[Request] Tinkerlands

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Flipah
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[Request] Tinkerlands

Post by Flipah »

Game Name: Tinkerlands
Game Version: EA
Options Required:
-Unlimited Health
-Unlimited Stamina
-Unlimited Money / Add Money

--
Does anyone have anything on this game already?
--

Steam Website:

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EphenSteve
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Re: [Request] Tinkerlands

Post by EphenSteve »

Did a few pointer scans, Might not work for everyone but the values do persist through 20 game restarts so they are pretty stable for me. probably wont survive an update either if addresses shift.

As for Money, everything i've found so far is a double but every single function is shared by over 20 different functions so its kinda hard to make scripts (at least for me) because compares don't really help when the opcodes have so many constantly updating functions.

So to cheat items change your scan to double pick up the item with your cursor and scan for the amount held then right click back into the inventory slot to drop one then scan for the new. should happen within 1-2 scans. doubles are easy to find *most of the time*

Current Cheats:
  • Current Health + Bonus
  • Max Health
  • Current Mana + Bonus
  • Max Mana
EDIT: Warping to different places other than town changes the pointers into unusable pointers going to try to figure something out.
Attachments
tinkerlands.CT
(727.13 KiB) Downloaded 896 times
Last edited by EphenSteve on Sun May 25, 2025 5:35 am, edited 1 time in total.

cooleko2
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Re: [Request] Tinkerlands

Post by cooleko2 »

Update 5/27:

Updated the OnSplit AOB work with both versions and updated it to also duplicate the stack at the desired value.

====================================================================================================================

Not a huge fan of this game so very likely wont be revisiting, but did make a few inventory based scripts.

Set your Item to a value on use, pickup, or split. For money, just pull the coins into the inventory, set the split value pretty high, and split it a few times until you have max currency.
Attachments
tinkerlands.CT
v45801.66 - Inventory Scripts
(51.16 KiB) Downloaded 644 times
tinkerlands.CT
v45800.60 - Inventory Scripts
(51.02 KiB) Downloaded 447 times
Last edited by cooleko2 on Tue May 27, 2025 11:35 pm, edited 1 time in total.

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Snowbunny
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Re: [Request] Tinkerlands

Post by Snowbunny »

For anyone else in the future, a table isn't super necessary if you're just looking for inventory changes. Every inventory item is held as a double.

1) Set a stack of an item in an inventory slot (e.g. 50 gold)
2) Search exact value > Double > 50
3) Left click stack to pickup, then right-click another inventory slot a few times (e.g. 3 times) and place original stack back down in any empty slot
4) Update search to new value of original stack (e.g. 47)
5) Find original stack current value (e.g. 47) in list at top, highlight, "CTRL+E" to quickly edit value.
6) Profit

If you're trying to dupe something you only have like, 2 of, select "Truncated" from the radio boxes on the right. The item count is always stored as a true number, no decimals and this will remove decimal results.
Last edited by Snowbunny on Sun May 25, 2025 11:36 pm, edited 1 time in total.

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Chindopopito
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Re: [Request] Tinkerlands

Post by Chindopopito »

cooleko2 wrote:
Sun May 25, 2025 5:00 am
Not a huge fan of this game so very likely wont be revisiting, but did make a few inventory based scripts.

Set your Item to a value on use, pickup, or split. For money, just pull the coins into the inventory, set the split value pretty high, and split it a few times until you have max currency.
It works 100%, thanks.

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Flipah
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Re: [Request] Tinkerlands

Post by Flipah »

EphenSteve wrote:
Sun May 25, 2025 4:27 am
Did a few pointer scans, Might not work for everyone but the values do persist through 20 game restarts so they are pretty stable for me. probably wont survive an update either if addresses shift.

As for Money, everything i've found so far is a double but every single function is shared by over 20 different functions so its kinda hard to make scripts (at least for me) because compares don't really help when the opcodes have so many constantly updating functions.

So to cheat items change your scan to double pick up the item with your cursor and scan for the amount held then right click back into the inventory slot to drop one then scan for the new. should happen within 1-2 scans. doubles are easy to find *most of the time*

Current Cheats:
  • Current Health + Bonus
  • Max Health
  • Current Mana + Bonus
  • Max Mana
EDIT: Warping to different places other than town changes the pointers into unusable pointers going to try to figure something out.



Thank you!!!

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Flipah
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Re: [Request] Tinkerlands

Post by Flipah »

cooleko2 wrote:
Sun May 25, 2025 5:00 am
Not a huge fan of this game so very likely wont be revisiting, but did make a few inventory based scripts.

Set your Item to a value on use, pickup, or split. For money, just pull the coins into the inventory, set the split value pretty high, and split it a few times until you have max currency.
Thank you!!! :)

Cheatmore1
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Re: [Request] Tinkerlands

Post by Cheatmore1 »

You can spawn any item in game by editing your savefile. Bloody merman idol is item id 889. It will fight for you automatically and be your companion like the crab from the dlc but more powerful! Anyone found more item codes?

xiang950928
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Re: [Request] Tinkerlands

Post by xiang950928 »

The item settings don't seem to work today,can you update it plz?Thx best,great table maker!!

xiang950928
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Re: [Request] Tinkerlands

Post by xiang950928 »

cooleko2 wrote:
Sun May 25, 2025 5:00 am
Not a huge fan of this game so very likely wont be revisiting, but did make a few inventory based scripts.

Set your Item to a value on use, pickup, or split. For money, just pull the coins into the inventory, set the split value pretty high, and split it a few times until you have max currency.
The item settings don't seem to work today,can you update it plz?Thx best,great table maker!!

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