[REQUEST] Rise of the Ronin
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Re: [REQUEST] Rise of the Ronin
Midnight armors. some aren't but i found the ones that i was looking for in this list from the V1 Text.
602,14,0A69, "Private school master's kimono",null,null
603,14,6574, "Private school master's kimono",null,null
604,14,B26E, "Kimono of a concentric official",null,null
605,14,E074, "Kimono of the official of the same heart",null,null
606,14,8707, "Scholar's Kimono",null,null
607,14,B16B, "Scholar's Kimono", null, null
608,14,C834, "Kimono of the Wild Samurai", null, null
609,14,F1A6, "Ninja Attire", null, null
610,14,9BB8, "Laborer's Western Costume", null, null
611,14,DA58, "Laborer's Western Costume", null, null
612,14,583D, "Odd Fellows Uniforms", null, null
613,14,6160, "Odd Fellows Uniforms", null, null
614,14,A4E0, "Western Company Uniforms", null, null
615,14,B7B9, "Alchemist's Western Uniform", null, null
616,14,35A6, "Green Ghost's attire",null,null
617,14,48CF, "The kimono of the Magnificent Men", null, null
618,14,5914, "Kimono of the chief of Matsushita Murasuku",null,null
619,14,7AD7, "Toho's kimono",null,null
620,14,8DA7, "Sakuho's kimono",null,null
621,14,9CAA, "Washi kimono of the Edo people", null, null
622,14,8929, "Kimono of the Enlightened Shogun", null, null
623,14,A70D, "Kimono of a genius inventor", null, null
624,14,1353, "Kimono of a genius inventor",null,null
625,14,2CF9, "Onikomachi Kimono",null,null
626,14,B536, "Akagi Tengu's Kimono",null,null
627,14,cc5f, "kimono of the sudden flower",null,null
628,14,E682, "Viper's Kimono",null,null
629,14,2925, "Big Brother's Kimono", null, null
630,14,9E87, "Midori Kouki Kimono",null,null
631,14,B707, "First Consul's Costume", null, null
632,14,72F3, "Governor's formal dress", null, null
633,14,DEF7, "British Interpreter's Overalls", null, null
634,14,F5DA, "Workwear for the Great British Aristocrats",null,null
635,14,437E, "Uniforms for recalcitrant captains",null,null
636,14,F2FC, "Kotengu's battle attire",null,null
637,14,2ECF, "Taifu's kimono", null, null
638,14,8C28, "TENJOIN's kimono", null, null
639,14,7255, "Dr. Ranpon's kimono", null, null
640,14,34CF, "Fukatsui Kimono",null,null
602,14,0A69, "Private school master's kimono",null,null
603,14,6574, "Private school master's kimono",null,null
604,14,B26E, "Kimono of a concentric official",null,null
605,14,E074, "Kimono of the official of the same heart",null,null
606,14,8707, "Scholar's Kimono",null,null
607,14,B16B, "Scholar's Kimono", null, null
608,14,C834, "Kimono of the Wild Samurai", null, null
609,14,F1A6, "Ninja Attire", null, null
610,14,9BB8, "Laborer's Western Costume", null, null
611,14,DA58, "Laborer's Western Costume", null, null
612,14,583D, "Odd Fellows Uniforms", null, null
613,14,6160, "Odd Fellows Uniforms", null, null
614,14,A4E0, "Western Company Uniforms", null, null
615,14,B7B9, "Alchemist's Western Uniform", null, null
616,14,35A6, "Green Ghost's attire",null,null
617,14,48CF, "The kimono of the Magnificent Men", null, null
618,14,5914, "Kimono of the chief of Matsushita Murasuku",null,null
