z Baldur's Gate 3

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darkestraven
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Re: z Baldur's Gate 3

Post by darkestraven »

Has anyone found the UUID for the Weakened Intelligence debuff/trait?

Act II Spoiler
Spoiler
The one Lae'zel has a possibility of getting during the Zaith'isk
I've tried looking through the PAK files, but it's not under feats, passives, etc.

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Last edited by darkestraven on Fri Aug 11, 2023 7:38 pm, edited 1 time in total.

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Ang3lic
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Re: z Baldur's Gate 3

Post by Ang3lic »

aquila59 wrote:
Fri Aug 11, 2023 7:28 pm
AlexLucas92 wrote:
Fri Aug 11, 2023 7:20 pm
aquila59 wrote:
Fri Aug 11, 2023 7:03 pm
Yes that's what I did but after reloading my save these added elemental damages just disappear.
But maybe you found a way to make these damage stay even after the reload ?
As these changes are in memory... Which i believe resets when u reload. So wouldn't be sticking. As almost all buffs are temporary/ atk or turns related.
just my guess!

AlexLucas92
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Re: z Baldur's Gate 3

Post by AlexLucas92 »

aquila59 wrote:
Fri Aug 11, 2023 7:28 pm
AlexLucas92 wrote:
Fri Aug 11, 2023 7:20 pm
aquila59 wrote:
Fri Aug 11, 2023 7:03 pm
Hi,

I have done some testing with the "boost equipped weapon" feature under the miscellaneous table but the boost seems to only be temporary no matter what I do.

Is there a way to add permanent modifiers to a weapon that would stick after reloading a save ?
u can modify dmg with the table, to radiant, lightning,psychic, slashing etc
Yes that's what I did but after reloading my save these added elemental damages just disappear.
But maybe you found a way to make these damage stay even after the reload ?
well it doesnt takes long to do it again, but no sorry i didn't, i only do not know whats the highest dmg u can put though my max i experimented was 5d6+60

browdybrembo
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Re: z Baldur's Gate 3

Post by browdybrembo »

any kind soul who has gone through all passives let us know which passives dont causes issues like lag, frame drops, or some other effect, etc

CaptainAbraxos
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Re: z Baldur's Gate 3

Post by CaptainAbraxos »

Has anyone found the runepowder UUIDs? I've been digging through the item IDS but can't seem to find them

AlexLucas92
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Re: z Baldur's Gate 3

Post by AlexLucas92 »

CaptainAbraxos wrote:
Fri Aug 11, 2023 7:47 pm
Has anyone found the runepowder UUIDs? I've been digging through the item IDS but can't seem to find them
same here i want to find it too xD
and still want to add some lvl 5,6 spells xD but cant find ID's

cursedking
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Re: z Baldur's Gate 3

Post by cursedking »

CastleKeeper wrote:
Fri Aug 11, 2023 1:52 pm
Sakuryu45 wrote:
Fri Aug 11, 2023 12:47 pm
CastleKeeper wrote:
Fri Aug 11, 2023 12:32 pm


Is there any way to find which flag is active? Or i need to clear all flags that can be a trouble for dating, and then add what i need?
I'm not sure, clearing then adding might be your best bet? Like I said it didn't populate the dialogue tree for me, so maybe you need to also raise approval or leave and go back to camp?
Yeah, i have no other ideas, how to fix romance. Iam already at act 3, and despite in act 2 Karlach said that she really wants closeness, the relationship did not develop in any way. And now, in the third act, she said we weren't right for each other. Tried everything that is - nothing works. I even loaded into the finale of the first act to check it out.

There is only one chance with flags :(
If you get the Dating flag and then she says that it didn't work out, you have to move to the Partner Flag. There is Dating and there is Partnered. I'm in Act three, i moved it to dating and got the "it didn't work out" line. Then I moved it to Partner and I got a dialogue prompt to be in a relationship, and it worked and also has stuck between loads/closing the program.

ll62518475
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Re: z Baldur's Gate 3

Post by ll62518475 »

Can someone please answer on whats up with the armor set spawning? Like, really, its a simple question.

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Ang3lic
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Re: z Baldur's Gate 3

Post by Ang3lic »

ll62518475 wrote:
Fri Aug 11, 2023 7:57 pm
Can someone please answer on whats up with the armor set spawning? Like, really, its a simple question.
what's up
with it ? is it crashing ? whats happenin ?
u might be better off with using UUID of items in set directly, instead of getting whole set...

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

The game probably doesn't want to "randomly" spawn a duplicate magic item into the world.
So when that might happen, naturally or through the console, it prevents the item from appearing.
Were you spawning it through the "Gear Sets" scripts?

