So, do you have the data or collection of item's number, there's almost 1000 items there, it's so hard just to search one item. or is there "CTRL + F" function in CE that i don't know of?
So, do you have the data or collection of item's number, there's almost 1000 items there, it's so hard just to search one item. or is there "CTRL + F" function in CE that i don't know of?
You don't, you need to sniff the game data out and locate the list of that specific item type. Usually in an array.
So, do you have the data or collection of item's number, there's almost 1000 items there, it's so hard just to search one item. or is there "CTRL + F" function in CE that i don't know of?
You don't, you need to sniff the game data out and locate the list of that specific item type. Usually in an array.
Can we have get selected item (item pouch) ? I used to just add fey gems in the pouch and go back from expendition to get a bunch of random gems identified than manually adding/editing them, and doesn't looks like it work in the item box
Edit, I kinda managed to by editing in warped feystone in the box then pull it in the pouch then go expendition and back, that seems worked, but anyone know the ID of the new feystone ?
I didn't know what i did wrong, but i can't activate the "Allow VEH" script due to "Failure determing what Kernelbase.SetThreadContext means" which i guess you need to use the "get selected item (itembox)" script?
I didn't know what i did wrong, but i can't activate the "Allow VEH" script due to "Failure determing what Kernelbase.SetThreadContext means" which i guess you need to use the "get selected item (itembox)" script?
I don't know if activating does anything
but you can set the VEH debugger in the setting of CE.
is there a way to take everything in your storage and make it so you get more then you have? like other mh games have a sort box to get 99 of items and materials already in the box, id love to only have to get one of an item to be able to make stuff