[COMPLETED] FOUNDERS FORTUNE
-
- Expert Cheater
- Posts: 98
- Joined: Sun Feb 04, 2018 8:50 pm
- Reputation: 5
[COMPLETED] FOUNDERS FORTUNE
FOUNDERS FORTUNE
+Inf Health
+Inf Food
+Inf Skill points
+Ins Building
+Ins Research
+Inf Health
+Inf Food
+Inf Skill points
+Ins Building
+Ins Research
Re: FOUNDERS FORTUNE
Hi
The game has an Ingame Debugger, being too lazy to try to toggle it from cheat engine. You still can recompile IngameDebugger in Assembly-CSharp.dll (with dnSpy) from this
to this
Result:
The game has an Ingame Debugger, being too lazy to try to toggle it from cheat engine. You still can recompile IngameDebugger in Assembly-CSharp.dll (with dnSpy) from this
Code: Select all
private void Update()
{
if (!Application.isEditor)
{
return;
}
if (Input.GetButtonDown("debugMenu"))
{
this.debugMenuOpen = !this.debugMenuOpen;
this.debugPopup.SetActive(this.debugMenuOpen);
if (this.debugMenuOpen)
{
this.UpdateMenu();
}
}
if (Input.GetButtonDown("Fire1") && IngameDebugger.roomInfoMode)
{
Room roomOfPoint = GameObject.FindWithTag("WorldScripts").GetComponent<ConstructionManager>().GetRoomOfPoint(BuildRaycaster.GetBuildPosition(false, 2.3f, false, false, default(Vector3)));
if (roomOfPoint != null)
{
this.roomInfoPanel.SetRoom(roomOfPoint);
}
}
}
Code: Select all
private void Update()
{
if (Input.GetKey(KeyCode.KeypadPlus)) //Numeric keypad '+'
{
this.cheatMenu.SetActive(true);
}
else if (Input.GetKey(KeyCode.KeypadMinus)) //Numeric keypad '-'
{
this.cheatMenu.SetActive(false);
}
if (!Application.isEditor)
{
return;
}
if (Input.GetButtonDown("debugMenu"))
{
this.debugMenuOpen = !this.debugMenuOpen;
this.debugPopup.SetActive(this.debugMenuOpen);
if (this.debugMenuOpen)
{
this.UpdateMenu();
}
}
if (Input.GetButtonDown("Fire1") && IngameDebugger.roomInfoMode)
{
Room roomOfPoint = GameObject.FindWithTag("WorldScripts").GetComponent<ConstructionManager>().GetRoomOfPoint(BuildRaycaster.GetBuildPosition(false, 2.3f, false, false, default(Vector3)));
if (roomOfPoint != null)
{
this.roomInfoPanel.SetRoom(roomOfPoint);
}
}
}
- Attachments
-
- Assembly-CSharp-Modified-Steam-v8.0.6.7z
- Password: frf
- (316.96 KiB) Downloaded 589 times
Re: FOUNDERS FORTUNE
Here some scripts that you do not find in cheats menu.
Fast Work
Max Satisfaction
Character Needs
Fast Work
Code: Select all
[ENABLE]
//remainingWorkSeconds
ResourceModule:Interact+ae+4:
db 47
//F3 41 0F 11 47 5C
//movss [r15+5C],xmm0
/*********************************************/
//remainingRounds
alloc(newmem,2048,ResourceModule:Interact+757)
label(returnhere)
label(originalcode)
newmem:
originalcode:
mov [r15+50],#1
movsxd rax,dword ptr [r15+50]
dec eax
jmp returnhere
ResourceModule:Interact+757:
jmp newmem
nop
returnhere:
[DISABLE]
//remainingWorkSeconds
ResourceModule:Interact+ae+4:
db 6F
//F3 41 0F 11 6F 5C
//movss [r15+5C],xmm5
/***********************************************/
//remainingRounds
dealloc(newmem)
ResourceModule:Interact+757:
movsxd rax,dword ptr [r15+50]
dec eax
//Alt: db 49 63 47 50 FF C8
Code: Select all
[ENABLE]
alloc(newmem,2048,WishManager:GetRequiredSatisfactionPoints+53)
label(returnhere)
label(originalcode)
label(exit)
newmem:
originalcode:
movsxd rax,dword ptr [rax] //maxSatisfactionProgress { 500 }
mov [rsi+30],rax //satisfaction progress
mov [rsi+38],rax //satisfaction points
mov [rsi+3C],rax //satisfaction level
lea rsp,[rbp+00]
exit:
jmp returnhere
WishManager:GetRequiredSatisfactionPoints+53:
jmp newmem
nop
nop
returnhere:
[DISABLE]
dealloc(newmem)
WishManager:GetRequiredSatisfactionPoints+53:
movsxd rax,dword ptr [rax]
lea rsp,[rbp+00]
//Alt: db 48 63 00 48 8D 65 00
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="28">
<CheatEntries>
<CheatEntry>
<ID>1037</ID>
<Description>"Character Needs"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
alloc(newmem,2048,FoodExpectation:GetFullfillmentLevel+15e)
label(return)
label(code)
label(health)
label(hunger)
label(stamina)
label(healthC)
label(hungerC)
label(staminaC)
registersymbol(hungerC)
registersymbol(staminaC)
registersymbol(healthC)
newmem:
//health
health:
cmp [healthC],0
je hunger
movss xmm1,[rsi+000001F8]
movss [rsi+000001F4],xmm1
movss xmm0,[rsi+000001F4]
//hunger
hunger:
cmp [hungerC],0
je stamina
mov [rsi+000001FC],(float)1
movss xmm0,[rsi+000001FC]
//stamina
stamina:
cmp [staminaC],0
je code
mov [rsi+00000200],(float)1
movss xmm0,[rsi+00000200]
jmp return
code:
movss xmm0,[rsi+000001FC]
jmp return
healthC:
dq 0
hungerC:
dq 0
staminaC:
dq 0
FoodExpectation:GetFullfillmentLevel+15e:
jmp newmem
nop
nop
nop
return:
[DISABLE]
unregistersymbol(hungerC)
unregistersymbol(staminaC)
unregistersymbol(healthC)
dealloc(newmem)
FoodExpectation:GetFullfillmentLevel+15e:
movss xmm0,[rsi+000001FC]
//Alt: db F3 0F 10 86 FC 01 00 00
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1038</ID>
<Description>"Health"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
healthC:
dq 1
[DISABLE]
healthC:
dq 0
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>1039</ID>
<Description>"Hunger"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
hungerC:
dq 1
[DISABLE]
hungerC:
dq 0
</AssemblerScript>
</CheatEntry>
<CheatEntry>
<ID>1040</ID>
<Description>"Stamina"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
staminaC:
dq 1
[DISABLE]
staminaC:
dq 0
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
<UserdefinedSymbols/>
</CheatTable>
Re: FOUNDERS FORTUNE
fantomas wrote: ↑Thu Aug 01, 2019 3:31 pmHere some scripts that you do not find in cheats menu.
Fast WorkMax SatisfactionCode: Select all
[ENABLE] //remainingWorkSeconds ResourceModule:Interact+ae+4: db 47 //F3 41 0F 11 47 5C //movss [r15+5C],xmm0 /*********************************************/ //remainingRounds alloc(newmem,2048,ResourceModule:Interact+757) label(returnhere) label(originalcode) newmem: originalcode: mov [r15+50],#1 movsxd rax,dword ptr [r15+50] dec eax jmp returnhere ResourceModule:Interact+757: jmp newmem nop returnhere: [DISABLE] //remainingWorkSeconds ResourceModule:Interact+ae+4: db 6F //F3 41 0F 11 6F 5C //movss [r15+5C],xmm5 /***********************************************/ //remainingRounds dealloc(newmem) ResourceModule:Interact+757: movsxd rax,dword ptr [r15+50] dec eax //Alt: db 49 63 47 50 FF C8
Character NeedsCode: Select all
[ENABLE] alloc(newmem,2048,WishManager:GetRequiredSatisfactionPoints+53) label(returnhere) label(originalcode) label(exit) newmem: originalcode: movsxd rax,dword ptr [rax] //maxSatisfactionProgress { 500 } mov [rsi+30],rax //satisfaction progress mov [rsi+38],rax //satisfaction points mov [rsi+3C],rax //satisfaction level lea rsp,[rbp+00] exit: jmp returnhere WishManager:GetRequiredSatisfactionPoints+53: jmp newmem nop nop returnhere: [DISABLE] dealloc(newmem) WishManager:GetRequiredSatisfactionPoints+53: movsxd rax,dword ptr [rax] lea rsp,[rbp+00] //Alt: db 48 63 00 48 8D 65 00
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable CheatEngineTableVersion="28"> <CheatEntries> <CheatEntry> <ID>1037</ID> <Description>"Character Needs"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] alloc(newmem,2048,FoodExpectation:GetFullfillmentLevel+15e) label(return) label(code) label(health) label(hunger) label(stamina) label(healthC) label(hungerC) label(staminaC) registersymbol(hungerC) registersymbol(staminaC) registersymbol(healthC) newmem: //health health: cmp [healthC],0 je hunger movss xmm1,[rsi+000001F8] movss [rsi+000001F4],xmm1 movss xmm0,[rsi+000001F4] //hunger hunger: cmp [hungerC],0 je stamina mov [rsi+000001FC],(float)1 movss xmm0,[rsi+000001FC] //stamina stamina: cmp [staminaC],0 je code mov [rsi+00000200],(float)1 movss xmm0,[rsi+00000200] jmp return code: movss xmm0,[rsi+000001FC] jmp return healthC: dq 0 hungerC: dq 0 staminaC: dq 0 FoodExpectation:GetFullfillmentLevel+15e: jmp newmem nop nop nop return: [DISABLE] unregistersymbol(hungerC) unregistersymbol(staminaC) unregistersymbol(healthC) dealloc(newmem) FoodExpectation:GetFullfillmentLevel+15e: movss xmm0,[rsi+000001FC] //Alt: db F3 0F 10 86 FC 01 00 00 </AssemblerScript> <CheatEntries> <CheatEntry> <ID>1038</ID> <Description>"Health"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] healthC: dq 1 [DISABLE] healthC: dq 0 </AssemblerScript> </CheatEntry> <CheatEntry> <ID>1039</ID> <Description>"Hunger"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] hungerC: dq 1 [DISABLE] hungerC: dq 0 </AssemblerScript> </CheatEntry> <CheatEntry> <ID>1040</ID> <Description>"Stamina"</Description> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] staminaC: dq 1 [DISABLE] staminaC: dq 0 </AssemblerScript> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> <UserdefinedSymbols/> </CheatTable>
I can't load those, how should i do these? I tried loading those with the auto assemble windows that pop up with ctrl+alt+a but they don't seems to like some address used (as an example the first script stuck at ResourceModule:Interact+ae+4:)
Re: FOUNDERS FORTUNE
Take a look on this one. Be aware that the game is using mono, so the game may generate the code differently, depending on your system configuration.
