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Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 8:09 pm
by Ang3lic
UrineTroublePal wrote:
Fri Aug 11, 2023 8:03 pm
Ang3lic wrote:
Fri Aug 11, 2023 7:31 pm
UrineTroublePal wrote:
Fri Aug 11, 2023 7:25 pm
Used the item spawner and the UUID of the haghair_strength.......
U might not have reached hag and defeated and bargained yet? Just a possibility.... It might be checking against that condition
I've killed her once and got the Dex hair as a reward.

Strength spawns fine, Dex doesn't, wisdom doesn't either. Are you able to spawn the Dex hair?
in my game 1, i was using mods, 20 hours later, no achievements, forced me to remove, and restart, since there were certain elements, that were crashing, game 2, i am still recruiting :P and haven't made it that far.
save file, and try using these UUID codes individually in item spawner script. just click, dont uncheck

QUEST_HAG_HagHair_Wisdom
de2c9582-fab5-4d5e-9a81-44d67af6a681
QUEST_HAG_HagHair_Strength
8f6b0c08-d1b1-4ae7-ade2-da3c679ce323
QUEST_HAG_HagHair_Constitution
d16922ba-a36b-4015-8072-27610821fb53
QUEST_HAG_HagHair_Dexterity
7e3afbf6-4e1a-444e-826d-f8e0e0a8308f
QUEST_HAG_HagHair_Intelligence
9abbab89-d29f-47c0-9ffe-f12018dd83d9
QUEST_HAG_HagHair_Charisma
eec5de82-c988-40e6-8f10-474d5675c550

p.s share results. 😉😎

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 8:11 pm
by ll62518475
Zanzer wrote:
Fri Aug 11, 2023 8:01 pm
The game probably doesn't want to "randomly" spawn a duplicate magic item into the world.
So when that might happen, naturally or through the console, it prevents the item from appearing.
Were you spawning it through the "Gear Sets" scripts?

Code: Select all

"9a711e91-04d0-4300-8ca8-b4cc07529a56",--LOOT_GEN_Runepowder_Time_Bomb_A (Runepowder Bomb)
"07d4ca26-a896-4a7e-b5ae-7c43879b632c",--CINE_UNI_UND_Runepowder_Vial
"9220d896-4ff3-430f-9523-00d2a4dfbc17",--UNI_UND_Runepowder_Vial (Runepowder Vial)
"79dfb371-cd87-48f3-b542-26db2d39cfe2",--UNI_UND_Runepowder_Barrel (Runepowder Barrel)
"916fbfdb-d64a-426e-9dbf-87498b4a2e2d",--CINE_UNI_WYR_Scroll_Runepowder_Bomb_Detonator
"7409c7be-ec13-48d9-8e9d-94c19df2b210",--UNI_WYR_Scroll_Runepowder_Bomb_Detonator (Runepowder explosive detonator)

Yes, I was. I spawn one set no prob, but subsequent spawns are empty bags. I thought it might be a case of the game only allowing one copy of the set per gameplay or something like that. Like some unique equipment or something. Is it possible to work around that?

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 8:14 pm
by AlexLucas92
CaptainAbraxos wrote:
Fri Aug 11, 2023 8:06 pm
Zanzer wrote:
Fri Aug 11, 2023 8:01 pm
The game probably doesn't want to "randomly" spawn a duplicate magic item into the world.
So when that might happen, naturally or through the console, it prevents the item from appearing.
Were you spawning it through the "Gear Sets" scripts?

Code: Select all

"9a711e91-04d0-4300-8ca8-b4cc07529a56",--LOOT_GEN_Runepowder_Time_Bomb_A (Runepowder Bomb)
"07d4ca26-a896-4a7e-b5ae-7c43879b632c",--CINE_UNI_UND_Runepowder_Vial
"9220d896-4ff3-430f-9523-00d2a4dfbc17",--UNI_UND_Runepowder_Vial (Runepowder Vial)
"79dfb371-cd87-48f3-b542-26db2d39cfe2",--UNI_UND_Runepowder_Barrel (Runepowder Barrel)
"916fbfdb-d64a-426e-9dbf-87498b4a2e2d",--CINE_UNI_WYR_Scroll_Runepowder_Bomb_Detonator
"7409c7be-ec13-48d9-8e9d-94c19df2b210",--UNI_WYR_Scroll_Runepowder_Bomb_Detonator (Runepowder explosive detonator)
I used the dropped item ID but that didnt work. these do work!
would u have by any chance id for spells :
Magic Jar
Planar Ally
True Seeing
Wall of Ice
Wall of Thorns
Commune
Commune with Nature
Contact Other Plane
Conjure Volley
Passwall
Wall of Force
DIVINATION
GUARDIAN OF FAITH

please :P

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 8:15 pm
by ll62518475
Also, Underwear and Twitch spawns crash the game. Lol.