619,14,7AD7, "Toho's kimono",null,null
620,14,8DA7, "Sakuho's kimono",null,null
621,14,9CAA, "Washi kimono of the Edo people", null, null
622,14,8929, "Kimono of the Enlightened Shogun", null, null
623,14,A70D, "Kimono of a genius inventor", null, null
624,14,1353, "Kimono of a genius inventor",null,null
625,14,2CF9, "Onikomachi Kimono",null,null
626,14,B536, "Akagi Tengu's Kimono",null,null
627,14,cc5f, "kimono of the sudden flower",null,null
628,14,E682, "Viper's Kimono",null,null
629,14,2925, "Big Brother's Kimono", null, null
630,14,9E87, "Midori Kouki Kimono",null,null
631,14,B707, "First Consul's Costume", null, null
632,14,72F3, "Governor's formal dress", null, null
633,14,DEF7, "British Interpreter's Overalls", null, null
634,14,F5DA, "Workwear for the Great British Aristocrats",null,null
635,14,437E, "Uniforms for recalcitrant captains",null,null
636,14,F2FC, "Kotengu's battle attire",null,null
637,14,2ECF, "Taifu's kimono", null, null
638,14,8C28, "TENJOIN's kimono", null, null
639,14,7255, "Dr. Ranpon's kimono", null, null
640,14,34CF, "Fukatsui Kimono",null,null
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Re: [REQUEST] Rise of the Ronin
Hey sorry may be a silly question, after spawning them into my inventory I am having issues with selecting them. I have to select an obtained item first them select the ones i used with the codes. Also if i go to sell them it says cant sell selected items as they are all selected. Anyone to fix this?
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Re: [REQUEST] Rise of the Ronin
Equip a different piece that wasnt spawned in, sell the piece you want, then buy it back and re-equip. It is giving that error because you cannot sell items that you have equipped and it will try to equip multiple, if not all spawned items at the same time for some reason. Once you buy them back, they will act normally.ShadowOfTheVale wrote: ↑Tue Mar 18, 2025 4:37 pmHey sorry may be a silly question, after spawning them into my inventory I am having issues with selecting them. I have to select an obtained item first them select the ones i used with the codes. Also if i go to sell them it says cant sell selected items as they are all selected. Anyone to fix this?
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Re: [REQUEST] Rise of the Ronin
Thank you reterstoff
Re: [REQUEST] Rise of the Ronin
Anyone working on the NPC moves or general style editor function?
Being able to either use NPC style ourself (especially the unique ones) or at least be able to equip their unique moves would be HUGE
On top of that being able to swap out all 4 moves with whatever would be super cool
Being able to either use NPC style ourself (especially the unique ones) or at least be able to equip their unique moves would be HUGE
On top of that being able to swap out all 4 moves with whatever would be super cool
Re: [REQUEST] Rise of the Ronin
how to use it?izayoixx wrote: ↑Mon Mar 17, 2025 12:25 pmHere, a quick script to remove the dumb level cap for special effects. Now the actual max is 255 which basically triples the vanilla cap.
