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Re: [Request] Tales of Arise

Posted: Fri Sep 10, 2021 5:45 pm
by Algester
thelapisfox wrote:
Fri Sep 10, 2021 1:42 pm
I've been editing it in the script

Code: Select all

xpmp:
dd (float)2

As for the stats, I thought that but then shouldn't the raw base numbers also include the added stats from the herbs? After all, his weapon only accounts for 137 of the 1198 elemental attack at level 14.
I would assume the game also tracks the stat modifier herbs you have consumed and puts it somewhere in the character data array I'm just not sure where it is (looking at 4 bytes decimal I do see a bunch of 0s)

As for battle script I have yet to lknow how to get the overdrive gauge to work all I know I have to perform just evade which is kinda annoying... since the first exp multiplier script turned everyone who joined the party to get 999999999 exp

Re: [Request] Tales of Arise

Posted: Fri Sep 10, 2021 7:32 pm
by chlorine03
I've tried a few tables in this thread, but except for other codes, I can't get EXP Multiplier to work. They just don't do anything, not even get the level to 100, the EXP just stays unchanged. Has anyone figured that part out?

Re: [Request] Tales of Arise

Posted: Fri Sep 10, 2021 7:42 pm
by gideon25
Image

You can open this table and copy/paste these into other tables if you want.

Re: [Request] Tales of Arise

Posted: Fri Sep 10, 2021 10:24 pm
by dome
Instant spell casting or faster battle animation and enemies always drop items would be greatly appreciated.

Re: [Request] Tales of Arise

Posted: Sat Sep 11, 2021 12:12 am
by mojao
request: one hit break

Re: [Request] Tales of Arise

Posted: Sat Sep 11, 2021 1:38 am
by battler624@gmail.co
chausies wrote:
Fri Sep 10, 2021 2:45 am
@miwagre thanks! We in there.

I'll be putting my personal cheat table here. I'll mostly be doing quality of life things (faster growth rates, changing item amounts). Will update.

Current Cheat table v5:
100x Skill Usage
2x EXP
Food Timer doesn't decrease over time
Use/Discard item to change amount to 9 (good for consumables)
Use/Discard item to change amount to 83 (good for materials)
Infinite item usage
Infinite SP usage
Hero Mode (can't die [2hp left])
God Mode (can't die + almost 1-hit kill)

Multiplier/value can be changed easily by editting the script.

Edit v2: Added Item amount cheats

Edit v3: Added EXP multiplier

Edit v4: Added inf SP usage

Edit v5: Added infinite food timer

Edit v6: added hero mode + god mode (v6 mini edit: deleted some useless stuff that was increasing the file size for no reason)
infinite items affect item collection, if you use it you cant collect any items and can break the game (cant progress)

items to 9 also affects key items but it doesn't seem to be breaking anything so far

i suggest you add them to a "risky" section or make a comment about this issue.

Re: [Request] Tales of Arise

Posted: Sat Sep 11, 2021 1:47 am
by Gl33m1
Anyone working on a per-character arte proficiency pointer or multiplier? I don't mean for individual arte usage like others have added. I mean the 3 proficiencies each character displays on their stats page.

E.G.
Rinwell:
Light Strike
Wind Strike
Water Strike

Re: [Request] Tales of Arise

Posted: Sat Sep 11, 2021 2:52 am
by Gl33m1
Gl33m1 wrote:
Sat Sep 11, 2021 1:47 am
Anyone working on a per-character arte proficiency pointer or multiplier? I don't mean for individual arte usage like others have added. I mean the 3 proficiencies each character displays on their stats page.

E.G.
Rinwell:
Light Strike
Wind Strike
Water Strike
Just as a follow-up to this, I've been able to find the values myself. They're floating point values. Each character should have 3 of them. They in-game cap at 9999. Could probably be forced over that, but no idea what would happen if you did. Also, even if you force it straight to 9999, it seems like the game has no issue teaching artes from the proficiency being over a given threshold. Arte learning is based on it simply being at/above a set value.

I have no idea how to script this into a character pointer or multiplier, unfortunately, or I'd do it myself and post it here. Sorry :cry:

Re: [Request] Tales of Arise

Posted: Sat Sep 11, 2021 3:25 am
by MzJ
As mention by the person above, i also would like to see a option for Arte proficiency, but maybe one that is similar to the 100x skill usage? Personally its no fun for me just maxing out the values straight, so maybe a tweakable 10x-100x option for it ?

