Monster Hunter World - table v: 1.0 CT

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spacealien
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Re: [Steam] Monster Hunter World (Compendium)

Post by spacealien »

get item stop working after yesterday update

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Mirlmunir
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Re: [Steam] Monster Hunter World (Compendium)

Post by Mirlmunir »

Yo guys, I try for testing to change my name hunter and it work, you can see it from gathering HUB or Guild card BUT in the departure window, the change don't apply and my ancien nickname still remain.. So i'm doing something wrong ?

HibikiRekka
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Re: [Steam] Monster Hunter World (Compendium)

Post by HibikiRekka »

@Marcus
If you have Greenluma files in your steam folder, that might might be causing the crashes. Someone mentioned it over at the cs forum.

sHONJuNCes
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Re: [Steam] Monster Hunter World (Compendium)

Post by sHONJuNCes »

buff duration pointers are broken it seems

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Buttlight
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Re: [Steam] Monster Hunter World (Compendium)

Post by Buttlight »

Void wrote:
Thu Feb 13, 2020 5:02 am
Buttlight wrote:
Thu Jan 23, 2020 7:04 am
joker897571 wrote:
Wed Jan 22, 2020 8:54 pm
Excuse me sir
Can you teach me how to use the Investigation Editor?
I really want Gold Rathian& Silver Rathalos Investigations
here is what i do to get an easy 5 box reward investigation quest:

1.1 Set the monsters on Monster 1, 2, and 3 (so far that i know only silver rathalos and brute tigrex is not listed yet but i find that brute tigrex code at least on mine is "F8 36 3A 91 33 3D 6B 2B 3F 7A 10 63 AA C4 46 AD 21 A4 DE EE") make sure all monsters is different.

1.2 YOU MUST ALSO KNOW THEIR NATURAL HABITAT to be able to create the investigation quest correctly. For monster that is not in the list, you have to find the investigation normally and well just set the "Attempt" to 10.

1.3 BY RULE ELDER DRAGON IS BETTER BE THE ONLY MONSTER IN THE INVESTIGATION so if you want and elder dragon set Monster 1 to elder dragon that you wanted, and then set Monster 2 and 3 to -none-

2. set "Health, Attack, Defense Modifier" to Lv. 5 (this will make the monster harder) and if you were also hunting crowns set the "size modifier" to "Large Chance"

3. set the "Type" of quest. whether its slaying or Capturing. hunting can be set to 3 Target (which is the monster that you have set on Monster 1, 2, 3) by choosing Hunt/3T/50 min. by nature, an elder dragon investigation can only be set to 1 target as well as capturing quest. here you can also set the time, shorter quest time means better reward.

4. "Faints", used to set how many times you can cart, the fewer the cart, the better the reward.

5. Player, the number of the player that is able to participate, the fewer the better the reward.

6. bonus reward and zeni, pretty self explanatory and it doest affect reward quality so set it to max.

based on that i can create an investigation with 5 golden box rewards when i set a hunt with 15 minute rule, all lv. 5 modifier (time and lv modifier alone usually already yield 5 box reward) , set it to 2 players and either 3 or fewer faints. it also applies to tempered monster hunt, those rule will guarantee 5 box rewards
I just tried this but now it says I don't meet the requirements of the investigation. As i was just testing how this works I only used monsters I have already fought maybe not in masters rank but all stuff i have hunted before. I am also over MR100 got there using an xp multiplier so i don't think that's it.

step by step this is what i did.
1. Picked a random investigation I think it was in the Ancient Forest and to hunt 1 monster. Don't remember what the time limit was.
2. Changed it to a Hunt/2T/50 min.
3. Made monster 1 a Pink Rathian & monster 2 a Bazelgeuse. Both not tempered. And monster 3 set to none.
The Pink Rathian I have fought in master rank the Bazelgeuse I have not.
4. I set "Health, Attack, Defense Modifier" to Lv. 5 and set the "size modifier" to "Large Chance"
5. Changed the location to Wildspire Waste.

I did not touch "Faints", the number of the players, bonus reward and zeni.
The problem is, you can't set monster 3 to none in non-elder hunting. that is what makes it unable to load. by default all non elder dragon hunts at any given area must have 3 monsters, and you can't set the same monster twice nor thrice (i think, as far as i test it back then).

i think i would sum it up this way based on the template that i found

Normal Hunts:
- must have 3 monster.
- must have correct habitat.

