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Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 5:33 pm
by sgtpepper2024
Does anyone know how to get the collectors edition DLC dice showing up?
Ive got all the DLC thanks to the Item Spawner but cant find anywhere to get the Dice showing up

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 5:57 pm
by rene026
One Friend of mine left our Online Session and we dont like the Player Char name. How can i change the name of a player char?
Even if its only Temporary

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 6:25 pm
by razanon
Is there any way to localize any armour or weapon name in game, to their uuid name? Because it's a madness to find any specific item.

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 6:26 pm
by AlexLucas92
niki_mob wrote:
Fri Aug 11, 2023 5:31 pm
I'm trying to add a status to spells.

I tried:

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "IF(SpellId('Projectile_EldritchBlast')):ApplyStatus(PARALYZED,100,1)"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("AddBoosts")
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
"IF(SpellId('Projectile_EldritchBlast')):Advantage(AttackRoll)" Works.

Please help <3
do you have maybe for all Id spells from lvl 6 for all classes ?

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 6:33 pm
by Valen
Anyone fished out the ID for the Way of the Elements Monk spells? Particularly, Fangs of the Fire Snake.

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 6:49 pm
by Babbymode
niki_mob wrote:
Fri Aug 11, 2023 5:31 pm
I'm trying to add a status to spells.

I tried:

Code: Select all

[ENABLE]
{$lua}
if syntaxcheck then return end

local uuid = "IF(SpellId('Projectile_EldritchBlast')):ApplyStatus(PARALYZED,100,1)"

local cmdCall = getAddress("cmdCall")
local cmdArgs = getAddress("cmdArgs")
local cmdStr1 = getAddress("cmdStr1")
PrepareCall("GetHostCharacter")
executeCodeEx(0, nil, cmdCall)
PrepareCall("AddBoosts")
writePointer(cmdArgs + 0x18, cmdStr1)
writeString(cmdStr1, uuid)
writeBytes(cmdStr1 + #uuid, 0)
writeQword(cmdArgs + 0x28, 0)
writeQword(cmdArgs + 0x38, 0)
executeCodeEx(0, nil, cmdCall)
{$asm}
assert(true)
[DISABLE]
"IF(SpellId('Projectile_EldritchBlast')):Advantage(AttackRoll)" Works.

Please help <3
ApplyStatus function does not work for the 'AddBoosts' command, which also only explicitly applies to YOU, so if it were to work as the code stands according to AddBoosts, you'd actually be triggering the paralyzed condition on yourself when you cast it. You'd have to have a separate argument for the PrepareCall("GetHostCharacter") where the boost applies to your target instead.

Unfortunately until we discover a command or hack together an object editor, we would not be able to do things like that for spells or other passives, you basically gotta work with the confines of what the game already has created

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 6:51 pm
by ashuraman
Game was updated to 4.1.1.3635601, does this table still work for it or is an update required?

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 6:58 pm
by AlexLucas92
ashuraman wrote:
Fri Aug 11, 2023 6:51 pm
Game was updated to 4.1.1.3635601, does this table still work for it or is an update required?
it does, i use this one its good, although im waiting for someone to maybe let me know if they have all spells from level 6 for all clasess

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 7:02 pm
by ashuraman
AlexLucas92 wrote:
Fri Aug 11, 2023 6:58 pm
ashuraman wrote:
Fri Aug 11, 2023 6:51 pm
Game was updated to 4.1.1.3635601, does this table still work for it or is an update required?
it does, i use this one its good, although im waiting for someone to maybe let me know if they have all spells from level 6 for all clasess
Cool cool, thanks

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 7:03 pm
by aquila59
Hi,

I have done some testing with the "boost equipped weapon" feature under the miscellaneous table but the boost seems to only be temporary no matter what I do.

Is there a way to add permanent modifiers to a weapon that would stick after reloading a save ?

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 7:10 pm
by jonaaa
aquila59 wrote:
Fri Aug 11, 2023 7:03 pm
Hi,

I have done some testing with the "boost equipped weapon" feature under the miscellaneous table but the boost seems to only be temporary no matter what I do.

Is there a way to add permanent modifiers to a weapon that would stick after reloading a save ?
No. You can slightly increase your damage with a few passives but nothing more than that, if you want something permanent, you can try to modify the files but it can affect enemies too.

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 7:20 pm
by AlexLucas92
aquila59 wrote:
Fri Aug 11, 2023 7:03 pm
Hi,

I have done some testing with the "boost equipped weapon" feature under the miscellaneous table but the boost seems to only be temporary no matter what I do.

Is there a way to add permanent modifiers to a weapon that would stick after reloading a save ?
u can modify dmg with the table, to radiant, lightning,psychic, slashing etc

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 7:25 pm
by UrineTroublePal
Used the item spawner and the UUID of the haghair_strength and was able to spawn it in.

IF I try and use it for dex the game crashes. I've double checked by dumping the files and the UUID is the same. Anybody got any help for this?

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 7:28 pm
by aquila59
AlexLucas92 wrote:
Fri Aug 11, 2023 7:20 pm
aquila59 wrote:
Fri Aug 11, 2023 7:03 pm
Hi,

I have done some testing with the "boost equipped weapon" feature under the miscellaneous table but the boost seems to only be temporary no matter what I do.

Is there a way to add permanent modifiers to a weapon that would stick after reloading a save ?
u can modify dmg with the table, to radiant, lightning,psychic, slashing etc
Yes that's what I did but after reloading my save these added elemental damages just disappear.
But maybe you found a way to make these damage stay even after the reload ?

Re: z Baldur's Gate 3

Posted: Fri Aug 11, 2023 7:31 pm
by Ang3lic
UrineTroublePal wrote:
Fri Aug 11, 2023 7:25 pm
Used the item spawner and the UUID of the haghair_strength.......
U might not have reached hag and defeated and bargained yet? Just a possibility.... It might be checking against that condition