Code: Select all

"9a711e91-04d0-4300-8ca8-b4cc07529a56",--LOOT_GEN_Runepowder_Time_Bomb_A (Runepowder Bomb)
"07d4ca26-a896-4a7e-b5ae-7c43879b632c",--CINE_UNI_UND_Runepowder_Vial
"9220d896-4ff3-430f-9523-00d2a4dfbc17",--UNI_UND_Runepowder_Vial (Runepowder Vial)
"79dfb371-cd87-48f3-b542-26db2d39cfe2",--UNI_UND_Runepowder_Barrel (Runepowder Barrel)
"916fbfdb-d64a-426e-9dbf-87498b4a2e2d",--CINE_UNI_WYR_Scroll_Runepowder_Bomb_Detonator
"7409c7be-ec13-48d9-8e9d-94c19df2b210",--UNI_WYR_Scroll_Runepowder_Bomb_Detonator (Runepowder explosive detonator)

Zanzer
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Re: z Baldur's Gate 3

Post by Zanzer »

darkestraven wrote:
Fri Aug 11, 2023 7:31 pm
Has anyone found the UUID for the Weakened Intelligence debuff/trait?

Act II Spoiler
Spoiler
The one Lae'zel has a possibility of getting during the Zaith'isk
I've tried looking through the PAK files, but it's not under feats, passives, etc.
Use AddPassive if you really want this on your character. :)

new entry "CRE_BrainDamage_INT"
type "PassiveData"
data "DisplayName" "h85a66febg18eeg41b6g84bcgf2f1cb213355;1"
data "Description" "hc71486d7geedcg4fcag9ba2g198152d38cb5;1"
data "Icon" "PassiveFeature_CRE_BrainDamage_INT"
data "Properties" "Highlighted"
data "Boosts" "Ability(Intelligence, -2)"

new entry "CRE_BrainDamage_WIS"
type "PassiveData"
data "DisplayName" "hc6f3cb65g7243g40f1g8857gf203a16a9724;1"
data "Description" "h55e0fc7dgcd0ag4bb7g8d6cgb1d093ce452b;1"
data "Icon" "PassiveFeature_CRE_BrainDamage_WIS"
data "Properties" "Highlighted"
data "Boosts" "Ability(Wisdom, -2)"

new entry "CRE_BrainDamage_CON"
type "PassiveData"
data "DisplayName" "h5fa1c04fgefe3g4c8bga374gf08691eb0067;1"
data "Description" "h202dc139g4871g4a2ega932g075704cbbcbc;1"
data "Icon" "PassiveFeature_CRE_BrainDamage_CON"
data "Properties" "Highlighted"
data "Boosts" "Ability(Constitution, -2)"
Last edited by Zanzer on Fri Aug 11, 2023 8:04 pm, edited 2 times in total.

UrineTroublePal
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Re: z Baldur's Gate 3

Post by UrineTroublePal »

Ang3lic wrote:
Fri Aug 11, 2023 7:31 pm
UrineTroublePal wrote:
Fri Aug 11, 2023 7:25 pm
Used the item spawner and the UUID of the haghair_strength.......
U might not have reached hag and defeated and bargained yet? Just a possibility.... It might be checking against that condition
I've killed her once and got the Dex hair as a reward.

Strength spawns fine, Dex doesn't, wisdom doesn't either. Are you able to spawn the Dex hair?

CaptainAbraxos
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Re: z Baldur's Gate 3

Post by CaptainAbraxos »

AlexLucas92 wrote:
Fri Aug 11, 2023 7:53 pm
CaptainAbraxos wrote:
Fri Aug 11, 2023 7:47 pm
Has anyone found the runepowder UUIDs? I've been digging through the item IDS but can't seem to find them
same here i want to find it too xD
and still want to add some lvl 5,6 spells xD but cant find ID's
It seems to be UNI_UND_Runepowder_Vial_9e5ca2ed-e305-44b7-a65f-35d39fe5fa2a but i cant get this to work to spawn in the vial... Im using the id in the handbow +2 example script, no dice

CaptainAbraxos
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Re: z Baldur's Gate 3

Post by CaptainAbraxos »

Zanzer wrote:
Fri Aug 11, 2023 8:01 pm
The game probably doesn't want to "randomly" spawn a duplicate magic item into the world.
So when that might happen, naturally or through the console, it prevents the item from appearing.
Were you spawning it through the "Gear Sets" scripts?

Code: Select all

"9a711e91-04d0-4300-8ca8-b4cc07529a56",--LOOT_GEN_Runepowder_Time_Bomb_A (Runepowder Bomb)
"07d4ca26-a896-4a7e-b5ae-7c43879b632c",--CINE_UNI_UND_Runepowder_Vial
"9220d896-4ff3-430f-9523-00d2a4dfbc17",--UNI_UND_Runepowder_Vial (Runepowder Vial)
"79dfb371-cd87-48f3-b542-26db2d39cfe2",--UNI_UND_Runepowder_Barrel (Runepowder Barrel)
"916fbfdb-d64a-426e-9dbf-87498b4a2e2d",--CINE_UNI_WYR_Scroll_Runepowder_Bomb_Detonator
"7409c7be-ec13-48d9-8e9d-94c19df2b210",--UNI_WYR_Scroll_Runepowder_Bomb_Detonator (Runepowder explosive detonator)
I used the dropped item ID but that didnt work. these do work!

garrobbk
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Re: z Baldur's Gate 3

Post by garrobbk »

Has Anyone found a flag or anything related to Divine intervention?
I'm just guessing since it's single use their is some flag that trips to prevent it being given again.

The game has the tag DIVINE_INTERVENTION_USED but that doesn't seem related or atleast removing it doesn't give me the ability to add divine intervention again.

What started as a minor curioisity yesterday has really got under my skin.

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