hi
how do the house building time work? i play on steam, thx
Hi
to build a house, you need materials for each building step (4 in all) + waiting time between each step (82800 seconds, aka 23H). To bypass time waiting, use 'Fast House Building' script and to bypass material requirement, use 'NoBuyItemRequirement'.
I left some kind of comment on each code to help people to understand what each one does.
first, thx for the answer
i have make it what you say. the wait time dont skip with the script. now i have try the no material need script and this freeze the game.
i have scan (4bytes) 82800 before i start the build and changed it to 1. not working too. can you say me what i doing wrong?
thank you dude
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
[ENABLE]
Logic.Farm.Buildings:HouseBuilding:Tick+20+1:
db 57
//74 57
//je Logic.Farm.Buildings:HouseBuilding:Tick+79
//4bytes value - GUI shows the value decreasing, while CE shows the value increasing
// to its maxValue which is 82800 (meaning secondes, aka 23H).
//currentValue is at the ofset 0x70, aka constructionTimeElapsed (Disset Data/Structure) - mov eax,[rdi+70] // 8B 47 70)
//it can be found at Logic.Farm.Buildings:HouseBuilding:Tick+31
[DISABLE]
Logic.Farm.Buildings:HouseBuilding:Tick+20+1:
db 0F
//74 0F
//je Logic.Farm.Buildings:HouseBuilding:Tick+31
Open Memory view (in CE) -> Address (subtab) -> right click on an address -> go to address and copy/past this Logic.Farm.Buildings:HouseBuilding:Tick+20 (probably it will be something else than +20 for you)
Check if you find something like je Logic.Farm.Buildings:HouseBuilding:Tick+79, it should be close to an opcode like mov eax,[rdi+??]
?? means the offset, like 70 in my code.
The goal is to compare the code in my script(s) with that one in your game and edit it.
I'm new here and wanted to know how to raise the fish level
Hi
Use 'Fast Level Up' script with any item to reach its max level. And if you want to catch the fish instantly, use 'NoWaitingTime (Ponds Contents)' script
Been testing and trying to get the "Fast House Building" code to work but after finding the address to time remaining. I noticed when the code was enabled it just pauses the timer on the house. When disabled the timer would start counting up again. Here is a link to memory view with the code enabled/disabled. Although I doubt the images will help much. I'm not sure how to get it working. Spoiler
Script DisabledScript Enabled
Also, I had to fix the 'NoWaitingTime (Ponds Contents)' code it was pointed at the wrong address on my system. I pointed it at correct address and it's working just fine now.
[ENABLE]
Logic.Farm.Contents:PondContents:Tick+76+1:
db 46
//0F 46 C8
//cmovbe ecx,eax
[DISABLE]
Logic.Farm.Contents:PondContents:Tick+76+1:
db 47
//0F 47 C8
//cmova ecx,eax