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 8:15 pm
by Ang3lic
Zanzer wrote:
Fri Aug 11, 2023 4:08 pm
Added Last Item Dropped UUID so you all can discover the UUID of items you've already found.

Also, inside Testing Stuff > Miscellaneous, I have added sample scripts for SetFlag, GetFlag, and ClearFlag.

All the flags in the game can be found on the main post.
Thanks man for All you hard work,
really appreciate.
was wondering, if those late game spawn items are spawned random or have specifics? can we change it?
what parameters would be needed to change IF possible.
thanks :)

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 8:16 pm
by AlexLucas92
ll62518475 wrote:
Fri Aug 11, 2023 8:15 pm
Also, Underwear and Twitch spawns crash the game. Lol.
it depends where u stand, i discover certain items cannot be spawn on non flat surfuce, like u need to stand in area close to pool with tadpoles on begining or somewhere in camp but make sure its flat flat area

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 8:19 pm
by Ang3lic
ll62518475 wrote:
Fri Aug 11, 2023 8:11 pm
Zanzer wrote:
Fri Aug 11, 2023 8:01 pm
Yes, I was. I spawn one set no prob, but subsequent spawns are empty bags. I thought it might be a case of the game only allowing one copy of the set per gameplay or something like that. Like some unique equipment or something. Is it possible to work around that?
I have been able to Spawn multiple LATE game spawns, potions. better to wait like 5 secs in between, even better if you take items from bags, which u need move a bit and save :P far better than crashing and reloading, i guess :lol:

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 8:20 pm
by Zanzer
ll62518475 wrote:
Fri Aug 11, 2023 8:11 pm
Zanzer wrote:
Fri Aug 11, 2023 8:01 pm
The game probably doesn't want to "randomly" spawn a duplicate magic item into the world.
So when that might happen, naturally or through the console, it prevents the item from appearing.
Were you spawning it through the "Gear Sets" scripts?

Code: Select all

"9a711e91-04d0-4300-8ca8-b4cc07529a56",--LOOT_GEN_Runepowder_Time_Bomb_A (Runepowder Bomb)
"07d4ca26-a896-4a7e-b5ae-7c43879b632c",--CINE_UNI_UND_Runepowder_Vial
"9220d896-4ff3-430f-9523-00d2a4dfbc17",--UNI_UND_Runepowder_Vial (Runepowder Vial)
"79dfb371-cd87-48f3-b542-26db2d39cfe2",--UNI_UND_Runepowder_Barrel (Runepowder Barrel)
"916fbfdb-d64a-426e-9dbf-87498b4a2e2d",--CINE_UNI_WYR_Scroll_Runepowder_Bomb_Detonator
"7409c7be-ec13-48d9-8e9d-94c19df2b210",--UNI_WYR_Scroll_Runepowder_Bomb_Detonator (Runepowder explosive detonator)

Yes, I was. I spawn one set no prob, but subsequent spawns are empty bags. I thought it might be a case of the game only allowing one copy of the set per gameplay or something like that. Like some unique equipment or something. Is it possible to work around that?
You probably need to spawn the item individually, through their single UUID.
Not the treasure IDs used from the "Gear Set" scripts.

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 8:21 pm
by UrineTroublePal
Ang3lic wrote:
Fri Aug 11, 2023 8:09 pm
UrineTroublePal wrote:
Fri Aug 11, 2023 8:03 pm
Ang3lic wrote:
Fri Aug 11, 2023 7:31 pm


U might not have reached hag and defeated and bargained yet? Just a possibility.... It might be checking against that condition
I've killed her once and got the Dex hair as a reward.

Strength spawns fine, Dex doesn't, wisdom doesn't either. Are you able to spawn the Dex hair?
in my game 1, i was using mods, 20 hours later, no achievements, forced me to remove, and restart, since there were certain elements, that were crashing, game 2, i am still recruiting :P and haven't made it that far.
save file, and try using these UUID codes individually in item spawner script. just click, dont uncheck

QUEST_HAG_HagHair_Wisdom
de2c9582-fab5-4d5e-9a81-44d67af6a681
QUEST_HAG_HagHair_Strength
8f6b0c08-d1b1-4ae7-ade2-da3c679ce323
QUEST_HAG_HagHair_Constitution
d16922ba-a36b-4015-8072-27610821fb53
QUEST_HAG_HagHair_Dexterity
7e3afbf6-4e1a-444e-826d-f8e0e0a8308f
QUEST_HAG_HagHair_Intelligence
9abbab89-d29f-47c0-9ffe-f12018dd83d9
QUEST_HAG_HagHair_Charisma
eec5de82-c988-40e6-8f10-474d5675c550

p.s share results. 😉😎
Brother I don't know how I missed it - the hag hair was spawning into Gales camp resource pack?? No idea how/why it's ended up there but just seen two copies of the dex one lying around! Thanks though!

