Updated Table with huge loads of Pointers for the pl_params and pl_item_params. This is where you can find alot of things, including rapid fire (has not been found yet). However, I can assure you once this gets mapped out further we are looking at quite funny things to mess with.
Updated Table with huge loads of Pointers for the pl_params and pl_item_params. This is where you can find alot of things, including rapid fire (has not been found yet). However, I can assure you once this gets mapped out further we are looking at quite funny things to mess with.
I am seriously hoping that you can find the player armor skills limit in there somewhere. the limit for active effects is 32 + food skills. set bonuses like lunastra favor, odogaron mastery, soul of the dragon are 2 effects that count as 1. once we can decrypt those files, im hoping i can figure out how skills like that are put together and maybe be able to edit those as well. For now though, i definitely want the skills limit so good luck and i hope you can find that as i think that data is located in those param files.
quick question, how do u use the item box pointer?
im using ver 47, the pointed item ID is in form of address (or whatever like 00060F312), when i choose from drop down list (like 755 : paralysis jewel 1), it returns in the item number and name, not the address, and the changed item ingame become blanks. i need to know and manually type the address to change it. is it intended to works that way or im using it wrong?
Hello everyone, I know this is MHW forum but I would like you to help me something. Can you suggest me in case of creating new code or linking for tutorial video? I got some code sheet that they guided me to activate mono features > use API in code sheet and run function break point. I'm confused about it because I'm a newbie in CE.
Updated Table with huge loads of Pointers for the pl_params and pl_item_params. This is where you can find alot of things, including rapid fire (has not been found yet). However, I can assure you once this gets mapped out further we are looking at quite funny things to mess with.
Rapidfire for lbg etc is located in the shelltype.tbl file, it contains all the ammunition counts and firerates for every ammo type and bowgun.
Does Anybody have a guide or a good description on how this part works?
seikur0's Scripts:
selected weapon
I have played around with it, and some aspects just seem weird like weapon sharpness and base damage vs attack damage. Any help would be appreciated.
Go to the equipment change menu and change weapon and make sure to select the weapon on the menu then alt tab to CE and it fills in the information for you. It's explained in the extra table information panel. I tried to use seikur0s table function to edit my lbg to deal 20x as much damage and while the menu reported that I had increased the damage the weapon did no extra damage than previously, so I assume this feature is either broken, flawed, or only works for weapons with sharpness.
Yeah fixes and updates, at least the texture streaming issue will be resolved properly now and then November 11th I think it was they're adding the next hunt missing from the PC version currently. Might be that the October 30th update adds the assets needed.
(Using the unlock script already gives a lot of stuff for events that aren't available just yet so it's not missing too much now.)
File wise yes I do believe the Dante equipment and a few others are still missing assets preventing their use, wonder if that's being added in too now or if they're saving that for later.
(Bahamut as the next and last major hunt addition.)
And there's a lot of questions for what's next for the game, G expansion or not or additional creatures or just more events. Will be interesting to hear about for 2019 if the game continues being supported and updated or what the plans will be once the PC version has caught up to the existing console content.
EDIT: Ah no it's Behemoth not the flighty dragon thing but the well whatever it can be described as.
Might be that the October 30th update adds the assets needed.
They had this for the halloween event too, they said the update comes 2 days prior to the event.. but in the end it came on the last announced day....
So I expect the patch to arrive on november 2 and not october 30 as stated by them.
File wise yes I do believe the Dante equipment and a few others are still missing assets preventing their use, wonder if that's being added in too now or if they're saving that for later.
This update will show how they handle upcoming collab's, when we go by PS4 releases, dante came with Kulve Taroth:
I'd guess the models+event came to console with the kulve update (1week or so after it went live) so let's hope the models will come to pc now too.
Next update for pc is on the 1st or 2nd of november and its a limited time event for Kulve Taroth, the monster is not being permanently added to the game at that time or so the steam news post said. If you install the 'All event quests' mod from the nexus the event will be available until it is removed by the developers.
Hello guys, someone could raise the seal of the elders of all draco element weapons. I am sorry for my bad English
You can use the elderseal decoration to accomplish that, or wear the wyvern charm, alternatively you can use the armour editor to add the elderseal boost skill on to your favourite gear, and last but not least you can use a hex editor to edit the weapon file and change the elderseal level yourself.
Update 48 added with 2 new scripts, one of them being the long awaited way to re-edit your character!
Everything you need to know is in the Table Extras, but I'll post it here as well just to be safe:
Go To Character Edit Screen - This will replace the Delete Save Data functionality with the one that will allow you to re-edit your character. In order to ensure this works, just follow these steps:
1. While in the Select Save Data window, bring up the Delete Save Data window once, then close it. Doing this on any save will do.
2. Enable the 'Go To Character Edit Screen' script.
3. Hover over the character you wish to edit and press 'Delete Save Data', then select 'Yes'.
Instead of your save being deleted, you will be brought to the character edit screen!
Use this only when re-editing your character, who knows what other menus can be affected.
With that being said, you should still back up your save when using this. Don't be that one person who will end up posting that you deleted your save without making a backup first!