Legends of Idleon

Ask about cheats/tables for single player games here
iBelg
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Re: Legends of Idleon

Post by iBelg »

GearEditTools wrote:
Sun Jul 04, 2021 11:53 am
iBelg wrote:
Sun Jul 04, 2021 10:45 am
Mining and fishing minigame cheats: [Link]

Command:
- minigame (unlimited minigames)
- minigame mining (you can not die in the mining minigame)
- minigame fishing (you can not die in the fishing minigame)

Might do the other minigames some time in the future.
But how do I turn it off???
the same way you turned it on

tomato
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Re: Legends of Idleon

Post by tomato »

Image
When I turn the game off and on and restart it and enter a command to play a mini-game,
only Game is not ready appears and it doesn't work at all.

Nomtx
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Re: Legends of Idleon

Post by Nomtx »

If you can't die, how does the mini game end?

azazelnm
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What is cheating?
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Re: Legends of Idleon

Post by azazelnm »

hmm, nice nice. and here i am so stupid i cant even run it :) Basicly it just closes right away for me :D

Can't run it on Win7 right?? :)

warhuntsius
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Re: Legends of Idleon

Post by warhuntsius »

iBelg wrote:
Sun Jul 04, 2021 10:45 am
Mining and fishing minigame cheats: [Link]

Command:
- minigame (unlimited minigames)
- minigame mining (you can not die in the mining minigame)
- minigame fishing (you can not die in the fishing minigame)

Might do the other minigames some time in the future.
This is a nice step, grats.

What bit of code in the .js file are you manipulating to edit the death in the minigame (fishing specifically). I can't run te injector as I just unpack the .asar and edit code manually as you probably know.

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Creater0822
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Re: Legends of Idleon

Post by Creater0822 »

azazelnm wrote:
Sun Jul 04, 2021 12:26 pm
hmm, nice nice. and here i am so stupid i cant even run it :) Basicly it just closes right away for me :D

Can't run it on Win7 right?? :)
You probably don't have Steam running, in which case the game itself doesn't run (nor would the injector)

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salmon85
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Re: Legends of Idleon

Post by salmon85 »

tomato wrote:
Sun Jul 04, 2021 11:16 am
On Github, a site that anyone can upload, write, and share
If I upload a hacking program based on an online game, I'm worried that the lava developer will find it while looking for it.

It is difficult, but I recommend creating a website once.
I wish only people on this site would know Because if you become famous like Vanced, you will be blocked and disappear at some point.

Anyway, thank you very much for the information.
Even to the contextless question of a person with no characteristics like me,
I'm so glad that you're dealing with me and answering one by one.

I hope to work hard in the future.
Thanks for making the game easy and fun.
I'm pretty sure LavaFlame knows that we are here. Based on how the game is coded and how open it is, I'm guessing it would require a whole re-write to stop us now.
Based on this though.. how much of an impact are we causing on the game?
I'm going to say none.
It's not like we can trade items with people, so there is no economy to ruin.

I think this is why the forum topic is allowed to exist on this site. The game is effectively an idle game with a chat program bolted onto the side.

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Creater0822
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Re: Legends of Idleon

Post by Creater0822 »