Out of interest what was causing the issues? Mods stopping achievements?

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 8:22 pm
by ll62518475
Ang3lic wrote:
Fri Aug 11, 2023 8:19 pm
ll62518475 wrote:
Fri Aug 11, 2023 8:11 pm
Zanzer wrote:
Fri Aug 11, 2023 8:01 pm
Yes, I was. I spawn one set no prob, but subsequent spawns are empty bags. I thought it might be a case of the game only allowing one copy of the set per gameplay or something like that. Like some unique equipment or something. Is it possible to work around that?
I have been able to Spawn multiple LATE game spawns, potions. better to wait like 5 secs in between, even better if you take items from bags, which u need move a bit and save :P far better than crashing and reloading, i guess :lol:
I can do that as well. Its only the armor sets that seem to not want to spawn again.

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 8:25 pm
by MikeO_42
I have returned with an updated list of unique equipment items for Baldur's Gate 3. This list of items includes most but almost certainly not all unique items from Uncommon to Legendary rarity with a light description of the item's details to save time and aid in searching and experimentation. There are between 150-250 new items on this list. There are many other items that I've seen that do not have any attached rarity. I will investigate these but my intuition tells me that most of these are broken or bugged.


Sample item layout...

- Crimson Mischief <<--- Item's Name
(>> LEGENDARY SHORTSWORD <<) <<--- Item's Rarity
(+) Necrotic Damage <<--- Item's innate damage bonus
(+) Piercing (Conditional) <<--- Item's conditional bonus
*Prey Upon the Weak* <<--- Item base affix
-( Main Hand Only )- <<--- Affix active while wielding in main hand
*Redvein Savagery*
-( Off-Hand Only )- <<--- Affix active while wielding in off-hand
*Crimson Weapon*
Id: "5961d027-75fd-4ad7-964c-8b786b5839fb" <<--- Item UUID


What this list includes...
Almost all unique...
- Weapons
- Armor
- Shields
- Helmets
- Gloves
- Boots
- Clothing
- Cloaks
- Amulets
- Rings
- Instruments
- And 1 very special Mace/Torch combo item


What this list does not include
- Potions
- Scrolls
- Camp Supplies
- Spells UUID's
- Quest items
- Dyes
- Camp Clothing
- Anything that is clearly broken/bugged.

Again please tell me if any UUID's are missing or incorrect and I will do my best to fix them and put out an update.

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 8:25 pm
by ll62518475
Zanzer wrote:
Fri Aug 11, 2023 8:01 pm
You probably need to spawn the item individually, through their single UUID.
Not the treasure IDs used from the "Gear Set" scripts.
I will try that. I also have 2 versions of the table, and it seems the one with twitch and underwear spawns also refuses to spawn the +2 crossbow, while the other one (older one?) spawns it ok. Odd.

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 8:30 pm
by Ang3lic
UrineTroublePal wrote:
Fri Aug 11, 2023 8:21 pm
Ang3lic wrote:
Fri Aug 11, 2023 8:09 pm
UrineTroublePal wrote:
Fri Aug 11, 2023 8:03 pm
in my game 1, i was using mods, 20 hours later, no achievements, forced me to remove, and restart, since there were certain elements, that were crashing, game 2, i am still recruiting :P and haven't made it that far.
Brother I don't know how I missed it - the hag hair was spawning into Gales camp resource pack?? No idea how/why it's ended up there but just seen two copies of the dex one lying around! Thanks though!

Out of interest what was causing the issues? Mods stopping achievements?
indeed, mods are detected, it does warn, that certain type of mismatch is there, so i believe, it restricts u from getting achievements... so restarted.
SAM doesn't give ACTUAL achievement, there are many sites that can detect if achievements were actually obtained... otherwise, they SAM achievements dont show or count on them. so useless. thus restarted

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 8:33 pm
by Ang3lic
Zanzer wrote:
Fri Aug 11, 2023 8:20 pm
ll62518475 wrote:
Fri Aug 11, 2023 8:11 pm
Zanzer wrote:
Fri Aug 11, 2023 8:01 pm

Yes, I was. I spawn one set no prob, but subsequent spawns are empty bags. I thought it might be a case of the game only allowing one copy of the set per gameplay or something like that. Like some unique equipment or something. Is it possible to work around that?
You probably need to spawn the item individually, through their single UUID.
Not the treasure IDs used from the "Gear Set" scripts.
I used latest feature I get the UUID of item I dropped. but just UUID in item spawner is not giving .
maybe because it is Camping item CONS_Drink_Beer_Pitcher_A_7576672a-542f-0ee1-68da-2cc99443ef50

just using UUID in "..." didn't spawn it. i am happy it didnt crash though :lol:

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 8:40 pm
by ll62518475
lol.