Game Name: Thronebreaker: The Witcher Tales
Game Version: Release
Options Required: God Mode, Resources, etc.
GOG Website: [Link]
[Solved] Thronebreaker: The Witcher Tales
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- Expert Cheater
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[Solved] Thronebreaker: The Witcher Tales
Last edited by Alebastrowitch on Tue Nov 13, 2018 6:24 pm, edited 1 time in total.
- The Mogician
- Table Makers
- Posts: 739
- Joined: Sat Mar 04, 2017 12:00 am
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Re: [REQ] Thronebreaker: The Witcher Tales
Already working on it
Re: [REQ] Thronebreaker: The Witcher Tales
Looks fairly simple at least for the resources. Tried a normal search and within one change of value you find only one result and that is it. Not sure about the Gwent points because I prefer to win myself plus there isn't really a point to it tbf since many of the battles are puzzle battles that require you to win in a certain manner or destroy certain units and you only have 4 or 6 cards and have to find the correct solution. So I'm not sure if God Mode actually makes any sense.
- The Mogician
- Table Makers
- Posts: 739
- Joined: Sat Mar 04, 2017 12:00 am
- Reputation: 534
Re: [REQ] Thronebreaker: The Witcher Tales
If you want to search for resources, use grouped search, basically 4:[recruit number] 4:[gold number] 4:[wood number]. Haven't managed to get a pointer working yet.
Re: [REQ] Thronebreaker: The Witcher Tales
Okay I take it back. Godmode would be nice in some circumstances.
Re: [REQ] Thronebreaker: The Witcher Tales
>C:\Users\******name******\AppData\LocalLow\CDProjektRED\Thronebreaker\SaveData
edit "CAMPAIGN_SAVE_........."
>>>> e0 - recruit, e1 - gold, e2 - wood.
<Inventory Type="Inventory">
<Resources>
<e0>49</e0>
<e1>225</e1>
<e2>128</e2>
</Resources>
-----------
proof:
[Link]
edit "CAMPAIGN_SAVE_........."
>>>> e0 - recruit, e1 - gold, e2 - wood.
<Inventory Type="Inventory">
<Resources>
<e0>49</e0>
<e1>225</e1>
<e2>128</e2>
</Resources>
-----------
proof:
[Link]
- The Mogician
- Table Makers
- Posts: 739
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Re: [REQ] Thronebreaker: The Witcher Tales
You can also directly search for card values. For example, you have scytheman+. Starts at 7, search 4 byte 7, then use loyal boost, which gives it another 7 into 14, search 14, change it to something like 300+ and you will win for sure.
Re: [REQ] Thronebreaker: The Witcher Tales
need table only 1 function -> "autowin Gwent"
Re: [REQ] Thronebreaker: The Witcher Tales
Would it be possible for no cooldown on leader's abilities?
- The Mogician
- Table Makers
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- Joined: Sat Mar 04, 2017 12:00 am
- Reputation: 534
Re: [REQ] Thronebreaker: The Witcher Tales
Found out how to "max out" camp in the beginning (make sure you do it after the camp tutorial, just to make sure you don't bug things out):
1. find "CAMPAIGN_SAVE_NorthernRealms_Slot_0_Snapshot_2147483647" in the save folder
2. find " <Camp Type="Camp">"
3. between the <buildings> and </buildings>, copy into the following segment of code
<e0 Type="Building">
<Id Type="BuildingId" StructureType="0" Level="2"/>
</e0>
<e1 Type="Building">
<Id Type="BuildingId" StructureType="1" Level="3"/>
</e1>
<e2 Type="Building">
<Id Type="BuildingId" StructureType="2" Level="3"/>
</e2>
<e3 Type="Building">
<Id Type="BuildingId" StructureType="4" Level="4"/>
</e3>
<e4 Type="Building">
<Id Type="BuildingId" StructureType="7" Level="1"/>
</e4>
<e5 Type="Building">
<Id Type="BuildingId" StructureType="8" Level="1"/>
</e5>
<e6 Type="Building">
<Id Type="BuildingId" StructureType="3" Level="3"/>
</e6>
<e7 Type="Building">
<Id Type="BuildingId" StructureType="12" Level="2"/>
</e7>
<e8 Type="Building">
<Id Type="BuildingId" StructureType="13" Level="2"/>
</e8>
<e9 Type="Building">
<Id Type="BuildingId" StructureType="9" Level="2"/>
</e9>
<e10 Type="Building">
<Id Type="BuildingId" StructureType="5" Level="1"/>
</e10>
<e10 Type="Building">
<Id Type="BuildingId" StructureType="10" Level="2"/>
</e10>
<e11 Type="Building">
<Id Type="BuildingId" StructureType="11" Level="3"/>
</e11>
<e12 Type="Building">
<Id Type="BuildingId" StructureType="14" Level="2"/>
</e12>
<e13 Type="Building">
<Id Type="BuildingId" StructureType="15" Level="2"/>
</e13>
<e14 Type="Building">
