[COMPLETED] FOUNDERS FORTUNE

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LazerPazer
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[COMPLETED] FOUNDERS FORTUNE

Post by LazerPazer »

FOUNDERS FORTUNE
+Inf Health
+Inf Food
+Inf Skill points
+Ins Building
+Ins Research
:D :D :D

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fantomas
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Re: FOUNDERS FORTUNE

Post by fantomas »

Hi :)

The game has an Ingame Debugger, being too lazy to try to toggle it from cheat engine. You still can recompile IngameDebugger in Assembly-CSharp.dll (with dnSpy) from this

Code: Select all

private void Update()
	{
		if (!Application.isEditor)
		{
			return;
		}
		if (Input.GetButtonDown("debugMenu"))
		{
			this.debugMenuOpen = !this.debugMenuOpen;
			this.debugPopup.SetActive(this.debugMenuOpen);
			if (this.debugMenuOpen)
			{
				this.UpdateMenu();
			}
		}
		if (Input.GetButtonDown("Fire1") && IngameDebugger.roomInfoMode)
		{
			Room roomOfPoint = GameObject.FindWithTag("WorldScripts").GetComponent<ConstructionManager>().GetRoomOfPoint(BuildRaycaster.GetBuildPosition(false, 2.3f, false, false, default(Vector3)));
			if (roomOfPoint != null)
			{
				this.roomInfoPanel.SetRoom(roomOfPoint);
			}
		}
	}
to this

Code: Select all

private void Update()
	{
		if (Input.GetKey(KeyCode.KeypadPlus))  //Numeric keypad '+'
		{
			this.cheatMenu.SetActive(true);
		}
		else if (Input.GetKey(KeyCode.KeypadMinus)) //Numeric keypad '-'
		{
			this.cheatMenu.SetActive(false);
		}
		if (!Application.isEditor)
		{
			return;
		}
		if (Input.GetButtonDown("debugMenu"))
		{
			this.debugMenuOpen = !this.debugMenuOpen;
			this.debugPopup.SetActive(this.debugMenuOpen);
			if (this.debugMenuOpen)
			{
				this.UpdateMenu();
			}
		}
		if (Input.GetButtonDown("Fire1") && IngameDebugger.roomInfoMode)
		{
			Room roomOfPoint = GameObject.FindWithTag("WorldScripts").GetComponent<ConstructionManager>().GetRoomOfPoint(BuildRaycaster.GetBuildPosition(false, 2.3f, false, false, default(Vector3)));
			if (roomOfPoint != null)
			{
				this.roomInfoPanel.SetRoom(roomOfPoint);
			}
		}
	}
Result:

Image
Attachments
Assembly-CSharp-Modified-Steam-v8.0.6.7z
Password: frf
(316.96 KiB) Downloaded 589 times

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fantomas
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Re: FOUNDERS FORTUNE

Post by fantomas »

Here some scripts that you do not find in cheats menu. :P

Fast Work

Code: Select all

[ENABLE]
//remainingWorkSeconds
ResourceModule:Interact+ae+4:
  db 47
//F3 41 0F 11 47 5C
//movss [r15+5C],xmm0

/*********************************************/

//remainingRounds
alloc(newmem,2048,ResourceModule:Interact+757)
label(returnhere)
label(originalcode)

newmem:

originalcode:
mov [r15+50],#1
movsxd  rax,dword ptr [r15+50]
dec eax
jmp returnhere

ResourceModule:Interact+757:
jmp newmem
nop
returnhere:

[DISABLE]
//remainingWorkSeconds
ResourceModule:Interact+ae+4:
  db 6F
//F3 41 0F 11 6F 5C
//movss [r15+5C],xmm5

/***********************************************/

//remainingRounds
dealloc(newmem)
ResourceModule:Interact+757:
movsxd  rax,dword ptr [r15+50]
dec eax
//Alt: db 49 63 47 50 FF C8
Max Satisfaction

