Has anyone tested my RE2 table on RE3? Does it work? I just got home from Maryland and I'm installing RE3 now. There's 15 pages of nonsense, I'm not reading all that.
First off, I just want to say your trainers are incredible and I really appreciate how much time and effort you put into each option. This has increased my enjoyment of these games by leaps and bounds. Thank you for your hard work.
One thing I'd like to note, as some others have pointed out with Update 3.1, there seems to be an issue with the anti-cheat change. For some reason, all of the options work fine except for "zombie full fps". When I turn that on, I get locked out of object interaction. This does not happen with Update 3, where the anti-cheat is activated manually (which I didn't have an issue with in the first place, it's only two clicks).
I made sure to select "Always" when allowing the LUA script as instructed and my process is: Open the trainer > Run the game > Trainer auto-activates the "enable" script > Load my save > Start checking options. When I check "perfect dodge" and "piercing ammo" everything is fine, but as soon as I check "zombie full fps" I get locked out.
For the moment, I've just gone back to Update 3 with the manual anti-cheat and everything works fine. For reference, I was in Kendo's gun shop when this happened. Not sure if that makes any difference.
please, could someone tell me if there would be a way to put the damage mod from the table Resident evil 2 remake? it has multiplier damage and ammo piercing .2,? or explain how to convert or something, I don't know how to work with a cheat engine
...everything is fine, but as soon as I check "zombie full fps" I get locked out.
Weird, are you using some nonstandard Resident Evil 3 version like a censored german version or something since the zombie full fps has been working fine for like 6 hours of playing the game. Then again I only used that option so it might be that it's interacting badly with some other option. Maybe piercing ammo mod or something?
Weird, are you using some nonstandard Resident Evil 3 version like a censored german version or something since the zombie full fps has been working fine for like 6 hours of playing the game. Then again I only used that option so it might be that it's interacting badly with some other option. Maybe piercing ammo mod or something?
No, just using a standard English version on Steam. The Update 3 trainer works just fine with all of the options together, but Update 3.1 is where it locks me out. That's what led me to believe it has something to do with the change of the anti-cheat/auto-enable scripts, since I don't believe there was any change to the actual options between Update 3 and Update 3.1.
I might give it another try the next time I play, it's perfectly possible that I just didn't do something correctly. Or it might just be that I use a specific combo of options that not a lot of other people are using? I suppose that's natural given the wealth of customization options available.
Here is what I've been using consistently: Piercing Ammo
- Head [enabled]
- Upper Limbs [disabled]
- Lower Limbs [enabled]
- Perfect Dodge Counter [enabled]
- (everything else disabled) Perfect Dodge
- Chance [25%]
- Status [danger]
- Key [SPACEBAR] (I put a check on this option as it didn't seem to work with out it when i first started using it on the first release update) Zombie Full FPS
Like I said, it's by no means an issue at this point. I'm still able to use the Update 3 table and it works fine with zombie full fps. Just thought I'd point it out in case anyone else runs into a similar issue.
I added dissected Chunk Data into the pointer system you can now edit the initial character max HP pool and a bunch of other cool nifty data, and those little COINs too. This is all Chunk Data, so this is basically editing Dat files within memory.
please, could someone tell me if there would be a way to put the damage mod from the table Resident evil 2 remake? it has multiplier damage and ammo piercing .2,? or explain how to convert or something, I don't know how to work with a cheat engine
please, could someone tell me if there would be a way to put the damage mod from the table Resident evil 2 remake? it has multiplier damage and ammo piercing .2,? or explain how to convert or something, I don't know how to work with a cheat engine
I explained it wrong I'm sorry, I really wanted the piercing ammo .2 from the resident evil 2 table, for resident evil 3, it can be configured to randomly explode the zombies' heads and other parts of the body, could you create please ,I think it's better to explode randomly than holding a key,
just look at the resident evil 2 remake table, opening damage mode
You will find piercing ammo .2 and the method
How hard would it be to implement camera distance? Right now I have to rely on another trainer for that and it's a tad unreliable since I'm not even sure it uses an anti-cheat system, which means I need both the table and this trainer for a complete experience and I'd rather have everything at one place.