Search found 23 matches
- Sat Jun 15, 2019 2:26 pm
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350186
Re: Mortal Kombat 11 - table v: 1.0.7 CT
Your doing gods work ShyTwig16, ive been using this trainer since i got mk11 and you have never dissapointed me and have always saved my butt in keeping this cheat table alive thru updates. I hope you ignore the haters and keep up the Great Work. And also always does it with good attitude, without ...
- Thu Jun 13, 2019 7:36 pm
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350186
Re: Mortal Kombat 11 - table v: 1.0.7 CT
@ShyTwig16 Thanks!
- Wed Jun 12, 2019 8:08 pm
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350186
Re: Mortal Kombat 11 - table v: 1.0.7 CT
It's the 1.2 with latest patch that is not working. The previous DLL with the previous version of the game worked.
- Wed Jun 12, 2019 4:15 pm
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350186
Re: Mortal Kombat 11 - table v: 1.0.7 CT
Who said I wasn't "arsed to do a remote session" or "CH"? :roll: Show me where I've mentioned any "CH" at all. You live in a world of your own, thinking everything is a CH conspiracy. I don't even think I have a CH account. This is not a healthy lifestyle, when all you had to do is ask. PM details i...
- Wed Jun 12, 2019 2:56 pm
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350186
Re: Mortal Kombat 11 - table v: 1.0.7 CT
Not sure how game cache has anything to do with an additional injected DLL. The game works when CE is not running. It only stops running when CE is launched. It's probably an edge case that Sunbeam's DLL doesn't handle. There: http://i65.tinypic.com/fz96bs.jpg Edit: No mods, no other DLLS, no EXE ed...
- Tue Jun 11, 2019 9:18 pm
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350186
- Sat Jun 08, 2019 11:11 am
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350186
Re: Mortal Kombat 11 - table v: 1.0.6 CT
Hm, for some reason, the DLL doesn't stop the game from crashing when starting CE. d3d11.dll is in the Binaries\Retail dir.
- Fri Jun 07, 2019 11:53 pm
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350186
Re: Mortal Kombat 11 - table v: 1.0.6 CT
Fantastic, thanks!
- Mon Jun 03, 2019 9:07 am
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350186
- Mon Jun 03, 2019 12:05 am
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350186
Re: Mortal Kombat 11 - table v: 1.0.6 CT
Guys, about my unlocker - version 1.1 is corrupted. As I can see in reports on YouTube - version 1.2 is more stable than the previous 1.x So, if someone have problem with previous versions - all of it fixed in version 1.2: http://%62it.ly/mk11unlock_v1-2 Can confirm that version 1.2 worked well. Th...
- Mon Jun 03, 2019 12:02 am
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350186
Re: Mortal Kombat 11 - table v: 1.0.6 CT
I didn't see a speed-up with vsync on. I did see a 100% GPU usage on the menu, which I assume is related.
- Sun Jun 02, 2019 7:03 pm
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350186
Re: Mortal Kombat 11 - table v: 1.0.6 CT
Thanks for your work!
- Sun Jun 02, 2019 12:59 pm
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350186
Re: Mortal Kombat 11 - table v: 1.0.6 CT
VS17 supports Clang, which iirc, supports this.
- Sat Jun 01, 2019 6:27 pm
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350186
Re: Mortal Kombat 11 - table v: 1.0.6 CT
Haha, found this image on Twitter, fully demonstrating the QLOC efforts at securing the game:
- Sat Jun 01, 2019 5:47 pm
- Forum: Tables
- Topic: Mortal Kombat 11 - table v: 1.0.8 CT
- Replies: 865
- Views: 350186
Re: Mortal Kombat 11 - table v: 1.0.6 CT
What morons. Meanwhile, everyone is crying that their CPU usage is at 100%, game is stuttering and fps is low. All this for client-side security, which is absurd in and of itself. All this could have been blocked in server side, but that requires some security awareness and NRS are a bunch of clown...