<Id Type="BuildingId" StructureType="16" Level="2"/>
</e14>
<e15 Type="Building">
<Id Type="BuildingId" StructureType="17" Level="2"/>
</e15>
4. you now have an almost fully upgraded camp, here are the individual buildings just in case you don't want everything fully upgraded, make sure you don't go over max, one of the buildings is the watchtower but i can't remember which one exactly
camp building 0 is the royal tent, if you set it to 3, it will cause infinite load, no idea why
camp building 1 is command tent max 3
camp building 2 is mess tent max 3
camp building 3 is training grounds max 3
camp building 4 is the workshop max 4
camp building 5 is the trade post
camp building 10 is walls max 2
camp building 11 is soldiers quarters max 3
camp building 12 is foragers max 2
camp building 13 is heralds max 2
camp building 14 is rivians training max 2
camp building 15 is strays training max 2
camp building 16 is rivians workshop max 2
camp building 17 is strays workshop max 2
I'm going to see if I can figure out the individual card IDs
1. find "CAMPAIGN_SAVE_NorthernRealms_Slot_0_Snapshot_2147483647" in the save folder
2. find " <Camp Type="Camp">"
3. between the <buildings> and </buildings>, copy into the following segment of code
<e0 Type="Building">
<Id Type="BuildingId" StructureType="0" Level="2"/>
</e0>
<e1 Type="Building">
<Id Type="BuildingId" StructureType="1" Level="3"/>
</e1>
<e2 Type="Building">
<Id Type="BuildingId" StructureType="2" Level="3"/>
</e2>
<e3 Type="Building">
<Id Type="BuildingId" StructureType="4" Level="4"/>
</e3>
<e4 Type="Building">
<Id Type="BuildingId" StructureType="7" Level="1"/>
</e4>
<e5 Type="Building">
<Id Type="BuildingId" StructureType="8" Level="1"/>
</e5>
<e6 Type="Building">
<Id Type="BuildingId" StructureType="3" Level="3"/>
</e6>
<e7 Type="Building">
<Id Type="BuildingId" StructureType="12" Level="2"/>
</e7>
<e8 Type="Building">
<Id Type="BuildingId" StructureType="13" Level="2"/>
</e8>
<e9 Type="Building">
<Id Type="BuildingId" StructureType="9" Level="2"/>
</e9>
<e10 Type="Building">
<Id Type="BuildingId" StructureType="5" Level="1"/>
</e10>
<e10 Type="Building">
<Id Type="BuildingId" StructureType="10" Level="2"/>
</e10>
<e11 Type="Building">
<Id Type="BuildingId" StructureType="11" Level="3"/>
</e11>
<e12 Type="Building">
<Id Type="BuildingId" StructureType="14" Level="2"/>
</e12>
<e13 Type="Building">
<Id Type="BuildingId" StructureType="15" Level="2"/>
</e13>
<e14 Type="Building">
<Id Type="BuildingId" StructureType="16" Level="2"/>
</e14>
<e15 Type="Building">
<Id Type="BuildingId" StructureType="17" Level="2"/>
</e15>
4. you now have an almost fully upgraded camp, here are the individual buildings just in case you don't want everything fully upgraded, make sure you don't go over max, one of the buildings is the watchtower but i can't remember which one exactly
camp building 0 is the royal tent, if you set it to 3, it will cause infinite load, no idea why
camp building 1 is command tent max 3
camp building 2 is mess tent max 3
camp building 3 is training grounds max 3
camp building 4 is the workshop max 4
camp building 5 is the trade post
camp building 10 is walls max 2
camp building 11 is soldiers quarters max 3
camp building 12 is foragers max 2
camp building 13 is heralds max 2
camp building 14 is rivians training max 2
camp building 15 is strays training max 2
camp building 16 is rivians workshop max 2
camp building 17 is strays workshop max 2
I'm going to see if I can figure out the individual card IDs
Re: [REQ] Thronebreaker: The Witcher Tales
can you post here the part between <Cards> </Cards> ?
I think I can use those to unlock cards if you already play more further into the game than I do
I think I can use those to unlock cards if you already play more further into the game than I do
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- Novice Cheater
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Re: [REQ] Thronebreaker: The Witcher Tales
hey does this table works for you guys?
works for me , but im not a pro
you should right click on card in hand or battlefield, then you can edit stats
alt+1 to add value by 10
alt+2 to add armor by 10
alt+3 value to 1
works for me , but im not a pro
you should right click on card in hand or battlefield, then you can edit stats
alt+1 to add value by 10
alt+2 to add armor by 10
alt+3 value to 1
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