Code: Select all

[ENABLE]
alloc(newmem,2048,WishManager:GetRequiredSatisfactionPoints+53) 
label(returnhere)
label(originalcode)
label(exit)

newmem:

originalcode:
movsxd  rax,dword ptr [rax]  //maxSatisfactionProgress { 500 }
mov [rsi+30],rax  //satisfaction progress
mov [rsi+38],rax  //satisfaction points
mov [rsi+3C],rax  //satisfaction level
lea rsp,[rbp+00]

exit:
jmp returnhere

WishManager:GetRequiredSatisfactionPoints+53:
jmp newmem
nop
nop
returnhere:
 
[DISABLE]
dealloc(newmem)
WishManager:GetRequiredSatisfactionPoints+53:
movsxd  rax,dword ptr [rax]
lea rsp,[rbp+00]
//Alt: db 48 63 00 48 8D 65 00
Character Needs

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="28">
  <CheatEntries>
    <CheatEntry>
      <ID>1037</ID>
      <Description>"Character Needs"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
alloc(newmem,2048,FoodExpectation:GetFullfillmentLevel+15e)
label(return)
label(code)

label(health)
label(hunger)
label(stamina)

label(healthC)
label(hungerC)
label(staminaC)

registersymbol(hungerC)
registersymbol(staminaC)
registersymbol(healthC)

newmem:
//health
health:
cmp [healthC],0
je hunger
movss xmm1,[rsi+000001F8]
movss [rsi+000001F4],xmm1
movss xmm0,[rsi+000001F4]
//hunger
hunger:
cmp [hungerC],0
je stamina
mov [rsi+000001FC],(float)1
movss xmm0,[rsi+000001FC]
//stamina
stamina:
cmp [staminaC],0
je code
mov [rsi+00000200],(float)1
movss xmm0,[rsi+00000200]
jmp return

code:
movss xmm0,[rsi+000001FC]
jmp return
healthC:
dq 0
hungerC:
dq 0
staminaC:
dq 0

FoodExpectation:GetFullfillmentLevel+15e:
jmp newmem
nop
nop
nop
return:
 
[DISABLE]
unregistersymbol(hungerC)
unregistersymbol(staminaC)
unregistersymbol(healthC)
dealloc(newmem)
FoodExpectation:GetFullfillmentLevel+15e:
movss xmm0,[rsi+000001FC]
//Alt: db F3 0F 10 86 FC 01 00 00
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1038</ID>
          <Description>"Health"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
healthC:
dq 1

[DISABLE]
healthC:
dq 0
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1039</ID>
          <Description>"Hunger"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
hungerC:
dq 1

[DISABLE]
hungerC:
dq 0
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1040</ID>
          <Description>"Stamina"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
staminaC:
dq 1

[DISABLE]
staminaC:
dq 0
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
Image

laoala
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Re: FOUNDERS FORTUNE

Post by laoala »

fantomas wrote:
Thu Aug 01, 2019 3:31 pm
Here some scripts that you do not find in cheats menu. :P

Fast Work

Code: Select all

[ENABLE]
//remainingWorkSeconds
ResourceModule:Interact+ae+4:
  db 47
//F3 41 0F 11 47 5C
//movss [r15+5C],xmm0

/*********************************************/

//remainingRounds
alloc(newmem,2048,ResourceModule:Interact+757)
label(returnhere)
label(originalcode)

newmem:

originalcode:
mov [r15+50],#1
movsxd  rax,dword ptr [r15+50]
dec eax
jmp returnhere

ResourceModule:Interact+757:
jmp newmem
nop
returnhere:

[DISABLE]
//remainingWorkSeconds
ResourceModule:Interact+ae+4:
  db 6F
//F3 41 0F 11 6F 5C
//movss [r15+5C],xmm5

/***********************************************/

//remainingRounds
dealloc(newmem)
ResourceModule:Interact+757:
movsxd  rax,dword ptr [r15+50]
dec eax
//Alt: db 49 63 47 50 FF C8
Max Satisfaction