- Attachments
-
- Founders Fortune v1.1.4.CT
- Table updated to support the game update v1.1.4 [ June 29, 2021 ]
- (23.39 KiB) Downloaded 708 times
-
- Founders Fortune v14.2.2.CT
- Table updated to support the Alpha v14.2.2 [ July, 2020 ]
- (21.34 KiB) Downloaded 149 times
-
- Founders Fortune v8.0.2.CT
- For testing purposes only!!!
- (12.88 KiB) Downloaded 139 times
Last edited by fantomas on Thu Jul 08, 2021 1:23 am, edited 2 times in total.
-
- Expert Cheater
- Posts: 65
- Joined: Sat Sep 02, 2017 7:29 pm
- Reputation: 5
Re: [COMPLETED] FOUNDERS FORTUNE
can you make the assembly for version 9?
cant find the right pointer in dnspy or reflector, im new to them
made it work
pw roy
cant find the right pointer in dnspy or reflector, im new to them
made it work
pw roy
- Attachments
-
- Assembly-CSharp.zip
- (407.38 KiB) Downloaded 126 times
Re: [COMPLETED] FOUNDERS FORTUNE
if someone want debug menu as table:
activate script and F3 to toggle debug mode
activate script and F3 to toggle debug mode
- Attachments
-
- Founders Fortune.CT
- (16.69 KiB) Downloaded 339 times
Re: [COMPLETED] FOUNDERS FORTUNE
Code: Select all
[ENABLE]
aobscan(aobUpdate,C7 45 A8 00 00 00 00 33 C0 48 0F B6 C0 85 C0) // should be unique
registersymbol(aobUpdate)
aobUpdate+7:
db 33 C0 48 0F B6 C0 39 D8
[DISABLE]
aobUpdate+7:
db 33 C0 48 0F B6 C0 85 C0
unregistersymbol(aobUpdate)
Code: Select all
aobUpdate+D:
db 39 D8
aobUpdate+D:
db 85 C0
Re: [COMPLETED] FOUNDERS FORTUNE
yeah you are right, i started the AOB with 33 C0 48 0F B6 C0 85 C0 but it was not unique, i added some bytes to the AOB and for quick test i used the +7 offset, and it worked ingame, and i forgot to "clean up" the code :/fantomas wrote: ↑Mon Sep 02, 2019 10:50 pmWhy stopped at byte 7 while you can start from the byte you want to change?Code: Select all
[ENABLE] aobscan(aobUpdate,C7 45 A8 00 00 00 00 33 C0 48 0F B6 C0 85 C0) // should be unique registersymbol(aobUpdate) aobUpdate+7: db 33 C0 48 0F B6 C0 39 D8 [DISABLE] aobUpdate+7: db 33 C0 48 0F B6 C0 85 C0 unregistersymbol(aobUpdate)
Code: Select all
aobUpdate+D: db 39 D8 aobUpdate+D: db 85 C0
edit : and on this point i did not know that "F3" is to toggle, i started to create a dword for input toggle the debug menu and overriding the next cmp, but i found out this is not neccesary, and yeah i forget to clean up the first script.
Re: FOUNDERS FORTUNE
Re: [COMPLETED] FOUNDERS FORTUNE
@CarlosCFG
Hi,
The game has a dev mode that you can enable in game settings. Once you did it, press F3 to open up the debug menu.
Hi,
The game has a dev mode that you can enable in game settings. Once you did it, press F3 to open up the debug menu.
Re: [COMPLETED] FOUNDERS FORTUNE
I would like to get the achievements for this game, so I can't use the dev mode. Is it possible to update this?
The final release just came out.
Who is online
Users browsing this forum: AhrefsBot, Feuer_Psycho, Google [Bot]