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1337196601</ID> <Description>"Remove Special Effect Level Cap"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(Cap1,Ronin.exe,45 0F B7 59 10) // should be unique alloc(newmem,$100,Cap1) alloc(EffectMult,4) registersymbol(EffectMult) label(code) label(return) EffectMult: dq 1 newmem: movzx r11d,word ptr [r9+10] cmp [EffectMult],1 jle code imul r11d,[EffectMult] code: mov eax,FFFFFFFF jmp return Cap1: jmp newmem return: registersymbol(Cap1) aobscanmodule(Cap2,Ronin.exe,B9 10 27 00 00 66 3B C1 72 F1) // should be unique alloc(newmem2,$100,Cap2) label(code2) label(return2) newmem2: cmp [EffectMult],1 jle code2 imul eax,[EffectMult] code2: mov ecx,FFFFFFFF jmp return2 Cap2: jmp newmem2 return2: registersymbol(Cap2) [DISABLE] Cap1: db 45 0F B7 59 10 Cap2: db B9 10 27 00 00 unregistersymbol(*) dealloc(*) { // ORIGINAL CODE - INJECTION POINT: Ronin.exe+161E7E Ronin.exe+161E50: 44 3B 42 04 - cmp r8d,[rdx+04] Ronin.exe+161E54: 0F 83 BF 00 00 00 - jae Ronin.exe+161F19 Ronin.exe+161E5A: 41 8B C0 - mov eax,r8d Ronin.exe+161E5D: 4C 69 D0 0C 01 00 00 - imul r10,rax,0000010C Ronin.exe+161E64: 49 83 C2 08 - add r10,08 Ronin.exe+161E68: 4C 03 D2 - add r10,rdx Ronin.exe+161E6B: 0F 84 A8 00 00 00 - je Ronin.exe+161F19 Ronin.exe+161E71: 41 0F B7 42 02 - movzx eax,word ptr [r10+02] Ronin.exe+161E76: 41 89 01 - mov [r9],eax Ronin.exe+161E79: B8 10 27 00 00 - mov eax,00002710 // ---------- INJECTING HERE ---------- Ronin.exe+161E7E: 45 0F B7 59 10 - movzx r11d,word ptr [r9+10] // ---------- DONE INJECTING ---------- Ronin.exe+161E83: 66 44 3B D8 - cmp r11w,ax Ronin.exe+161E87: 72 03 - jb Ronin.exe+161E8C Ronin.exe+161E89: 44 8B D8 - mov r11d,eax Ronin.exe+161E8C: 66 45 89 59 10 - mov [r9+10],r11w Ronin.exe+161E91: B8 F4 01 00 00 - mov eax,000001F4 Ronin.exe+161E96: 45 0F BF 42 0C - movsx r8d,word ptr [r10+0C] Ronin.exe+161E9B: 3B E8 - cmp ebp,eax Ronin.exe+161E9D: 0F 57 D2 - xorps xmm2,xmm2 Ronin.exe+161EA0: 0F 4C C5 - cmovl eax,ebp Ronin.exe+161EA3: 48 63 D0 - movsxd rdx,eax } { // ORIGINAL CODE - INJECTION POINT: Ronin.exe+1621AD Ronin.exe+16218F: 48 8D 41 20 - lea rax,[rcx+20] Ronin.exe+162193: EB 0A - jmp Ronin.exe+16219F Ronin.exe+162195: 66 39 50 12 - cmp [rax+12],dx Ronin.exe+162199: 74 0E - je Ronin.exe+1621A9 Ronin.exe+16219B: 48 83 C0 14 - add rax,14 Ronin.exe+16219F: 49 3B C0 - cmp rax,r8 Ronin.exe+1621A2: 75 F1 - jne Ronin.exe+162195 Ronin.exe+1621A4: 41 0F B7 C1 - movzx eax,r9w Ronin.exe+1621A8: C3 - ret Ronin.exe+1621A9: 0F B7 40 10 - movzx eax,word ptr [rax+10] // ---------- INJECTING HERE ---------- Ronin.exe+1621AD: B9 10 27 00 00 - mov ecx,00002710 // ---------- DONE INJECTING ---------- Ronin.exe+1621B2: 66 3B C1 - cmp ax,cx Ronin.exe+1621B5: 72 F1 - jb Ronin.exe+1621A8 Ronin.exe+1621B7: 8B C1 - mov eax,ecx Ronin.exe+1621B9: C3 - ret Ronin.exe+1621BA: CC - int 3 Ronin.exe+1621BB: CC - int 3 Ronin.exe+1621BC: 48 8B 02 - mov rax,[rdx] Ronin.exe+1621BF: 48 39 01 - cmp [rcx],rax Ronin.exe+1621C2: 0F 94 C0 - sete al Ronin.exe+1621C5: C3 - ret } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>1337196602</ID> <Description>"Effect Multiplier (Still Caps at 255 and overflows otherwise)"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>EffectMult</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Re: [REQUEST] Rise of the Ronin
Just copy and paste into CE tabletx2064596 wrote: ↑Tue Mar 18, 2025 5:15 pmhow to use it?izayoixx wrote: ↑Mon Mar 17, 2025 12:25 pmHere, a quick script to remove the dumb level cap for special effects. Now the actual max is 255 which basically triples the vanilla cap.
