There's an editable gold variable, and 5 other editable fields which I've circled in red below. Don't know what they do though.
[Request] Symphony of War: The Nephilim Saga
Re: [Request] Symphony of War: The Nephilim Saga
Is the gold value you're trying to change to following the same format? For example, you start with 1000g and you scan for 1000x2+1=2001. Then you want to increase this value to 2000g, so you should edit the 2001 value to 4001. I think it crashes if you edit to a value that doesn't follow the <value> x2 +1 formula. Hope this helps?Tadeoka wrote: ↑Sun Jun 12, 2022 4:36 pmI'm not sure what I'm doing wrong. I can find gold by doing <value> x2 +1 under a 4byte search, and by exact value as a binary search. The problem is if I try to change the value under the 4byte search, the game crashes. When I change the value under binary, gold changes to a random value (I.E. changing gold to 9999 in CE changes gold to 1807 in-game no matter what value it's at). I'm not a programmer and have basic knowledge of CE. If someone can explain to me in the simplest of terms how to change gold correctly, I would greatly appreciate it.
Re: [Request] Symphony of War: The Nephilim Saga
I feel like a complete idiot. I wasn't adding the 1 at the very end of the value.astro0323 wrote: ↑Sun Jun 12, 2022 4:42 pmIs the gold value you're trying to change to following the same format? For example, you start with 1000g and you scan for 1000x2+1=2001. Then you want to increase this value to 2000g, so you should edit the 2001 value to 4001. I think it crashes if you edit to a value that doesn't follow the <value> x2 +1 formula. Hope this helps?Tadeoka wrote: ↑Sun Jun 12, 2022 4:36 pmI'm not sure what I'm doing wrong. I can find gold by doing <value> x2 +1 under a 4byte search, and by exact value as a binary search. The problem is if I try to change the value under the 4byte search, the game crashes. When I change the value under binary, gold changes to a random value (I.E. changing gold to 9999 in CE changes gold to 1807 in-game no matter what value it's at). I'm not a programmer and have basic knowledge of CE. If someone can explain to me in the simplest of terms how to change gold correctly, I would greatly appreciate it.
Re: [Request] Symphony of War: The Nephilim Saga
I followed your prompts and managed to gzip it back, and changed the .gz extension to rvdata2. But the game still won't allow me to load the save. It could be because of the modified save...will need to do some trial and error haha.rinnioveraci wrote: ↑Sun Jun 12, 2022 4:30 pmYou need to use this: [Link]
Coupled with extracting some of the rvdata2 from the Game.rgss3a file in the game directory with the help of this tool: [Link] (items.rvdata2, weapons.rvdata2, etc ...)
It's a bit more effort from there to actually understand how they store the data (based on using hex editor to see how the save editor changed what value and then finding out the real value in there), I'm still fiddling around.
Yes you need to remove the extension, gzip it back, and change the .gz extension to rvdata2
It's best if you just use hexeditor to find for the values. Do two identical save. change value you want to change in one. then look at the difference between the two saves.
Unfortunately I have very rudimentary CE skills. Using a hex editor is probably out of my league xD
Re: [Request] Symphony of War: The Nephilim Saga
Forgive me if I'm being daft but how do I couple/load the extracted items.rvdata2, weapons.rvdata2, armors.rvdata2 with the RpgMakerSaveEdit_0.6.10?rinnioveraci wrote: ↑Sun Jun 12, 2022 4:30 pmYou need to use this: [Link]
Coupled with extracting some of the rvdata2 from the Game.rgss3a file in the game directory with the help of this tool: [Link] (items.rvdata2, weapons.rvdata2, etc ...)
It's a bit more effort from there to actually understand how they store the data (based on using hex editor to see how the save editor changed what value and then finding out the real value in there), I'm still fiddling around.
Yes you need to remove the extension, gzip it back, and change the .gz extension to rvdata2
It's best if you just use hexeditor to find for the values. Do two identical save. change value you want to change in one. then look at the difference between the two saves.
EDIT1: Okay, think I got this! Had to put it folder Data/items.rvdata2 in same location as the save file. Let me see if I can get anything out of it.
