:
registersymbol(flower_pickup_aob)

[DISABLE]
dealloc(newmem)
flower_pickup_aob:
  db 01 91 90 00 00 00 // Restore original instruction
unregistersymbol(flower_pickup_aob)

</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

littlewonderbot
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Re: [request] hello kitty island adventures

Post by littlewonderbot »

hoping friendship boquets to reset for gifting will be added/to work soon! yay!

DPockets
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Re: [request] hello kitty island adventures

Post by DPockets »

wouldnt mind a mouse over edit for items in your inventory rather than 99 on pickup

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miabi
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Re: [request] hello kitty island adventures

Post by miabi »

new update seems to have broken everything and finding values does not seem to work now either (shows up but editing the value does not actually change it)

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AskaLangly
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Re: [request] hello kitty island adventures

Post by AskaLangly »

When editing Strawberry Crates, I noticed there are two addresses. One is the number shown, but one is the "actual" value.

rihedson
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Re: [request] hello kitty island adventures

Post by rihedson »

The new update from today somehow broke the pick up item to 99 table, can someone help on this?

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miabi
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Re: [request] hello kitty island adventures

Post by miabi »

AskaLangly wrote:
Thu Feb 13, 2025 1:54 am
When editing Strawberry Crates, I noticed there are two addresses. One is the number shown, but one is the "actual" value.
when I tried only one address showed but it used to be two before the update not sure how to get the second to show up now which is the actual value as the usual search value I would do is not working

and yeah neither of the add or subtract 99s work now either

glitchella
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Re: [request] hello kitty island adventures

Post by glitchella »

+1

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ramicca
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Re: [request] hello kitty island adventures

Post by ramicca »

yeah somehow, todays update broke the cheat tables. i cant use them either

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