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1337196601</ID> <Description>"Remove Special Effect Level Cap"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(Cap1,Ronin.exe,45 0F B7 59 10) // should be unique alloc(newmem,$100,Cap1) alloc(EffectMult,4) registersymbol(EffectMult) label(code) label(return) EffectMult: dq 1 newmem: movzx r11d,word ptr [r9+10] cmp [EffectMult],1 jle code imul r11d,[EffectMult] code: mov eax,FFFFFFFF jmp return Cap1: jmp newmem return: registersymbol(Cap1) aobscanmodule(Cap2,Ronin.exe,B9 10 27 00 00 66 3B C1 72 F1) // should be unique alloc(newmem2,$100,Cap2) label(code2) label(return2) newmem2: cmp [EffectMult],1 jle code2 imul eax,[EffectMult] code2: mov ecx,FFFFFFFF jmp return2 Cap2: jmp newmem2 return2: registersymbol(Cap2) [DISABLE] Cap1: db 45 0F B7 59 10 Cap2: db B9 10 27 00 00 unregistersymbol(*) dealloc(*) { // ORIGINAL CODE - INJECTION POINT: Ronin.exe+161E7E Ronin.exe+161E50: 44 3B 42 04 - cmp r8d,[rdx+04] Ronin.exe+161E54: 0F 83 BF 00 00 00 - jae Ronin.exe+161F19 Ronin.exe+161E5A: 41 8B C0 - mov eax,r8d Ronin.exe+161E5D: 4C 69 D0 0C 01 00 00 - imul r10,rax,0000010C Ronin.exe+161E64: 49 83 C2 08 - add r10,08 Ronin.exe+161E68: 4C 03 D2 - add r10,rdx Ronin.exe+161E6B: 0F 84 A8 00 00 00 - je Ronin.exe+161F19 Ronin.exe+161E71: 41 0F B7 42 02 - movzx eax,word ptr [r10+02] Ronin.exe+161E76: 41 89 01 - mov [r9],eax Ronin.exe+161E79: B8 10 27 00 00 - mov eax,00002710 // ---------- INJECTING HERE ---------- Ronin.exe+161E7E: 45 0F B7 59 10 - movzx r11d,word ptr [r9+10] // ---------- DONE INJECTING ---------- Ronin.exe+161E83: 66 44 3B D8 - cmp r11w,ax Ronin.exe+161E87: 72 03 - jb Ronin.exe+161E8C Ronin.exe+161E89: 44 8B D8 - mov r11d,eax Ronin.exe+161E8C: 66 45 89 59 10 - mov [r9+10],r11w Ronin.exe+161E91: B8 F4 01 00 00 - mov eax,000001F4 Ronin.exe+161E96: 45 0F BF 42 0C - movsx r8d,word ptr [r10+0C] Ronin.exe+161E9B: 3B E8 - cmp ebp,eax Ronin.exe+161E9D: 0F 57 D2 - xorps xmm2,xmm2 Ronin.exe+161EA0: 0F 4C C5 - cmovl eax,ebp Ronin.exe+161EA3: 48 63 D0 - movsxd rdx,eax } { // ORIGINAL CODE - INJECTION POINT: Ronin.exe+1621AD Ronin.exe+16218F: 48 8D 41 20 - lea rax,[rcx+20] Ronin.exe+162193: EB 0A - jmp Ronin.exe+16219F Ronin.exe+162195: 66 39 50 12 - cmp [rax+12],dx Ronin.exe+162199: 74 0E - je Ronin.exe+1621A9 Ronin.exe+16219B: 48 83 C0 14 - add rax,14 Ronin.exe+16219F: 49 3B C0 - cmp rax,r8 Ronin.exe+1621A2: 75 F1 - jne Ronin.exe+162195 Ronin.exe+1621A4: 41 0F B7 C1 - movzx eax,r9w Ronin.exe+1621A8: C3 - ret Ronin.exe+1621A9: 0F B7 40 10 - movzx eax,word ptr [rax+10] // ---------- INJECTING HERE ---------- Ronin.exe+1621AD: B9 10 27 00 00 - mov ecx,00002710 // ---------- DONE INJECTING ---------- Ronin.exe+1621B2: 