Code: Select all

[ENABLE]
alloc(newmem,2048,WishManager:GetRequiredSatisfactionPoints+53) 
label(returnhere)
label(originalcode)
label(exit)

newmem:

originalcode:
movsxd  rax,dword ptr [rax]  //maxSatisfactionProgress { 500 }
mov [rsi+30],rax  //satisfaction progress
mov [rsi+38],rax  //satisfaction points
mov [rsi+3C],rax  //satisfaction level
lea rsp,[rbp+00]

exit:
jmp returnhere

WishManager:GetRequiredSatisfactionPoints+53:
jmp newmem
nop
nop
returnhere:
 
[DISABLE]
dealloc(newmem)
WishManager:GetRequiredSatisfactionPoints+53:
movsxd  rax,dword ptr [rax]
lea rsp,[rbp+00]
//Alt: db 48 63 00 48 8D 65 00
Character Needs

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="28">
  <CheatEntries>
    <CheatEntry>
      <ID>1037</ID>
      <Description>"Character Needs"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
alloc(newmem,2048,FoodExpectation:GetFullfillmentLevel+15e)
label(return)
label(code)

label(health)
label(hunger)
label(stamina)

label(healthC)
label(hungerC)
label(staminaC)

registersymbol(hungerC)
registersymbol(staminaC)
registersymbol(healthC)

newmem:
//health
health:
cmp [healthC],0
je hunger
movss xmm1,[rsi+000001F8]
movss [rsi+000001F4],xmm1
movss xmm0,[rsi+000001F4]
//hunger
hunger:
cmp [hungerC],0
je stamina
mov [rsi+000001FC],(float)1
movss xmm0,[rsi+000001FC]
//stamina
stamina:
cmp [staminaC],0
je code
mov [rsi+00000200],(float)1
movss xmm0,[rsi+00000200]
jmp return

code:
movss xmm0,[rsi+000001FC]
jmp return
healthC:
dq 0
hungerC:
dq 0
staminaC:
dq 0

FoodExpectation:GetFullfillmentLevel+15e:
jmp newmem
nop
nop
nop
return:
 
[DISABLE]
unregistersymbol(hungerC)
unregistersymbol(staminaC)
unregistersymbol(healthC)
dealloc(newmem)
FoodExpectation:GetFullfillmentLevel+15e:
movss xmm0,[rsi+000001FC]
//Alt: db F3 0F 10 86 FC 01 00 00
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>1038</ID>
          <Description>"Health"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
healthC:
dq 1

[DISABLE]
healthC:
dq 0
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1039</ID>
          <Description>"Hunger"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
hungerC:
dq 1

[DISABLE]
hungerC:
dq 0
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1040</ID>
          <Description>"Stamina"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
staminaC:
dq 1

[DISABLE]
staminaC:
dq 0
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
Image

I can't load those, how should i do these? I tried loading those with the auto assemble windows that pop up with ctrl+alt+a but they don't seems to like some address used (as an example the first script stuck at ResourceModule:Interact+ae+4:)

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fantomas
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Re: FOUNDERS FORTUNE

Post by fantomas »

laoala wrote:
Fri Aug 16, 2019 9:33 pm
I can't load those, how should i do these? I tried loading those with the auto assemble windows that pop up with ctrl+alt+a but they don't seems to like some address used (as an example the first script stuck at ResourceModule:Interact+ae+4:)
Take a look on this one. Be aware that the game is using mono, so the game may generate the code differently, depending on your system configuration.
Attachments
Founders Fortune v1.1.4.CT
Table updated to support the game update v1.1.4 [ June 29, 2021 ]
(23.39 KiB) Downloaded 708 times
Founders Fortune v14.2.2.CT
Table updated to support the Alpha v14.2.2 [ July, 2020 ]
(21.34 KiB) Downloaded 149 times
Founders Fortune v8.0.2.CT
For testing purposes only!!!
(12.88 KiB) Downloaded 139 times
Last edited by fantomas on Thu Jul 08, 2021 1:23 am, edited 2 times in total.

junior_clk
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Re: [COMPLETED] FOUNDERS FORTUNE