Re: [Request] Tales of Arise

Posted: Sat Sep 11, 2021 3:40 am
by fireundubh
gideon25 wrote:
Fri Sep 10, 2021 7:42 pm
Image
Can you figure out how to make the FOV change not affect the menu?

Re: [Request] Tales of Arise

Posted: Sat Sep 11, 2021 3:43 am
by safwangba
chausies wrote:
Fri Sep 10, 2021 2:45 am
@miwagre thanks! We in there.

I'll be putting my personal cheat table here. I'll mostly be doing quality of life things (faster growth rates, changing item amounts). Will update.

Current Cheat table v5:
100x Skill Usage
2x EXP
Food Timer doesn't decrease over time
Use/Discard item to change amount to 9 (good for consumables)
Use/Discard item to change amount to 83 (good for materials)
Infinite item usage
Infinite SP usage
Hero Mode (can't die [2hp left])
God Mode (can't die + almost 1-hit kill)

Multiplier/value can be changed easily by editting the script.

Edit v2: Added Item amount cheats

Edit v3: Added EXP multiplier

Edit v4: Added inf SP usage

Edit v5: Added infinite food timer

Edit v6: added hero mode + god mode (v6 mini edit: deleted some useless stuff that was increasing the file size for no reason)
good job, love the QoL table

Re: [Request] Tales of Arise

Posted: Sat Sep 11, 2021 6:51 am
by Neutuos
Hi, any chance for Defeated Monster multiplier and Encounter specific monster of your choosing?
Thank you.

Re: [Request] Tales of Arise

Posted: Sat Sep 11, 2021 7:25 am
by aSwedishMagyar
Looks like people aren't making a big table with tons of pointers for this because Cake-san's template doesn't work, go figure.

Here is some info for people who know what they are doing and are interested (i.e. don't ask me how you can use this, you should already know):

GEngine AOB:
"488B??????????4C????????????E9????????83????75??488B"

GUObjectArrayAOB:
"488B??????????488B????4A??????EB??33??8B????85"

FNamePoolAOB:
"488B??????????4885??75??488B??????????4889??????4885??75??E8????????488B??????????488B??4533??BA"

Offset: 0x44
First Member: 0x38
Next Member: 0x28
Parent: 0x30

Object Array has pools and the number of objects is at GUObjectArray+0x14. For each object, the pool index is at 0xE and offset index is at 0xC (just read an integer at 0xC and shift right 0x10 for the pool index and bAnd with 0xFFFF for the offset index).

For the FName pools, just split the index the same way as you would for the objects except you read an integer at 0x18 from the object base.

I already have my own method for generating the structures but I don't feel like making a table for this game (I just hate the style and gameplay).

Preview of the BtlCharacterBase class members:
Image

See ya,
aSwedishMagyar

Re: [Request] Tales of Arise

Posted: Sat Sep 11, 2021 7:53 am
by mojao
aSwedishMagyar wrote:
Sat Sep 11, 2021 7:25 am
Looks like people aren't making a big table with tons of pointers for this because Cake-san's template doesn't work, go figure.

Here is some info for people who know what they are doing and are interested (i.e. don't ask me how you can use this, you should already know):

GEngine AOB:
"488B??????????4C????????????E9????????83????75??488B"

GUObjectArrayAOB:
"488B??????????488B????4A??????EB??33??8B????85"

FNamePoolAOB:
"488B??????????4885??75??488B??????????4889??????4885??75??E8????????488B??????????488B??4533??BA"

Offset: 0x44
First Member: 0x38
Next Member: 0x28
Parent: 0x30

Object Array has pools and the number of objects is at GUObjectArray+0x14. For each object, the pool index is at 0xE and offset index is at 0xC (just read an integer at 0xC and shift right 0x10 for the pool index and bAnd with 0xFFFF for the offset index).

For the FName pools, just split the index the same way as you would for the objects except you read an integer at 0x18 from the object base.

I already have my own method for generating the structures but I don't feel like making a table for this game (I just hate the style and gameplay).

Preview of the BtlCharacterBase class members:
Image

See ya,
aSwedishMagyar
I need your table!

Re: [Request] Tales of Arise

Posted: Sat Sep 11, 2021 9:09 am
by teslaranger93
Is there any way to unlock chaos difficulty from start?