66 3B C1 - cmp ax,cx Ronin.exe+1621B5: 72 F1 - jb Ronin.exe+1621A8 Ronin.exe+1621B7: 8B C1 - mov eax,ecx Ronin.exe+1621B9: C3 - ret Ronin.exe+1621BA: CC - int 3 Ronin.exe+1621BB: CC - int 3 Ronin.exe+1621BC: 48 8B 02 - mov rax,[rdx] Ronin.exe+1621BF: 48 39 01 - cmp [rcx],rax Ronin.exe+1621C2: 0F 94 C0 - sete al Ronin.exe+1621C5: C3 - ret } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>1337196602</ID> <Description>"Effect Multiplier (Still Caps at 255 and overflows otherwise)"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>EffectMult</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Re: [REQUEST] Rise of the Ronin
has anybody found a way to add combat styles in yet/unlock them early?
Re: [REQUEST] Rise of the Ronin
Anyone knows the ID of the Inverness Coat you'll get after the finale?
Re: [REQUEST] Rise of the Ronin
I managed to find the ID of the PS Deluxe edition stuff. Sadly the models for those gears do not seem to be in the game. I could change an item to those, but the icon will be blank and the models will not show on character. You also can't sell them to a merchant.
The Inverness Coat ID is F766.
Re: [REQUEST] Rise of the Ronin
got it!thx brojomoroon wrote: ↑Tue Mar 18, 2025 6:50 pmJust copy and paste into CE tabletx2064596 wrote: ↑Tue Mar 18, 2025 5:15 pmhow to use it?izayoixx wrote: ↑Mon Mar 17, 2025 12:25 pmHere, a quick script to remove the dumb level cap for special effects. Now the actual max is 255 which basically triples the vanilla cap.
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>1337196601</ID> <Description>"Remove Special Effect Level Cap"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(Cap1,Ronin.exe,45 0F B7 59 10) // should be unique alloc(newmem,$100,Cap1) alloc(EffectMult,4) registersymbol(EffectMult) label(code) label(return) EffectMult: dq 1 newmem: movzx r11d,word ptr [r9+10] cmp [EffectMult],1 jle code imul r11d,[EffectMult] code: mov eax,FFFFFFFF jmp return Cap1: jmp newmem return: registersymbol(Cap1) aobscanmodule(Cap2,Ronin.exe,B9 10 27 00 00 66 3B C1 72 F1) // should be unique alloc(newmem2,$100,Cap2) label(code2) label(return2) newmem2: cmp [EffectMult],1 jle code2 imul eax,[EffectMult] code2: mov ecx,FFFFFFFF jmp return2 Cap2: jmp newmem2 return2: registersymbol(Cap2) [DISABLE] Cap1: db 45 0F B7 59 10 Cap2: db B9 10 27 00 00 unregistersymbol(*) dealloc(*) { // ORIGINAL CODE - INJECTION POINT: Ronin.exe+161E7E Ronin.exe+161E50: 44 3B 42 04 - cmp r8d,[rdx+04] Ronin.exe+161E54: 0F 83 BF 00 00 00 - jae Ronin.exe+161F19 Ronin.exe+161E5A: 41 8B C0 - mov eax,r8d Ronin.exe+161E5D: 4C 69 D0 0C 01 00 00 - imul r10,rax,0000010C Ronin.exe+161E64: 49 83 C2 08 - add r10,08 