The This list for anybody whose interested in heavy duty data exploration xD

Code: Select all

ApplicationMain
EReg
PlayerMoveData
FirebaseMMOLogic
FirebaseStorage
HxOverrides
IntIterator
Lambda
ManifestResources
Rand
Reflect
RoxGestureAgent
_RoxGestureAgent.TouchPoint
lime.utils.ObjectPool
haxe.IMap
haxe.ds.ObjectMap
haxe.ds.List
openfl.events.Event
RoxGestureEvent
Std
_String.String_Impl_
StringBuf
StringTools
TJSON
TJSONParser
TJSONEncoder
EncodeStyle
SimpleStyle
FancyStyle
Type
_UInt.UInt_Impl_
openfl.events.IEventDispatcher
openfl.events.EventDispatcher
openfl.display.IBitmapDrawable
openfl._Vector.Vector_Impl_
openfl.display.DisplayObject
openfl.display.InteractiveObject
openfl.display.DisplayObjectContainer
openfl.display.Sprite
Universal
_Xml.XmlType_Impl_
Xml
box2D.collision.B2AABB
box2D.common.math.B2Vec2
box2D.collision.ClipVertex
box2D.collision.B2ContactID
box2D.collision.Features
box2D.collision.B2Collision
box2D.collision.B2ContactPoint
box2D.collision.B2Simplex
box2D.collision.B2SimplexVertex
box2D.collision.B2Distance
box2D.collision.B2DistanceInput
box2D.collision.B2DistanceOutput
box2D.collision.B2DistanceProxy
box2D.collision.B2DynamicTree
box2D.collision.QueryCallback
box2D.collision.IBroadPhase
box2D.collision.B2DynamicTreeBroadPhase
box2D.collision.B2DynamicTreeNode
box2D.collision.B2DynamicTreePair
box2D.collision.B2Manifold
box2D.collision.B2ManifoldPoint
box2D.collision.B2OBB
box2D.collision.B2RayCastInput
box2D.collision.B2RayCastOutput
box2D.collision.B2SeparationFunction
box2D.collision.B2SimplexCache
box2D.collision.B2TOIInput
box2D.common.math.B2Transform
box2D.common.math.B2Mat22
box2D.collision.B2TimeOfImpact
box2D.collision.B2WorldManifold
box2D.collision.shapes.B2Shape
box2D.collision.shapes.B2CircleShape
box2D.collision.shapes.B2EdgeShape
box2D.collision.shapes.B2MassData
box2D.collision.shapes.B2PolygonShape
box2D.common.B2Color
box2D.common.B2Settings
box2D.common.math.B2Mat33
box2D.common.math.B2Math
box2D.common.math.B2Sweep
box2D.common.math.B2Vec3
box2D.dynamics.B2Body
box2D.dynamics.B2BodyDef
box2D.dynamics.B2ContactFilter
box2D.dynamics.B2ContactImpulse
box2D.dynamics.B2ContactListener
box2D.dynamics.B2ContactManager
box2D.dynamics.B2DebugDraw
box2D.dynamics.B2DestructionListener
box2D.dynamics.B2FilterData
box2D.dynamics.B2Fixture
box2D.dynamics.B2FixtureDef
box2D.dynamics.B2Island
box2D.dynamics.B2TimeStep
box2D.dynamics.B2World
box2D.dynamics.AABBQueryCallback
box2D.dynamics.ShapeQueryCallback
box2D.dynamics.PointQueryCallback
box2D.dynamics.contacts.B2Contact
box2D.dynamics.contacts.B2CircleContact
box2D.dynamics.contacts.B2ContactConstraint
box2D.dynamics.contacts.B2ContactConstraintPoint
box2D.dynamics.contacts.B2ContactEdge
box2D.dynamics.contacts.B2ContactFactory
box2D.dynamics.contacts.B2ContactRegister
box2D.dynamics.contacts.B2PositionSolverManifold
box2D.dynamics.contacts.B2ContactSolver
box2D.dynamics.contacts.B2EdgeAndCircleContact
box2D.dynamics.contacts.B2PolyAndCircleContact
box2D.dynamics.contacts.ClipVertex
box2D.dynamics.contacts.EPAxis
box2D.dynamics.contacts.TempPolygon
box2D.dynamics.contacts.ReferenceFace
box2D.dynamics.contacts.B2PolyAndEdgeContact
box2D.dynamics.contacts.B2PolygonContact
box2D.dynamics.controllers.B2Controller
box2D.dynamics.controllers.B2ControllerEdge
box2D.dynamics.joints.B2Joint
box2D.dynamics.joints.B2DistanceJoint
box2D.dynamics.joints.B2JointDef
box2D.dynamics.joints.B2DistanceJointDef
box2D.dynamics.joints.B2FrictionJoint
box2D.dynamics.joints.B2FrictionJointDef
box2D.dynamics.joints.B2GearJoint
box2D.dynamics.joints.B2GearJointDef
box2D.dynamics.joints.B2Jacobian
box2D.dynamics.joints.B2JointEdge
box2D.dynamics.joints.B2LineJoint
box2D.dynamics.joints.B2LineJointDef
box2D.dynamics.joints.B2MouseJoint
box2D.dynamics.joints.B2MouseJointDef
box2D.dynamics.joints.B2PrismaticJoint
box2D.dynamics.joints.B2PrismaticJointDef
box2D.dynamics.joints.B2PulleyJoint
box2D.dynamics.joints.B2PulleyJointDef
box2D.dynamics.joints.B2RevoluteJoint
box2D.dynamics.joints.B2RevoluteJointDef
box2D.dynamics.joints.B2WeldJoint
box2D.dynamics.joints.B2WeldJointDef
cloner.Cloner
cloner.MapCloner
com.nmefermmmtools.debug.Stats
com.nmefermmmtools.debug.Colors
com.stencyl.APIKeys
com.stencyl.Config
com.stencyl.Data
com.stencyl.event.EventMaster
com.stencyl.Engine
com.stencyl.Input
com.stencyl.Control
com.stencyl.Key
openfl.geom.Point
openfl.geom.Rectangle
com.stencyl.behavior.Script
com.stencyl.behavior.ActorScript
com.stencyl.behavior.Attribute
com.stencyl.behavior.Behavior
com.stencyl.behavior.BehaviorInstance
com.stencyl.behavior.BehaviorManager
com.stencyl.behavior.SceneScript
com.stencyl.behavior.TimedTask
com.stencyl.event.NativeListener
com.stencyl.event.StencylEvent
com.stencyl.graphics.AbstractAnimation
openfl.display.Bitmap
com.stencyl.graphics.BitmapAnimation
com.stencyl.graphics.EngineScaleUpdateListener
com.stencyl.graphics.BitmapWrapper
com.stencyl.graphics.BitmapTweenProperties
com.stencyl.graphics.BlendModes
com.stencyl.graphics.G
com.stencyl.graphics._G.TemporaryImage
com.stencyl.graphics.GLUtil
com.stencyl.graphics.Scale
com.stencyl.graphics._ScaleMode.ScaleMode_Impl_
com.stencyl.graphics.fonts.BitmapFont
com.stencyl.graphics.fonts.DefaultFontGenerator
com.stencyl.graphics.fonts.FontSymbol
com.stencyl.graphics.fonts.Label
com.stencyl.graphics.fonts.TextAlign
com.stencyl.graphics.shaders.BasicShader
com.stencyl.graphics.shaders.BloomShader
com.stencyl.graphics.shaders.BlurShader
com.stencyl.graphics.shaders.CSBShader
com.stencyl.graphics.shaders.ExternalShader
com.stencyl.graphics.shaders.GrainShader
com.stencyl.graphics.shaders.GrayscaleShader
com.stencyl.graphics.shaders.HueShader
com.stencyl.graphics.shaders.InlineShader
com.stencyl.graphics.shaders.InvertShader
com.stencyl.graphics.shaders.PostProcess
com.stencyl.graphics.shaders.ScanlineShader
com.stencyl.graphics.shaders.SepiaShader
com.stencyl.graphics.shaders.Shader
com.stencyl.graphics.shaders.SharpenShader
com.stencyl.graphics.shaders.TintShader
com.stencyl.graphics.transitions.Transition
com.stencyl.graphics.transitions.BlindsTransition
com.stencyl.graphics.transitions.BubblesTransition
com.stencyl.graphics.transitions.CircleTransition
com.stencyl.graphics.transitions.CrossfadeTransition
com.stencyl.graphics.transitions.FadeInTransition
com.stencyl.graphics.transitions.FadeOutTransition
com.stencyl.graphics.transitions.PixelizeTransition
com.stencyl.graphics.transitions.RectangleTransition
com.stencyl.graphics.transitions.SlideTransition
com.stencyl.io.AbstractReader
com.stencyl.io.ActorTypeReader
com.stencyl.io.AttributeValues
com.stencyl.io.BackgroundReader
com.stencyl.io.BehaviorReader
com.stencyl.io.FontReader
com.stencyl.io.ShapeReader
com.stencyl.io.SoundReader
com.stencyl.io.SpriteReader
com.stencyl.io.TilesetReader
mbs.core.MbsObject
com.stencyl.io.mbs.MbsResource
com.stencyl.io.mbs.MbsBackground
com.stencyl.io.mbs.MbsBlank
com.stencyl.io.mbs.MbsCustomBlock
com.stencyl.io.mbs.MbsFont
com.stencyl.io.mbs.MbsMusic
mbs.core.MbsType
mbs.core.MbsTypes
mbs.core.header.MbsHeader
mbs.core.ComposedType
mbs.core.header.MbsTypeInfo
mbs.core.header.MbsFieldInfo
mbs.core.MbsTypedefSet
com.stencyl.io.mbs.Typedefs
com.stencyl.io.mbs.actortype.MbsActorType
com.stencyl.io.mbs.actortype.MbsAnimShape
com.stencyl.io.mbs.actortype.MbsAnimation
com.stencyl.io.mbs.actortype.MbsSprite
com.stencyl.io.mbs.game.MbsAtlas
com.stencyl.io.mbs.game.MbsCollisionGroup
com.stencyl.io.mbs.game.MbsCollisionPair
