Hogwarts Legacy [Engine:Unreal 4.27.2]

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ray3730
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by ray3730 »

MrXJKz wrote:
Sat Feb 11, 2023 8:15 pm
I was able to play a bit with the SQL and items system. First of all, this is my assumption and I'm dumb af.

Entry in GearItemsDynamic table
Image

Entry in InventoryDynamic table
Image

Result in game
Image

I don't know if GearVariation has really an importance but by modifying the save database we can get some overpowered/customized items
Is the result permanent or reset after re-entering the game?

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jonaaa
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by jonaaa »

ray3730 wrote:
Mon Feb 13, 2023 3:48 am
MrXJKz wrote:
Sat Feb 11, 2023 8:15 pm
I was able to play a bit with the SQL and items system. First of all, this is my assumption and I'm dumb af.

Entry in GearItemsDynamic table
...

Entry in InventoryDynamic table
...

Result in game
...

I don't know if GearVariation has really an importance but by modifying the save database we can get some overpowered/customized items
Is the result permanent or reset after re-entering the game?
Permanent but it's capped to 500, don't know if there's a way to uncap it.

Image

mareany
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by mareany »

for the traits and conjuration, they don't seem to do anything for me, the appearance one for gear worked well tough

p.s.: nevermind, had to restart the game and all good now

mareany
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by mareany »

anyone figured out how to unlock all floo flames?

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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by XWise »

jonaaa wrote:
Mon Feb 13, 2023 4:51 am
ray3730 wrote:
Mon Feb 13, 2023 3:48 am
MrXJKz wrote:
Sat Feb 11, 2023 8:15 pm
I was able to play a bit with the SQL and items system. First of all, this is my assumption and I'm dumb af.

Entry in GearItemsDynamic table
...

Entry in InventoryDynamic table
...

Result in game
...

I don't know if GearVariation has really an importance but by modifying the save database we can get some overpowered/customized items
Is the result permanent or reset after re-entering the game?
Permanent but it's capped to 500, don't know if there's a way to uncap it.

Image
Please, tell me how do you import your edited database into your save?

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Gc43
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Gc43 »

SunBeam wrote:
Wed Feb 08, 2023 1:54 am
Image

I made a little item generator that generates sql commands to add gear to the GearItemsDynamic and InventoryDynamic tables, was wondering if there is any chance it could be added to the table. It also auto runs the commands.

Not going to release unless given permission since it uses snippets of code from main table. ^_^
Img of spawned gear with custom stats
Image

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jonaaa
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by jonaaa »

XWise wrote:
Mon Feb 13, 2023 6:21 am
Please, tell me how do you import your edited database into your save?
Search for Save Editor and you'll find a save editor than can merge databases and you can manually edit things.

...While exploring, i noticed you can add three traits to the Gear (or maybe i understood wrong and it probably means the trait 'level'), any Gear, even Common ones, i'm still testing to confirm if those three traits are indeed active and working.

Image

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Gc43
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Gc43 »

jonaaa wrote:
Mon Feb 13, 2023 4:51 am
Permanent but it's capped to 500, don't know if there's a way to uncap it.
Image

It's a static cap, only way to bypass would be to mod the game.

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SandNiBBa
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by SandNiBBa »

Cannot get the console to show up, dxgi.dll is in the right place, tried a number of different key assignments in the input.ini (set to read-only too). Steam version. The table works fine, but nothing happens with the console.

ray3730
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by ray3730 »

jonaaa wrote:
Mon Feb 13, 2023 9:31 am
XWise wrote:
Mon Feb 13, 2023 6:21 am
Please, tell me how do you import your edited database into your save?
Search for Save Editor and you'll find a save editor than can merge databases and you can manually edit things.

...While exploring, i noticed you can add three traits to the Gear (or maybe i understood wrong and it probably means the trait 'level'), any Gear, even Common ones, i'm still testing to confirm if those three traits are indeed active and working.

Image
I managed to give myself concentration 3 traits on all gears. I haven't tested if putting 3 traits in general abilities would stack. In game itself it only visually shows one trait

panda1308
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by panda1308 »

Gc43 wrote:
Mon Feb 13, 2023 9:16 am
SunBeam wrote:
Wed Feb 08, 2023 1:54 am
Image

I made a little item generator that generates sql commands to add gear to the GearItemsDynamic and InventoryDynamic tables, was wondering if there is any chance it could be added to the table. It also auto runs the commands.

Not going to release unless given permission since it uses snippets of code from main table. ^_^
Img of spawned gear with custom stats
Image
hi, can you share the edited CT file?

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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Lord_Deez »

>> 'aob_in_UObject_CallFunctionByNameWithArguments' not found. <<



this pops up every time I use it, could someone tell what I am not doing correctly

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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by lalaladood »

Gc43 wrote:
Mon Feb 13, 2023 9:39 am
jonaaa wrote:
Mon Feb 13, 2023 4:51 am
Permanent but it's capped to 500, don't know if there's a way to uncap it.
Image

It's a static cap, only way to bypass would be to mod the game.
Where could we find this database? It is not located in Sqldb1 right?

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SunBeam
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by SunBeam »

Lord_Deez wrote:
Mon Feb 13, 2023 11:29 am
...
Would be helpful if you browsed the topic: viewtopic.php?p=286073#p286073.
Gc43 wrote:
Mon Feb 13, 2023 9:16 am
...
Sure thing, send me a PM with the table and I'll add it in. And credit you, of course :)

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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Namelessy »

SunBeam wrote:
Sun Feb 12, 2023 9:57 pm
Namelessy wrote:
Sun Feb 12, 2023 8:50 pm
I got the "'aob_in_UObject_CallFunctionByNameWithArguments' not found." error message (steam, deluxe edition).
Please see: viewtopic.php?p=285803#p285803.

If still not working, then PM me your Discord ID and share your screen, so I can have a look at what's going on.
As was made obvious by some later posts, my reading comprehension was lacking. I thought I didn't need the dxgi.dll when I wasn't going to use the console, just the sql bit (awesome thing btw). After changing the aob so it found 'something', I could do the sql bit and that worked. Just got the dxig.dll with the table I had, and it enabled just fine without my butchering.

So, mea culpa :)

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