Ronin.exe+161E68: 4C 03 D2 - add r10,rdx Ronin.exe+161E6B: 0F 84 A8 00 00 00 - je Ronin.exe+161F19 Ronin.exe+161E71: 41 0F B7 42 02 - movzx eax,word ptr [r10+02] Ronin.exe+161E76: 41 89 01 - mov [r9],eax Ronin.exe+161E79: B8 10 27 00 00 - mov eax,00002710 // ---------- INJECTING HERE ---------- Ronin.exe+161E7E: 45 0F B7 59 10 - movzx r11d,word ptr [r9+10] // ---------- DONE INJECTING ---------- Ronin.exe+161E83: 66 44 3B D8 - cmp r11w,ax Ronin.exe+161E87: 72 03 - jb Ronin.exe+161E8C Ronin.exe+161E89: 44 8B D8 - mov r11d,eax Ronin.exe+161E8C: 66 45 89 59 10 - mov [r9+10],r11w Ronin.exe+161E91: B8 F4 01 00 00 - mov eax,000001F4 Ronin.exe+161E96: 45 0F BF 42 0C - movsx r8d,word ptr [r10+0C] Ronin.exe+161E9B: 3B E8 - cmp ebp,eax Ronin.exe+161E9D: 0F 57 D2 - xorps xmm2,xmm2 Ronin.exe+161EA0: 0F 4C C5 - cmovl eax,ebp Ronin.exe+161EA3: 48 63 D0 - movsxd rdx,eax } { // ORIGINAL CODE - INJECTION POINT: Ronin.exe+1621AD Ronin.exe+16218F: 48 8D 41 20 - lea rax,[rcx+20] Ronin.exe+162193: EB 0A - jmp Ronin.exe+16219F Ronin.exe+162195: 66 39 50 12 - cmp [rax+12],dx Ronin.exe+162199: 74 0E - je Ronin.exe+1621A9 Ronin.exe+16219B: 48 83 C0 14 - add rax,14 Ronin.exe+16219F: 49 3B C0 - cmp rax,r8 Ronin.exe+1621A2: 75 F1 - jne Ronin.exe+162195 Ronin.exe+1621A4: 41 0F B7 C1 - movzx eax,r9w Ronin.exe+1621A8: C3 - ret Ronin.exe+1621A9: 0F B7 40 10 - movzx eax,word ptr [rax+10] // ---------- INJECTING HERE ---------- Ronin.exe+1621AD: B9 10 27 00 00 - mov ecx,00002710 // ---------- DONE INJECTING ---------- Ronin.exe+1621B2: 66 3B C1 - cmp ax,cx Ronin.exe+1621B5: 72 F1 - jb Ronin.exe+1621A8 Ronin.exe+1621B7: 8B C1 - mov eax,ecx Ronin.exe+1621B9: C3 - ret Ronin.exe+1621BA: CC - int 3 Ronin.exe+1621BB: CC - int 3 Ronin.exe+1621BC: 48 8B 02 - mov rax,[rdx] Ronin.exe+1621BF: 48 39 01 - cmp [rcx],rax Ronin.exe+1621C2: 0F 94 C0 - sete al Ronin.exe+1621C5: C3 - ret } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>1337196602</ID> <Description>"Effect Multiplier (Still Caps at 255 and overflows otherwise)"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>EffectMult</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
Re: [REQUEST] Rise of the Ronin
Fun fact, you can spawn Saito's Sword (the one with a second smaller blade on the katana) - id's are 3802 / 2891
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Re: [REQUEST] Rise of the Ronin
Read previous posts.
reterstoff wrote: ↑Mon Mar 17, 2025 10:52 pmizayoixx wrote: ↑Mon Mar 17, 2025 10:32 pmSell and buy back?reterstoff wrote: ↑Mon Mar 17, 2025 10:20 pm
so, it works for putting them in inventory but does not add transmog items.
Holy shit.. I'm dumb. That worked.
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