com.stencyl.io.mbs.game.MbsCollisionShape
com.stencyl.io.mbs.game.MbsGame
com.stencyl.io.mbs.game.autotile.MbsAutotileFormat
com.stencyl.io.mbs.game.autotile.MbsCorners
com.stencyl.io.mbs.scene.MbsActorInstance
com.stencyl.io.mbs.scene.MbsScene
com.stencyl.io.mbs.scene.MbsSceneHeader
com.stencyl.io.mbs.scene.MbsTile
com.stencyl.io.mbs.scene.MbsTileset
com.stencyl.io.mbs.scene.layers.MbsColorBackground
com.stencyl.io.mbs.scene.layers.MbsGradientBackground
com.stencyl.io.mbs.scene.layers.MbsLayer
com.stencyl.io.mbs.scene.layers.MbsImageBackground
com.stencyl.io.mbs.scene.layers.MbsInteractiveLayer
com.stencyl.io.mbs.scene.physics.MbsJoint
com.stencyl.io.mbs.scene.physics.MbsHingeJoint
com.stencyl.io.mbs.scene.physics.MbsRegion
com.stencyl.io.mbs.scene.physics.MbsSlidingJoint
com.stencyl.io.mbs.scene.physics.MbsStickJoint
com.stencyl.io.mbs.scene.physics.MbsTerrainRegion
com.stencyl.io.mbs.shape.MbsShape
com.stencyl.io.mbs.shape.MbsCircle
com.stencyl.io.mbs.shape.MbsPoint
com.stencyl.io.mbs.shape.MbsPolygon
com.stencyl.io.mbs.shape.MbsPolyRegion
com.stencyl.io.mbs.shape.MbsWireframe
com.stencyl.io.mbs.snippet.MbsAttribute
com.stencyl.io.mbs.snippet.MbsAttributeDef
com.stencyl.io.mbs.snippet.MbsBlock
com.stencyl.io.mbs.snippet.MbsEvent
com.stencyl.io.mbs.snippet.MbsMapElement
com.stencyl.io.mbs.snippet.MbsSnippet
com.stencyl.io.mbs.snippet.MbsSnippetDef
com.stencyl.models.Actor
com.stencyl.models.Atlas
com.stencyl.models.Background
com.stencyl.models.CollisionGroupDef
com.stencyl.models.Resource
com.stencyl.models.Font
com.stencyl.models.GameModel
com.stencyl.models.GroupDef
com.stencyl.models.Joystick
com.stencyl.models._PhysicsMode.PhysicsMode_Impl_
com.stencyl.models.Region
com.stencyl.models.Scene
com.stencyl.models.Sound
com.stencyl.models.SoundChannel
com.stencyl.models.Terrain
com.stencyl.models.actor.ActorTweenProperties
com.stencyl.models.actor.ActorType
com.stencyl.models.actor.Animation
com.stencyl.models.actor.Collision
com.stencyl.models.actor.CollisionPoint
com.stencyl.models.actor.Group
com.stencyl.models.actor.Sprite
com.stencyl.models.background.ColorBackground
com.stencyl.models.background.GradientBackground
com.stencyl.models.background.ImageBackground
com.stencyl.models.background.ScrollingBackground
com.stencyl.models.collision.CollisionInfo
com.stencyl.models.collision.Mask
com.stencyl.models.collision.Hitbox
com.stencyl.models.collision.Grid
com.stencyl.models.collision.Masklist
com.stencyl.models.collision.Pixelmask
com.stencyl.models.scene.ActorInstance
com.stencyl.models.scene.Autotile
com.stencyl.models.scene.AutotileFormat
com.stencyl.models.scene.Corners
com.stencyl.models.scene.DeferredActor
com.stencyl.models.scene.layers.RegularLayer
com.stencyl.models.scene.Layer
com.stencyl.models.scene.RegionDef
com.stencyl.models.scene.ScrollingBitmap
com.stencyl.models.scene.TerrainDef
com.stencyl.models.scene.Tile
com.stencyl.models.scene.TileLayer
com.stencyl.models.scene.Tileset
com.stencyl.models.scene.Wireframe
com.stencyl.models.scene.layers.BackgroundLayer
com.stencyl.utils.ARGB
com.stencyl.utils.ColorMatrix
com.stencyl.utils.HaxeDefines
com.stencyl.utils.LazyIntMap
com.stencyl.utils.LazyStringMap
com.stencyl.utils.Mathematics
com.stencyl.utils.PolyDecompBayazit
com.stencyl.utils.RGB
openfl.media.SoundTransform
haxe.ds.StringMap
haxe.ds.IntMap
lime.math.Matrix3
openfl.geom.Matrix
openfl.geom.ColorTransform
com.stencyl.utils.Utils
com.stencyl.utils.motion.EasingFunction
com.stencyl.utils.motion.BackIn
com.stencyl.utils.motion.BackInOut
com.stencyl.utils.motion.BackOut
com.stencyl.utils.motion.BackOutIn
com.stencyl.utils.motion.BounceIn
com.stencyl.utils.motion.BounceInOut
com.stencyl.utils.motion.BounceOut
com.stencyl.utils.motion.BounceOutIn
com.stencyl.utils.motion.CircIn
com.stencyl.utils.motion.CircInOut
com.stencyl.utils.motion.CircOut
com.stencyl.utils.motion.CircOutIn
com.stencyl.utils.motion.CubicIn
com.stencyl.utils.motion.CubicInOut
com.stencyl.utils.motion.CubicOut
com.stencyl.utils.motion.CubicOutIn
com.stencyl.utils.motion.ElasticIn
com.stencyl.utils.motion.ElasticInOut
com.stencyl.utils.motion.ElasticOut
com.stencyl.utils.motion.ElasticOutIn
com.stencyl.utils.motion.ExpoIn
com.stencyl.utils.motion.ExpoInOut
com.stencyl.utils.motion.ExpoOut
com.stencyl.utils.motion.ExpoOutIn
com.stencyl.utils.motion.Linear
com.stencyl.utils.motion.QuadIn
com.stencyl.utils.motion.QuadInOut
com.stencyl.utils.motion.QuadOut
com.stencyl.utils.motion.QuadOutIn
com.stencyl.utils.motion.QuartIn
com.stencyl.utils.motion.QuartInOut
com.stencyl.utils.motion.QuartOut
com.stencyl.utils.motion.QuartOutIn
com.stencyl.utils.motion.QuintIn
com.stencyl.utils.motion.QuintInOut
com.stencyl.utils.motion.QuintOut
com.stencyl.utils.motion.QuintOutIn
com.stencyl.utils.motion.SineIn
com.stencyl.utils.motion.SineInOut
com.stencyl.utils.motion.SineOut
com.stencyl.utils.motion.SineOutIn
com.stencyl.utils.motion.WarpIn
com.stencyl.utils.motion.WarpInOut
com.stencyl.utils.motion.WarpOut
com.stencyl.utils.motion.WarpOutIn
com.stencyl.utils.motion.Easing
com.stencyl.utils.motion.EasingConstants
com.stencyl.utils.motion.TweenObject
com.stencyl.utils.motion.TweenFloat
com.stencyl.utils.motion.TweenFloat2
com.stencyl.utils.motion.TweenManager
com.stencyl.utils.motion.TweenTimer
haxe.CallStack
haxe._Int32.Int32_Impl_
haxe._Int64.Int64_Impl_
haxe._Int64.___Int64
haxe.Log
haxe.Resource
haxe.Serializer
haxe.Timer
haxe._Unserializer.DefaultResolver
haxe.Unserializer
haxe._Unserializer.NullResolver
haxe.Utf8
haxe.crypto.Adler32
haxe.io.Bytes
haxe.crypto.Base64
haxe.crypto.BaseCode
haxe.ds.ArraySort
haxe.ds.BalancedTree
haxe.ds.TreeNode
haxe.ds.EnumValueMap
haxe.ds.GenericCell
haxe.ds.GenericStack
haxe.ds._List.ListNode
haxe.ds._List.ListIterator
haxe.ds._StringMap.StringMapIterator
haxe.io.BytesBuffer
haxe.io.Input
haxe.io.BytesInput
haxe.io.Output
haxe.io.BytesOutput
haxe.io.Eof
haxe.io.FPHelper
haxe.io.Path
haxe.io.StringInput
haxe.iterators.MapKeyValueIterator
haxe.xml._Access.NodeAccess_Impl_
haxe.xml._Access.HasNodeAccess_Impl_
haxe.xml._Access.Access_Impl_
haxe.xml.XmlParserException
haxe.xml.Parser
haxe.xml.Printer
haxe.zip.HuffTools
haxe.zip._InflateImpl.Window
haxe.zip.InflateImpl
haxe.zip.Reader
hscript.Interp
hscript.Parser
js._Boot.HaxeError
js.Boot
js.Browser
js.lib._ArrayBuffer.ArrayBufferCompat
lime._internal.backend.html5.HTML5Application
lime._internal.backend.html5.GameDeviceData
lime._internal.backend.html5.HTML5AudioSource
lime._internal.backend.html5.HTML5HTTPRequest
lime._internal.backend.html5.HTML5Window
lime._internal.backend.native.NativeCFFI
lime._internal.format.BMP
lime._internal.format.Base64
lime._internal.format.Deflate
lime._internal.format.GZip
lime._internal.format.JPEG
lime._internal.format.LZMA
lime._internal.format.PNG
lime._internal.format.Zlib
lime._internal.graphics.ImageCanvasUtil
lime._internal.graphics.ImageDataUtil
lime._internal.graphics._ImageDataUtil.ImageDataView
lime._internal.graphics.StackBlur
lime._internal.graphics.BlurStack
lime._internal.macros.AssetsMacro
lime._internal.unifill._CodePoint.CodePoint_Impl_
lime._internal.unifill.CodePointIter
lime._internal.unifill.Exception
lime._internal.unifill.InvalidCodePoint
lime._internal.unifill.InvalidCodeUnitSequence
lime._internal.unifill.InternalEncoding
lime._internal.unifill.InternalEncodingIter
lime._internal.unifill.Unicode
lime._internal.unifill.Unifill
lime._internal.unifill._Utf16.Utf16_Impl_
lime._internal.unifill._Utf16.Utf16Impl