Post by junior_clk »

can you make the assembly for version 9?
cant find the right pointer in dnspy or reflector, im new to them

made it work
pw roy
Attachments
Assembly-CSharp.zip
(407.38 KiB) Downloaded 126 times

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cfemen
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Re: [COMPLETED] FOUNDERS FORTUNE

Post by cfemen »

if someone want debug menu as table:

activate script and F3 to toggle debug mode
Attachments
Founders Fortune.CT
(16.69 KiB) Downloaded 339 times

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fantomas
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Re: [COMPLETED] FOUNDERS FORTUNE

Post by fantomas »

cfemen wrote:
Mon Sep 02, 2019 9:08 pm
if someone want debug menu as table:

activate script and F3 to toggle debug mode

Code: Select all

[ENABLE]

aobscan(aobUpdate,C7 45 A8 00 00 00 00 33 C0 48 0F B6 C0 85 C0) // should be unique
registersymbol(aobUpdate)

aobUpdate+7:
  db 33 C0 48 0F B6 C0 39 D8

[DISABLE]

aobUpdate+7:
  db 33 C0 48 0F B6 C0 85 C0

unregistersymbol(aobUpdate)
Why stopped at byte 7 while you can start from the byte you want to change?

Code: Select all

aobUpdate+D:
  db 39 D8
  
 aobUpdate+D:
  db 85 C0

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cfemen
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Re: [COMPLETED] FOUNDERS FORTUNE

Post by cfemen »

fantomas wrote:
Mon Sep 02, 2019 10:50 pm
cfemen wrote:
Mon Sep 02, 2019 9:08 pm
if someone want debug menu as table:

activate script and F3 to toggle debug mode

Code: Select all

[ENABLE]

aobscan(aobUpdate,C7 45 A8 00 00 00 00 33 C0 48 0F B6 C0 85 C0) // should be unique
registersymbol(aobUpdate)

aobUpdate+7:
  db 33 C0 48 0F B6 C0 39 D8

[DISABLE]

aobUpdate+7:
  db 33 C0 48 0F B6 C0 85 C0

unregistersymbol(aobUpdate)
Why stopped at byte 7 while you can start from the byte you want to change?

Code: Select all

aobUpdate+D:
  db 39 D8
  
 aobUpdate+D:
  db 85 C0
yeah you are right, i started the AOB with 33 C0 48 0F B6 C0 85 C0 but it was not unique, i added some bytes to the AOB and for quick test i used the +7 offset, and it worked ingame, and i forgot to "clean up" the code :/

edit : and on this point i did not know that "F3" is to toggle, i started to create a dword for input toggle the debug menu and overriding the next cmp, but i found out this is not neccesary, and yeah i forget to clean up the first script.

CarlosGFG
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Re: FOUNDERS FORTUNE

Post by CarlosGFG »

fantomas wrote:
Fri Aug 16, 2019 9:55 pm
laoala wrote:
Fri Aug 16, 2019 9:33 pm
I can't load those, how should i do these? I tried loading those with the auto assemble windows that pop up with ctrl+alt+a but they don't seems to like some address used (as an example the first script stuck at ResourceModule:Interact+ae+4:)
Take a look on this one. Be aware that the game is using mono, so the game may generate the code differently, depending on your system configuration.
Please upgrade to the new version 1.4.3, please

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fantomas
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Re: [COMPLETED] FOUNDERS FORTUNE

Post by fantomas »

@CarlosCFG

Hi,
The game has a dev mode that you can enable in game settings. Once you did it, press F3 to open up the debug menu.

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Zozinhu
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Re: [COMPLETED] FOUNDERS FORTUNE

Post by Zozinhu »

fantomas wrote:
Sun Aug 16, 2020 3:20 pm
@CarlosCFG

Hi,
The game has a dev mode that you can enable in game settings. Once you did it, press F3 to open up the debug menu.
I would like to get the achievements for this game, so I can't use the dev mode. Is it possible to update this?

The final release just came out.

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