EDIT2: Nope, the gziped back is 221 KB, while EVERY single other save is 222 KB. I can see it in the Load selection but nothing happens when I click it. =/
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Re: [Request] Symphony of War: The Nephilim Saga
Formulas that work, though not all apply [... you scan for 1000x2+1=2001 ...]
Re: [Request] Symphony of War: The Nephilim Saga
Yea, works only on gold and non-consumable resources (scrolls, items, medallions do not work).CopMuaDong wrote: ↑Sun Jun 12, 2022 5:14 pmFormulas that work, though not all apply [... you scan for 1000x2+1=2001 ...]
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Re: [Request] Symphony of War: The Nephilim Saga
The value you have to change should follow the syntax x2+1, such as if 99999999(should be more than enough to buy everything), the value you should set is 99999999*2+1 ~~~ 199999999Tadeoka wrote: ↑Sun Jun 12, 2022 4:36 pmI'm not sure what I'm doing wrong. I can find gold by doing <value> x2 +1 under a 4byte search, and by exact value as a binary search. The problem is if I try to change the value under the 4byte search, the game crashes. When I change the value under binary, gold changes to a random value (I.E. changing gold to 9999 in CE changes gold to 1807 in-game no matter what value it's at). I'm not a programmer and have basic knowledge of CE. If someone can explain to me in the simplest of terms how to change gold correctly, I would greatly appreciate it.
same with others
Re: [Request] Symphony of War: The Nephilim Saga
Guys, can you make a script for infinite turns?
Re: [Request] Symphony of War: The Nephilim Saga
New table:
viewtopic.php?p=254986#p254986
viewtopic.php?p=254986#p254986
- Attachments
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- SymphonyOfWar.ct
- v1.0
- (32.53 KiB) Downloaded 4124 times
Last edited by aanpsx on Thu Jun 16, 2022 3:00 pm, edited 3 times in total.
Re: [Request] Symphony of War: The Nephilim Saga
Anyone any luck with changing tech tree points?
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Re: [Request] Symphony of War: The Nephilim Saga
can you up ?
Infinite Health
Infinite Morale
Infinite Items
Infinite Resources
Easy Kills
Infinite XP
Infinite CP
Infinite Health
Infinite Morale
Infinite Items
Infinite Resources
Easy Kills
Infinite XP
Infinite CP
Re: [Request] Symphony of War: The Nephilim Saga
Look like the game is tough nut i'm waiting to see if ch will come up with anything like tech and resource stuff
I try to use cheat plugin for rpgmaker vx ace but no luck for this game even manage to run the game while plugin installed but can't open any cheat menu at all
I try to use cheat plugin for rpgmaker vx ace but no luck for this game even manage to run the game while plugin installed but can't open any cheat menu at all
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Re: [Request] Symphony of War: The Nephilim Saga
resources are easy to find, the max stat to get to next tier and the tech are 2 things which i carenos4r2 wrote: ↑Mon Jun 13, 2022 4:40 amLook like the game is tough nut i'm waiting to see if ch will come up with anything like tech and resource stuff
I try to use cheat plugin for rpgmaker vx ace but no luck for this game even manage to run the game while plugin installed but can't open any cheat menu at all
Re: [Request] Symphony of War: The Nephilim Saga
oh yeah, i remembered that! his avator was blue pony. lol He also instructed how to use x*2+1 method as well.Kay wrote: ↑Sun Jun 12, 2022 9:59 amA quick google search will show that this code is likely from Dark Byte himself (the maker of Cheat Engine). In the same post on the original CE forum, you can also find the instructions on how to add the type in, as someone posted abovenos4r2 wrote: ↑Sun Jun 12, 2022 4:37 amI think you can use this to add rpgm game value type so you can search directly for rpgm game no need to do calculation anymore
i want to give credit but i just can't remember who post it but i'm pretty sure i got it from this forum one of the mod? or admin post it here ( add mine age ago so can't really remember ) i edit mine and copy all of the code and repost here
no luck, can't find pointer.