lime._internal.unifill._Utf16.StringU16Buffer_Impl_
lime._internal.unifill._Utf16.StringU16_Impl_
lime.app.IModule
lime.app.Module
lime.app.Application
lime.app.Event
lime.app.Future
lime.app._Future.FutureWork
lime.app.Promise
lime.app._Event_Dynamic_Void
lime.app._Event_Float_Float_Float_Void
lime.app._Event_Float_Float_Int_Void
lime.app._Event_Float_Float_Void
lime.app._Event_Float_Float_lime_ui_MouseButton_Void
lime.app._Event_Float_Float_lime_ui_MouseWheelMode_Void
lime.app._Event_Int_Float_Float_Void
lime.app._Event_Int_Float_Void
lime.app._Event_Int_Int_Void
lime.app._Event_Int_Void
lime.app._Event_Int_lime_ui_JoystickHatPosition_Void
lime.app._Event_String_Int_Int_Void
lime.app._Event_String_Void
lime.app._Event_Void_Void
lime.app._Event_lime_graphics_RenderContext_Void
lime.app._Event_lime_ui_GamepadAxis_Float_Void
lime.app._Event_lime_ui_GamepadButton_Void
lime.app._Event_lime_ui_Gamepad_Void
lime.app._Event_lime_ui_Joystick_Void
lime.app._Event_lime_ui_KeyCode_lime_ui_KeyModifier_Void
lime.app._Event_lime_ui_Touch_Void
lime.app._Event_lime_ui_Window_Void
lime.app._Event_ofEvents_T_Void
lime.graphics._CairoRenderContext.CairoRenderContext_Impl_
lime.graphics._Canvas2DRenderContext.Canvas2DRenderContext_Impl_
lime.graphics._DOMRenderContext.DOMRenderContext_Impl_
lime.graphics._FlashRenderContext.FlashRenderContext_Impl_
lime.graphics.Image
lime.graphics.ImageBuffer
lime.graphics._OpenGLES2RenderContext.OpenGLES2RenderContext_Impl_
lime.graphics._OpenGLES3RenderContext.OpenGLES3RenderContext_Impl_
lime.graphics._OpenGLRenderContext.OpenGLRenderContext_Impl_
lime.graphics.RenderContext
lime.graphics._WebGL2RenderContext.WebGL2RenderContext_Impl_
lime.graphics._WebGLRenderContext.WebGLRenderContext_Impl_
lime.graphics.cairo.Cairo
lime.graphics.cairo._CairoFTFontFace.CairoFTFontFace_Impl_
lime.graphics.cairo._CairoFontFace.CairoFontFace_Impl_
lime.graphics.cairo._CairoFontOptions.CairoFontOptions_Impl_
lime.graphics.cairo.CairoGlyph
lime.graphics.cairo._CairoImageSurface.CairoImageSurface_Impl_
lime.graphics.cairo._CairoPattern.CairoPattern_Impl_
lime.graphics.cairo._CairoSurface.CairoSurface_Impl_
lime.graphics.opengl.GL
lime.graphics.opengl._GLProgram.GLProgram_Impl_
lime.graphics.opengl._GLShader.GLShader_Impl_
lime.graphics.opengl.ext.KHR_debug
lime.math._ARGB.ARGB_Impl_
lime.math._BGRA.BGRA_Impl_
lime.math._ColorMatrix.ColorMatrix_Impl_
lime.math._Matrix4.Matrix4_Impl_
lime.math._RGBA.RGBA_Impl_
lime.math.Rectangle
lime.math.Vector2
lime.math.Vector4
lime.media.AudioBuffer
lime.media.AudioContext
lime.media.AudioManager
lime.media.AudioSource
lime.media.FlashAudioContext
lime.media.HTML5AudioContext
lime.media.OpenALAudioContext
lime.media.openal.AL
lime.media.openal._ALAuxiliaryEffectSlot.ALAuxiliaryEffectSlot_Impl_
lime.media.openal._ALBuffer.ALBuffer_Impl_
lime.media.openal.ALC
lime.media.openal._ALContext.ALContext_Impl_
lime.media.openal._ALDevice.ALDevice_Impl_
lime.media.openal._ALEffect.ALEffect_Impl_
lime.media.openal._ALFilter.ALFilter_Impl_
lime.media.openal._ALSource.ALSource_Impl_
lime.media.vorbis.VorbisComment
lime.media.vorbis.VorbisFile
lime.media.vorbis.VorbisInfo
lime.net._IHTTPRequest
lime.net._HTTPRequest.AbstractHTTPRequest
lime.net.HTTPRequest
lime.net._HTTPRequest_Bytes
lime.net._HTTPRequest_String
lime.net.HTTPRequestHeader
lime.net._HTTPRequest_lime_text_Font
lime.net._HTTPRequest_lime_utils_Bytes
lime.net._HTTPRequest_openfl_utils_ByteArray
lime.system.CFFI
lime.system._CFFIPointer.CFFIPointer_Impl_
lime.system.Clipboard
lime.system.Display
lime.system.DisplayMode
lime.system.JNI
lime.system.JNIMemberField
lime.system.JNIStaticField
lime.system.JNIMethod
lime.system._Locale.Locale_Impl_
lime.system.Sensor
lime.system.System
lime.system.ThreadPool
lime.system._ThreadPool.ThreadPoolMessage
lime.text.Font
lime.text._Glyph.Glyph_Impl_
lime.text.GlyphMetrics
lime.text.harfbuzz.HB
lime.text.harfbuzz._HBBlob.HBBlob_Impl_
lime.text.harfbuzz._HBBuffer.HBBuffer_Impl_
lime.text.harfbuzz._HBFTFont.HBFTFont_Impl_
lime.text.harfbuzz._HBFace.HBFace_Impl_
lime.text.harfbuzz.HBFeature
lime.text.harfbuzz._HBFont.HBFont_Impl_
lime.text.harfbuzz.HBGlyphInfo
lime.text.harfbuzz.HBGlyphPosition
lime.text.harfbuzz._HBLanguage.HBLanguage_Impl_
lime.text.harfbuzz.HBSegmentProperties
lime.ui.Gamepad
lime.ui._GamepadAxis.GamepadAxis_Impl_
lime.ui._GamepadButton.GamepadButton_Impl_
lime.ui.Joystick
lime.ui._JoystickHatPosition.JoystickHatPosition_Impl_
lime.ui._KeyCode.KeyCode_Impl_
lime.ui._KeyModifier.KeyModifier_Impl_
lime.ui._ScanCode.ScanCode_Impl_
lime.ui.Touch
lime.ui.Window
lime.utils.AssetBundle
lime.utils.AssetCache
lime.utils.AssetLibrary
lime.utils.AssetManifest
lime.utils.Assets
lime.utils._Assets.LibrarySymbol
lime.utils._BytePointer.BytePointer_Impl_
lime.utils.BytePointerData
lime.utils._Bytes.Bytes_Impl_
lime.utils._DataPointer.DataPointer_Impl_
lime.utils._Float32Array.Float32Array_Impl_
lime.utils._Float64Array.Float64Array_Impl_
lime.utils._Int16Array.Int16Array_Impl_
lime.utils._Int32Array.Int32Array_Impl_
lime.utils._Int8Array.Int8Array_Impl_
lime.utils.Log
lime.utils._LogLevel.LogLevel_Impl_
lime.utils.Preloader
lime.utils._UInt16Array.UInt16Array_Impl_
lime.utils._UInt32Array.UInt32Array_Impl_
lime.utils._UInt8Array.UInt8Array_Impl_
lime.utils._UInt8ClampedArray.UInt8ClampedArray_Impl_
mbs.core.MbsField
mbs.core.reflect.SubstituteField
mbs.core.reflect.SubstituteType
mbs.io.MbsDynamicHelper
mbs.io.MbsIO
mbs.io.MbsListBase
mbs.io.MbsList
mbs.io.MbsBoolList
mbs.io.MbsFloatList
mbs.io.MbsIntList
mbs.io.MbsStringList
mbs.io.MbsDynamicList
mbs.io.MbsReader
openfl.Lib
openfl._Vector.IVector
openfl._Vector.BoolVector
openfl._Vector.FloatVector
openfl._Vector.FunctionVector
openfl._Vector.IntVector
openfl._Vector.ObjectVector
openfl._internal.Lib
openfl._internal.formats.agal.AGALConverter
openfl._internal.formats.agal._AGALConverter.DestRegister
openfl._internal.formats.agal.RegisterMap
openfl._internal.formats.agal._AGALConverter.RegisterMapEntry
openfl._internal.formats.agal._AGALConverter.SamplerRegister
openfl._internal.formats.agal._AGALConverter.SourceRegister
openfl._internal.formats.animate.AnimateSymbol
openfl._internal.formats.animate.AnimateBitmapSymbol
openfl._internal.formats.animate.AnimateButtonSymbol
openfl._internal.formats.animate.AnimateDynamicTextSymbol
openfl._internal.formats.animate.AnimateFontSymbol
openfl._internal.formats.animate.AnimateFrame
openfl._internal.formats.animate.AnimateFrameObject
openfl.utils.AssetLibrary
openfl._internal.formats.animate.AnimateLibrary
openfl._internal.formats.animate.AnimateShapeSymbol
openfl._internal.formats.animate.AnimateSpriteSymbol
openfl._internal.formats.animate.AnimateStaticTextSymbol
openfl._internal.utils.ITimeline
openfl._internal.formats.animate.AnimateTimeline
openfl._internal.formats.animate._AnimateTimeline.FrameSymbolInstance
openfl._internal.formats.atf.ATFReader
openfl._internal.formats.html.HTMLParser
openfl._internal.formats.swf.SWFLite
openfl._internal.formats.swf.SWFLiteLibrary
openfl._internal.renderer.BitmapDataPool
openfl._internal.renderer.DrawCommandBuffer
openfl._internal.renderer.DrawCommandReader
openfl._internal.renderer._DrawCommandReader.BeginBitmapFillView_Impl_
openfl._internal.renderer._DrawCommandReader.BeginFillView_Impl_
openfl._internal.renderer._DrawCommandReader.BeginGradientFillView_Impl_
openfl._internal.renderer._DrawCommandReader.BeginShaderFillView_Impl_
openfl._internal.renderer._DrawCommandReader.CubicCurveToView_Impl_
openfl._internal.renderer._DrawCommandReader.CurveToView_Impl_
openfl._internal.renderer._DrawCommandReader.DrawCircleView_Impl_
openfl._internal.renderer._DrawCommandReader.DrawEllipseView_Impl_
openfl._internal.renderer._DrawCommandReader.DrawQuadsView_Impl_
openfl._internal.renderer._DrawCommandReader.DrawRectView_Impl_
openfl._internal.renderer._DrawCommandReader.DrawRoundRectView_Impl_
openfl._internal.renderer._DrawCommandReader.DrawTrianglesView_Impl_
openfl._internal.renderer._DrawCommandReader.EndFillView_Impl_
openfl._internal.renderer._DrawCommandReader.LineBitmapStyleView_Impl_
openfl._internal.renderer._DrawCommandReader.LineGradientStyleView_Impl_
openfl._internal.renderer._DrawCommandReader.LineStyleView_Impl_
openfl._internal.renderer._DrawCommandReader.LineToView_Impl_
openfl._internal.renderer._DrawCommandReader.MoveToView_Impl_
openfl._internal.renderer._DrawCommandReader.OverrideBlendModeView_Impl_
openfl._internal.renderer._DrawCommandReader.OverrideMatrixView_Impl_
openfl._internal.renderer._DrawCommandReader.WindingEvenOddView_Impl_
openfl._internal.renderer._DrawCommandReader.WindingNonZeroView_Impl_
openfl._internal.renderer.SamplerState
openfl._internal.renderer.ShaderBuffer
openfl._internal.renderer.cairo.CairoBitmap
openfl._internal.renderer.cairo.CairoDisplayObject
openfl._internal.renderer.cairo.CairoGraphics
openfl.display.DisplayObjectRenderer
openfl.display.CairoRenderer
openfl._internal.renderer.cairo.CairoRenderer
openfl._internal.renderer.cairo.CairoTextField
openfl._internal.renderer.cairo.CairoTilemap
openfl._internal.renderer.canvas.CanvasBitmap
openfl._internal.renderer.canvas.CanvasDisplayObject
openfl._internal.renderer.canvas.CanvasGraphics
openfl.display.CanvasRenderer
openfl._internal.renderer.canvas.CanvasRenderer
openfl._internal.renderer.canvas.CanvasShape
openfl._internal.renderer.canvas.CanvasTextField
openfl._internal.renderer.canvas.CanvasTilemap
openfl._internal.renderer.canvas.CanvasVideo
openfl.display.Shader
openfl._internal.renderer.context3D.Context3DAlphaMaskShader
openfl._internal.renderer.context3D.Context3DBitmap
openfl._internal.renderer.context3D.Context3DBuffer
openfl._internal.renderer.context3D.Context3DDisplayObject
openfl.display.BitmapData
openfl._internal.renderer.context3D.Context3DGraphics
openfl._internal.renderer.context3D.Context3DMaskShader
openfl.display.OpenGLRenderer
openfl._internal.renderer.context3D.Context3DRenderer
openfl._internal.renderer.context3D.Context3DShape
openfl._internal.renderer.context3D.Context3DState
openfl._internal.renderer.context3D.Context3DTextField
openfl._internal.renderer.context3D.Context3DTilemap
openfl._internal.renderer.context3D.Context3DVideo
openfl._internal.renderer.dom.DOMBitmap
openfl._internal.renderer.dom.DOMDisplayObject
openfl.display.DOMRenderer
openfl._internal.renderer.dom.DOMRenderer
openfl._internal.renderer.dom.DOMShape
openfl._internal.renderer.dom.DOMTextField
openfl._internal.renderer.dom.DOMTilemap
openfl._internal.renderer.dom.DOMVideo
openfl._internal.renderer.flash.FlashRenderer
openfl._internal.renderer.flash.IDisplayObject
openfl._internal.renderer.flash.FlashTilemap
openfl._internal.symbols.SWFSymbol
openfl._internal.symbols.BitmapSymbol
openfl._internal.symbols.ButtonSymbol
openfl._internal.symbols.DynamicTextSymbol
openfl._internal.symbols.FontSymbol
openfl._internal.symbols.ShapeSymbol
openfl._internal.symbols.SpriteSymbol
openfl._internal.symbols.StaticTextSymbol
openfl._internal.symbols.StaticTextRecord
openfl._internal.symbols.timeline.Frame
openfl._internal.symbols.timeline.FrameObject
openfl._internal.text.GlyphPosition
openfl._internal.text.TextEngine
openfl._internal.text.TextFormatRange
openfl._internal.text.TextLayout
openfl._internal.text._TextLayout.TextDirection_Impl_
openfl._internal.text._TextLayout.TextScript_Impl_
openfl._internal.text.TextLayoutGroup
openfl._internal.utils.AbstractNoise
openfl._internal.utils.PerlinNoise
openfl._internal.utils.TouchData
openfl.display.Application
openfl.display._BlendMode.BlendMode_Impl_
openfl.display._CapsStyle.CapsStyle_Impl_
openfl.display.DOMElement
openfl.display.DisplayObjectShader
openfl.display.FrameLabel
openfl.display._GradientType.GradientType_Impl_
openfl.display.Graphics
openfl.display.IGraphicsFill
openfl.display.IGraphicsData
openfl.display.GraphicsBitmapFill
openfl.display.GraphicsEndFill
openfl.display.GraphicsGradientFill
openfl.display.IGraphicsPath
openfl.display.GraphicsPath
openfl.display._GraphicsPathWinding.GraphicsPathWinding_Impl_
openfl.display.GraphicsQuadPath
openfl.display.GraphicsShader
openfl.display.GraphicsShaderFill
openfl.display.GraphicsSolidFill
openfl.display.IGraphicsStroke
openfl.display.GraphicsStroke
openfl.display.GraphicsTrianglePath
openfl.display.ITileContainer
openfl.display._InterpolationMethod.InterpolationMethod_Impl_
openfl.display.JPEGEncoderOptions
openfl.display._JointStyle.JointStyle_Impl_
openfl.display._LineScaleMode.LineScaleMode_Impl_
openfl.display.Loader
openfl.display.LoaderInfo
openfl.display.MovieClip
openfl.display._MovieClip.FrameSymbolInstance
openfl.display.PNGEncoderOptions
openfl.display._PixelSnapping.PixelSnapping_Impl_
openfl.display.Preloader
openfl.display.DefaultPreloader
openfl.display._ShaderData.ShaderData_Impl_
openfl.display.ShaderInput
openfl.display.ShaderParameter
openfl.display._ShaderParameterType.ShaderParameterType_Impl_
openfl.display._ShaderPrecision.ShaderPrecision_Impl_
openfl.display.Shape
openfl.display.SimpleButton
openfl.display._SpreadMethod.SpreadMethod_Impl_
openfl.display.Stage
openfl.display.Stage3D
openfl.display._StageAlign.StageAlign_Impl_
openfl.display._StageDisplayState.StageDisplayState_Impl_
openfl.display._StageQuality.StageQuality_Impl_
openfl.display._StageScaleMode.StageScaleMode_Impl_
openfl.display.Tile
openfl.display.TileContainer
openfl.display.Tilemap
openfl.display.Tileset
openfl.display._Tileset.TileData
openfl.display._TriangleCulling.TriangleCulling_Impl_
openfl.display.Window
openfl.display3D.Context3D
openfl.display3D._Context3DBlendFactor.Context3DBlendFactor_Impl_
openfl.display3D._Context3DBufferUsage.Context3DBufferUsage_Impl_
openfl.display3D._Context3DCompareMode.Context3DCompareMode_Impl_
openfl.display3D._Context3DMipFilter.Context3DMipFilter_Impl_
openfl.display3D._Context3DProfile.Context3DProfile_Impl_
openfl.display3D._Context3DProgramFormat.Context3DProgramFormat_Impl_
openfl.display3D._Context3DProgramType.Context3DProgramType_Impl_
openfl.display3D._Context3DRenderMode.Context3DRenderMode_Impl_
openfl.display3D._Context3DStencilAction.Context3DStencilAction_Impl_
openfl.display3D._Context3DTextureFilter.Context3DTextureFilter_Impl_
openfl.display3D._Context3DTextureFormat.Context3DTextureFormat_Impl_
openfl.display3D._Context3DTriangleFace.Context3DTriangleFace_Impl_
openfl.display3D._Context3DVertexBufferFormat.Context3DVertexBufferFormat_Impl_
openfl.display3D._Context3DWrapMode.Context3DWrapMode_Impl_
openfl.display3D.IndexBuffer3D
openfl.display3D.Program3D
openfl.display3D.Uniform
openfl.display3D.UniformMap
openfl.display3D.VertexBuffer3D
openfl.display3D.textures.TextureBase
openfl.display3D.textures.CubeTexture
openfl.display3D.textures.RectangleTexture
openfl.display3D.textures.Texture
openfl.display3D.textures.VideoTexture
openfl.errors.Error
openfl.errors.ArgumentError
openfl.errors.IOError
openfl.errors.EOFError
openfl.errors.IllegalOperationError
openfl.errors.RangeError
openfl.errors.SecurityError
openfl.errors.TypeError
openfl.events.ActivityEvent
openfl.events.TextEvent
openfl.events.ErrorEvent
openfl.events._EventDispatcher.DispatchIterator
openfl.events._EventDispatcher.Listener
openfl.events._EventType.EventType_Impl_
openfl.events.FocusEvent
openfl.events.FullScreenEvent
openfl.events.GameInputEvent
openfl.events.HTTPStatusEvent
openfl.events.IOErrorEvent
openfl.events.KeyboardEvent
openfl.events.MouseEvent
openfl.events.NetStatusEvent
openfl.events.ProgressEvent
openfl.events.RenderEvent
openfl.events.SecurityErrorEvent
openfl.events.TouchEvent
openfl.events.UncaughtErrorEvent
openfl.events.UncaughtErrorEvents
openfl.filters.BitmapFilter
openfl.filters.BitmapFilterShader
openfl.filters._BlurFilter.BlurShader
openfl.filters.BlurFilter
openfl.filters._ColorMatrixFilter.ColorMatrixShader
openfl.filters.ColorMatrixFilter
openfl.filters._ConvolutionFilter.ConvolutionShader
openfl.filters.ConvolutionFilter
openfl.filters._DisplacementMapFilter.DisplacementMapShader
openfl.filters.DisplacementMapFilter
openfl.filters._DropShadowFilter.HideShader
openfl.filters.DropShadowFilter
openfl.filters._GlowFilter.BlurAlphaShader
openfl.filters._GlowFilter.CombineKnockoutShader
openfl.filters._GlowFilter.CombineShader
openfl.filters._GlowFilter.InnerCombineKnockoutShader
openfl.filters._GlowFilter.InnerCombineShader
openfl.filters._GlowFilter.InvertAlphaShader
openfl.filters.GlowFilter
openfl.geom.Matrix3D
openfl.geom._Orientation3D.Orientation3D_Impl_
openfl.geom.Transform
openfl.geom.Vector3D
openfl.media.ID3Info
openfl.media.Sound
openfl.media.SoundChannel
openfl.media.SoundLoaderContext
openfl.media.SoundMixer
openfl.media.Video
openfl.net.NetConnection
openfl.net.NetStream
openfl.net.SharedObject
openfl.net._SharedObjectFlushStatus.SharedObjectFlushStatus_Impl_
openfl.net.URLLoader
openfl.net._URLLoaderDataFormat.URLLoaderDataFormat_Impl_
openfl.net.URLRequest
openfl.net.URLRequestDefaults
openfl.net.URLRequestHeader
openfl.net._URLVariables.URLVariables_Impl_
openfl.system.ApplicationDomain
openfl.system.Capabilities
openfl.system.LoaderContext
openfl.system.SecurityDomain
openfl.system.System
openfl.system._TouchscreenType.TouchscreenType_Impl_
openfl.text._AntiAliasType.AntiAliasType_Impl_
openfl.text.Font
openfl.text._FontStyle.FontStyle_Impl_
openfl.text._FontType.FontType_Impl_
openfl.text._GridFitType.GridFitType_Impl_
openfl.text.StaticText
openfl.text.TextField
openfl.text._TextFieldAutoSize.TextFieldAutoSize_Impl_
openfl.text._TextFieldType.TextFieldType_Impl_
openfl.text.TextFormat
openfl.text._TextFormatAlign.TextFormatAlign_Impl_
openfl.text.TextLineMetrics
openfl.ui.GameInput
openfl.ui.GameInputControl
openfl.ui.GameInputDevice
openfl.ui.Keyboard
openfl.ui.Mouse
openfl.ui._MouseCursor.MouseCursor_Impl_
openfl.ui.Multitouch
openfl.ui._MultitouchInputMode.MultitouchInputMode_Impl_
openfl.utils.AGALMiniAssembler
openfl.utils._AGALMiniAssembler.OpCode
openfl.utils._AGALMiniAssembler.Register
openfl.utils._AGALMiniAssembler.Sampler
openfl.utils.IAssetCache
openfl.utils.AssetCache
openfl.utils.Assets
openfl.utils._ByteArray.ByteArray_Impl_
openfl.utils.IDataOutput
openfl.utils.IDataInput
openfl.utils.ByteArrayData
openfl.utils._CompressionAlgorithm.CompressionAlgorithm_Impl_
openfl.utils._Dictionary.Dictionary_Impl_
openfl.utils._Dictionary.ClassMap
openfl.utils._Dictionary.FloatMap
openfl.utils._Dictionary.UtilsObjectMap
openfl.utils._Endian.Endian_Impl_
openfl.utils._Object.Object_Impl_
haxe.lang.Iterator
haxe.lang.Iterable
polygonal.ds.Cloneable
polygonal.ds.Hashable
polygonal.ds.Collection
polygonal.ds.HashKey
polygonal.ds.Map
polygonal.ds.HashTable
polygonal.ds.Itr
polygonal.ds.HashTableKeyIterator
polygonal.ds.HashTableValIterator
polygonal.ds.Set
polygonal.ds.IntHashSet
polygonal.ds.IntHashSetIterator
polygonal.ds.IntHashTable
polygonal.ds.IntHashTableIterator
polygonal.ds.IntIntHashTable
polygonal.ds.IntIntHashTableValIterator
polygonal.ds.IntIntHashTableKeyIterator
polygonal.ds.ListSet
polygonal.ds.ListSetIterator
polygonal.ds.Printf
polygonal.ds.PrintfError
polygonal.ds._Printf.FormatArgs
polygonal.ds.tools.ArrayTools
polygonal.ds.tools.Assert
polygonal.ds.tools.GrowthRate
polygonal.ds.tools.NativeArrayTools
polygonal.ds.tools.Shuffle
scripts.ActorEvents_1
scripts.ActorEvents_10
scripts.ActorEvents_112
scripts.ActorEvents_114
scripts.ActorEvents_116
scripts.ActorEvents_119
scripts.ActorEvents_12
scripts.ActorEvents_122
scripts.ActorEvents_124
scripts.ActorEvents_131
scripts.ActorEvents_140
scripts.ActorEvents_148
scripts.ActorEvents_167
scripts.ActorEvents_179
scripts.ActorEvents_189
scripts.ActorEvents_198
scripts.ActorEvents_20
scripts.ActorEvents_201
scripts.ActorEvents_203
scripts.ActorEvents_209
scripts.ActorEvents_229
scripts.ActorEvents_232
scripts.ActorEvents_24
scripts.ActorEvents_245
scripts.ActorEvents_262
scripts.ActorEvents_266
scripts.ActorEvents_29
scripts.ActorEvents_290
scripts.ActorEvents_293
scripts.ActorEvents_31
scripts.ActorEvents_312
scripts.ActorEvents_34
scripts.ActorEvents_340
scripts.ActorEvents_345
scripts.ActorEvents_356
scripts.ActorEvents_358
scripts.ActorEvents_38
scripts.ActorEvents_40
scripts.ActorEvents_44
scripts.ActorEvents_47
scripts.ActorEvents_478
scripts.ActorEvents_481
scripts.ActorEvents_53
scripts.ActorEvents_67
scripts.ActorEvents_69
scripts.ActorEvents_7
scripts.ActorEvents_81
scripts.ActorEvents_83
scripts.ActorEvents_91
scripts.ActorEvents_93
scripts.CustomLists
scripts.CustomMaps
scripts.CustomMapsREAL
scripts.Design_23_23_EveryScene
scripts.DialogueDefinitions
scripts.DialogueFactory
scripts.ItemDefinitions
scripts.MonsterDefinitions
scripts.MyScripts
scripts.SceneEvents_0
scripts.SceneEvents_1
scripts.SceneEvents_10
scripts.SceneEvents_11
scripts.SceneEvents_12
scripts.SceneEvents_13
scripts.SceneEvents_14
scripts.SceneEvents_15
scripts.SceneEvents_16
scripts.SceneEvents_17
scripts.SceneEvents_18
scripts.SceneEvents_19
scripts.SceneEvents_20
scripts.SceneEvents_21
scripts.SceneEvents_22
scripts.SceneEvents_23
scripts.SceneEvents_24
scripts.SceneEvents_25
scripts.SceneEvents_26
scripts.SceneEvents_27
scripts.SceneEvents_28
scripts.SceneEvents_29
scripts.SceneEvents_3
scripts.SceneEvents_30
scripts.SceneEvents_31
scripts.SceneEvents_32
scripts.SceneEvents_33
scripts.SceneEvents_34
scripts.SceneEvents_35
scripts.SceneEvents_36
scripts.SceneEvents_37
scripts.SceneEvents_38
scripts.SceneEvents_39
scripts.SceneEvents_4
scripts.SceneEvents_40
scripts.SceneEvents_41
scripts.SceneEvents_42
scripts.SceneEvents_43
scripts.SceneEvents_44
scripts.SceneEvents_45
scripts.SceneEvents_46
scripts.SceneEvents_47
scripts.SceneEvents_48
scripts.SceneEvents_49
scripts.SceneEvents_5
scripts.SceneEvents_50
scripts.SceneEvents_51
scripts.SceneEvents_52
scripts.SceneEvents_53
scripts.SceneEvents_54
scripts.SceneEvents_55
scripts.SceneEvents_56
scripts.SceneEvents_57
scripts.SceneEvents_58
scripts.SceneEvents_59
scripts.SceneEvents_6
scripts.SceneEvents_60
scripts.SceneEvents_61
scripts.SceneEvents_62
scripts.SceneEvents_63
scripts.SceneEvents_64
scripts.SceneEvents_65
scripts.SceneEvents_66
scripts.SceneEvents_67
scripts.SceneEvents_68
scripts.SceneEvents_69
scripts.SceneEvents_7
scripts.SceneEvents_70
scripts.SceneEvents_8
scripts.SceneEvents_9
scripts.SplashBox
scripts.StencylPreloader
tweenxcore.Easing
tweenxcore.FloatTools
tweenxcore.PointTools
tweenxcore.MatrixTools
Math
String
Array
Date
The list was obtained through executing the command eggk this where:

Code: Select all

// Evaluate Get Game Key
registerCheat('eggk', function(params) {
	const foundVals = [];
	try{
		let gga = eval(params[0]);
		for(const [index,element] of Object.entries(gga)) foundVals.push(`${index}`);
		return foundVals.join("\n");
	} catch(error){
		// If the gga isn't an Array nor Dictionary.
		if(error instanceof TypeError) return `${bEngine.getGameAttribute(attr)}`;
		return `Error: ${err}`; 
	}
});

Chupingole
What is cheating?
What is cheating?
Posts: 2
Joined: Sat Jul 03, 2021 1:30 am
Reputation: 0

Re: Legends of Idleon

Post by Chupingole »

iBelg wrote:
Sun Jul 04, 2021 10:45 am
Mining and fishing minigame cheats: [Link]

Command:
- minigame (unlimited minigames)
- minigame mining (you can not die in the mining minigame)
- minigame fishing (you can not die in the fishing minigame)

Might do the other minigames some time in the future.
Thanks a lot! Well, if anyone is still curious, I think the actual minigame logic is in this init function that comes after the GameOver events:

Image


The first one appears to be the fishing one, as you can see, it has the DropSomething with "Trophy12", which is the Megalodon Trophy
Also, at the end there it calls for the FishingGameOver function.

Image

azazelnm
What is cheating?
What is cheating?
Posts: 2
Joined: Sun Jul 04, 2021 8:25 am
Reputation: 0

Re: Legends of Idleon

Post by azazelnm »

Creater0822 wrote:
Sun Jul 04, 2021 2:00 pm
azazelnm wrote:
Sun Jul 04, 2021 12:26 pm
hmm, nice nice. and here i am so stupid i cant even run it :) Basicly it just closes right away for me :D

Can't run it on Win7 right?? :)
You probably don't have Steam running, in which case the game itself doesn't run (nor would the injector)
well, yes i do. steam is always on :) runs with the start of a system and then closes when i turn the pc off ;)

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Creater0822
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Re: Legends of Idleon

Post by Creater0822 »

azazelnm wrote:
Sun Jul 04, 2021 4:43 pm
Creater0822 wrote:
Sun Jul 04, 2021 2:00 pm
azazelnm wrote:
Sun Jul 04, 2021 12:26 pm
hmm, nice nice. and here i am so stupid i cant even run it :) Basicly it just closes right away for me :D

Can't run it on Win7 right?? :)
You probably don't have Steam running, in which case the game itself doesn't run (nor would the injector)
well, yes i do. steam is always on :) runs with the start of a system and then closes when i turn the pc off ;)
Hmm, in that case it might be worth a shot building the injector from source on your own system and see if it works. I'm not knowledged enough in NodeJS to know if in some version they've dropped W7 support or something.

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Re: Legends of Idleon

Post by SladeTama »

iBelg wrote:
Sun Jul 04, 2021 10:45 am
Mining and fishing minigame cheats: [Link]

Command:
- minigame (unlimited minigames)
- minigame mining (you can not die in the mining minigame)
- minigame fishing (you can not die in the fishing minigame)

Might do the other minigames some time in the future.
Do you know how safe this is? I've been looking for a way to level up skills faster without getting shadowbanned, so minigame sounds like it could be good.

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Proper Talent Id listing & TalentBooks

Post by Creater0822 »

Creater0822 wrote:
Wed Jun 30, 2021 9:04 pm
Two days ago I've released a console script where I basically acquired the codes for all star talent books, and especially with the correct legal max level. Here's a snippet of all of that:

Code: Select all

// 8) All released Star Talent books
[
//"3615100",  //Bored To Death (Lvl 100)
"361650",   //Beginner Best Class (Lvl 50)
//"3617100",  //Studious Quester (Lvl 100)
"3618100",  //Quest Chungus (Lvl 100)
"3619100",  //Crystals 4 Dayys (Lvl 100)
"362050",   //Will Of The Eldest (Lvl 50)
"3621104",  //TICK TOCK (Lvl 104)
"3622100",  //STONKS! (Lvl 100)
"3623100",  //Roll Da Dice (Lvl 100)
"362450",   //Attacks on simmer (Lvl 50)
"3625120",  //Toilet Paper Postage (Lvl 120)
"362640",   //Exp Converter (Lvl 40)
"362750",   //Goblet Of Hemoglobin (Lvl 50)
"3628100",  //JUST EXP (Lvl 100)
"3629100",  //Frothy Malk (Lvl 100)
"363050",   //Convert Better Darnit (Lvl 50)
"3631100",  //PULSATION (Lvl 100)
"3632100",  //CARDIOVASCULAR! (Lvl 100)
//"3633100",  //Nothing
"363450",   //Telekinetic Storage (Lvl 50)
"3635100",  //Printer Sampling (Lvl 100)
"3639100",  //Shrine Architect (Lvl 100)
],
All star talent books share the same item id, which is "TalentBook1", where (as many already know) the book code goes into the item count parameter of the in-game drop function. For example like this to obtain Beginner Best Class lvl 50:

Code: Select all

_customBlock_DropSomething("TalentBook1", "361650", 0, 0, 2, y, 0, x, y));
Now here comes the interesting part:
This book code string 361650 consists of two parts. The underlined part belongs to the talent id, and the bold part is the amount of levels, in this case 50. So if you want to obtain Beginner Best Class lvl 100, the code is 3616100
Finally: I've (probably) fully figured out how the talent book coding works!!!
But first I'll have to talk about a properly made talent id list (which respective cheats.js I'll release later after some decorations):
Image
As seen in the screenshot I've numbered the column Order from 1 to whatever, whereas the second (unsorted) column is the Id column, and Name obviously the talent's name.

Now this is how it works:
When you open your talents interface in-game, you'll see that the very first basic talents start with health booster, mana booster, star player, bucklered up, etc... (you get the point :) )
Now looking back at the proper Id screenshot, you'll notice that the in-game-seen order of talents matches with the Order column's value and its paired Name. But in truth, STAR_PLAYER for instance is not Id 2, but Id 8.

So here's the deal:
When you're (for example) having fun with my ability command that let you assign combat abilities onto your action bars, you're actually assigning these by Talent Id (which sound quite logical). However!! When you're dealing with the drop command where you want a specific talent book to drop, you'll have to use the Order number instead, and not the talent Id!!!

Finally, this is how the cryptic talent book code works:
In my previous post (which I've quoted in here) we've already established that the first four digits represent the specific talent that the book holds, and the last one to three digts represent the level of that specific talent you're about to unlock upon using.

As for the talent code, the first digit is always a 3 followed by the Order number of whatever talent you want. For example if you wanted to drop a Star Player lvl 100 book, the book code would be 3002100. Because the number 2 consists of just a single digit, so two zeros have been added in between the 3 and 2.

Lastly, it's commonly known that there are five types of talent books:

Code: Select all

Special_Talent|Book, TalentBook1
Beginner_Talent|Book, TalentBook2
Warrior_Talent|Book, TalentBook3
Archer_Talent|Book, TalentBook4
Wizard_Talent|Book, TalentBook5
But any one of these five talent books can hold any talent: It's just that you're meant to use the type of book that corresponds to the class of your character, and use the special talent book for star talents.

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Re: Proper Talent Id listing & TalentBooks

Post by Gibsonsg »

Creater0822 wrote:
Mon Jul 05, 2021 12:42 am
Creater0822 wrote:
Wed Jun 30, 2021 9:04 pm
Two days ago I've released a console script where I basically acquired the codes for all star talent books, and especially with the correct legal max level. Here's a snippet of all of that:

Code: Select all

// 8) All released Star Talent books
[
//"3615100",  //Bored To Death (Lvl 100)
"361650",   //Beginner Best Class (Lvl 50)
//"3617100",  //Studious Quester (Lvl 100)
"3618100",  //Quest Chungus (Lvl 100)
"3619100",  //Crystals 4 Dayys (Lvl 100)
"362050",   //Will Of The Eldest (Lvl 50)
"3621104",  //TICK TOCK (Lvl 104)
"3622100",  //STONKS! (Lvl 100)
"3623100",  //Roll Da Dice (Lvl 100)
"362450",   //Attacks on simmer (Lvl 50)
"3625120",  //Toilet Paper Postage (Lvl 120)
"362640",   //Exp Converter (Lvl 40)
"362750",   //Goblet Of Hemoglobin (Lvl 50)
"3628100",  //JUST EXP (Lvl 100)
"3629100",  //Frothy Malk (Lvl 100)
"363050",   //Convert Better Darnit (Lvl 50)
"3631100",  //PULSATION (Lvl 100)
"3632100",  //CARDIOVASCULAR! (Lvl 100)
//"3633100",  //Nothing
"363450",   //Telekinetic Storage (Lvl 50)
"3635100",  //Printer Sampling (Lvl 100)
"3639100",  //Shrine Architect (Lvl 100)
],
All star talent books share the same item id, which is "TalentBook1", where (as many already know) the book code goes into the item count parameter of the in-game drop function. For example like this to obtain Beginner Best Class lvl 50:

Code: Select all

_customBlock_DropSomething("TalentBook1", "361650", 0, 0, 2, y, 0, x, y));
Now here comes the interesting part:
This book code string 361650 consists of two parts. The underlined part belongs to the talent id, and the bold part is the amount of levels, in this case 50. So if you want to obtain Beginner Best Class lvl 100, the code is 3616100
Finally: I've (probably) fully figured out how the talent book coding works!!!
But first I'll have to talk about a properly made talent id list (which respective cheats.js I'll release later after some decorations):
Image
As seen in the screenshot I've numbered the column Order from 1 to whatever, whereas the second (unsorted) column is the Id column, and Name obviously the talent's name.

Now this is how it works:
When you open your talents interface in-game, you'll see that the very first basic talents start with health booster, mana booster, star player, bucklered up, etc... (you get the point :) )
Now looking back at the proper Id screenshot, you'll notice that the in-game-seen order of talents matches with the Order column's value and its paired Name. But in truth, STAR_PLAYER for instance is not Id 2, but Id 8.

So here's the deal:
When you're (for example) having fun with my ability command that let you assign combat abilities onto your action bars, you're actually assigning these by Talent Id (which sound quite logical). However!! When you're dealing with the drop command where you want a specific talent book to drop, you'll have to use the Order number instead, and not the talent Id!!!

Finally, this is how the cryptic talent book code works:
In my previous post (which I've quoted in here) we've already established that the first four digits represent the specific talent that the book holds, and the last one to three digts represent the level of that specific talent you're about to unlock upon using.

As for the talent code, the first digit is always a 3 followed by the Order number of whatever talent you want. For example if you wanted to drop a Star Player lvl 100 book, the book code would be 3002100. Because the number 2 consists of just a single digit, so two zeros have been added in between the 3 and 2.

Lastly, it's commonly known that there are five types of talent books:

Code: Select all

Special_Talent|Book, TalentBook1
Beginner_Talent|Book, TalentBook2
Warrior_Talent|Book, TalentBook3
Archer_Talent|Book, TalentBook4
Wizard_Talent|Book, TalentBook5
But any one of these five talent books can hold any talent: It's just that you're meant to use the type of book that corresponds to the class of your character, and use the special talent book for star talents.
Ok, so, using your lovely discovery, I had my Maestro drop:

Code: Select all

TalentBook1 31109999
Which is Star Talent book for Apocalypse Zow, at level 9999.

I was able to consume it on my Maestro, and all of my Warriors are able to use the new level, just from one use ;)

Gold!

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Re: Legends of Idleon

Post by Creater0822 »

Changelog 05/07/21 3am:
Original post: viewtopic.php?p=198916#p198916

Another huge release day, but probably the last update from me for a while (lol I gotta start enjoying the game xD)
Btw: All proxy commands can be activated/deactivated by simply re-running!!
  • Added command eggk:
    Evaluate Get Game Key, yup it came in handy to have it.
  • Added bEngine definition to egga and eggk, so for these you won't have to type it all out anymore.
  • Added iBelg's proxy commands e.g. properly working stampcost and minigame command.
  • Added proxy command workbench: Nullifies all workbench related cost and duration.
    Flag unlock time, tower upgrade cost, lvl requirement, total amount of flags set to 10 instead of 4, insta-building speed.
  • Added proxy command cauldron: Nullifies all cauldron related cost and duration, except P2W upgrades.
    All bubbles/vials upgrade cost, shop cost, lvl requirement, cauldron and liquid speeds, no daily vial unlock attempt deduction.
  • Improved command nullify with all the above-mentioned cost/duration nullification proxy-commands.
    Some of my earlier code involved the same nullification results, but since proxies can be enabled/disabled, they're therefore superior.
  • Removed from command nullify: Post office and trapping time nullifications:
    These don't actually seem to work as intended.
  • Added proxy command mobdeath:
    When activated, Worship mobs instantly die on spawn!! Deactivate it to suicide the tower defense minigame when you've had enough waves beaten.
  • Improved sub commands search talent and list talent:
    See this post: viewtopic.php?p=199785#p199785
  • Technical improvement on the lvl command:
    Less if-else statements, thanks to using a dictionary xD
  • Moved credit & help section comments to the bottom of the script

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