Tempered Hunts:
- Must have 3 monsters
- Must have correct habitat
- No Great Jagras, Girros, Dodogama, Kulu-Ya Ku as tempered.

Elder Dragon (this one i still kinda try to figure out):
- one elder dragon
- correct habitat
- can only be set to 1H type quest
- i think you can add monsters like Deviljho, bazelguese and Rajang in the enviroment as Monster 2, you might also can put other elder dragons as long as you have the habitat correct. (this is the rule that i still can't figure out)

Mariolas96
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Re: [Steam] Monster Hunter World (Compendium)

Post by Mariolas96 »

How does the duplicate save work?? thanks

tzup
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Re: [Steam] Monster Hunter World (Compendium)

Post by tzup »

Mariolas96 wrote:
Fri Feb 21, 2020 4:38 pm
How does the duplicate save work?? thanks
I can't figure out how to use it eighter. Can anyone help?

EdisonTrades
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Re: [Steam] Monster Hunter World (Compendium)

Post by EdisonTrades »

Game crashes if I try to edit in "Peak Performance" and "Attack Boost" together on any armor piece in Armor Editor.

Viceroy
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Re: [Steam] Monster Hunter World (Compendium)

Post by Viceroy »

hello, i just tested that Investigation editor is not worked.
i thought the table is outdated but other options works fine.

Also, when i try to edit Endemic Life capture, somehow i cant edit platinum fish and bomb arowana great size.
it changes another fish great size. is there any workaround ?
Mariolas96 wrote:
Fri Feb 21, 2020 4:38 pm
How does the duplicate save work?? thanks
select your source and destination
and click the Duplicate box.
works for me but cant change the source other than slot 1.

Vandes
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Re: [Steam] Monster Hunter World (Compendium)

Post by Vandes »

So, apparently I'm a complete idiot for not backing up my save.
I used this table to add 1 unit to an existing item in my box, then saved and quit the game. Now I get "Failed to read saved data for Monster Hunter World: Iceborne" before even getting to the main menu. And obviously Steam Cloud being very efficient alredy has the most up-to-date and corrupted version of the save.
Is there anything I can try?

tzup
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Re: [Steam] Monster Hunter World (Compendium)

Post by tzup »

Viceroy wrote:
Sat Feb 22, 2020 6:28 am
hello, i just tested that Investigation editor is not worked.
i thought the table is outdated but other options works fine.

Also, when i try to edit Endemic Life capture, somehow i cant edit platinum fish and bomb arowana great size.
it changes another fish great size. is there any workaround ?
Mariolas96 wrote:
Fri Feb 21, 2020 4:38 pm
How does the duplicate save work?? thanks
select your source and destination
and click the Duplicate box.
works for me but cant change the source other than slot 1.
Well, i can't select the destination, everytime i select slot 2 as destination, it switches back to slot 1

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Hentai-san
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Re: [Steam] Monster Hunter World (Compendium)

Post by Hentai-san »

I want to propose a little change to the [Pointers] section.

It's using entirely hard-coded addresses that reference the process (i.e. MonsterHunterWorld+XXXXXXXX).

While it's amenable to mass offset changes, it's not easily trackable in debugging and not very easy to alter without the game running. It's also not great for defining macros and all that.

I cooked up a little script to just register symbols for each hard-coded address. On each update one needs only change the address in the script. About as easy as offset changes still without having to use any AOBScans.
Attachments
MonsterHunterWorld.CT
A replacement Pointers section
(141.08 KiB) Downloaded 66 times

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onetwosix
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Re: [Steam] Monster Hunter World (Compendium)

Post by onetwosix »

Hentai-san wrote:
Sun Feb 23, 2020 5:25 pm
I want to propose a little change to the [Pointers] section.

It's using entirely hard-coded addresses that reference the process (i.e. MonsterHunterWorld+XXXXXXXX).

While it's amenable to mass offset changes, it's not easily trackable in debugging and not very easy to alter without the game running. It's also not great for defining macros and all that.

I cooked up a little script to just register symbols for each hard-coded address. On each update, one needs only change the address in the script. About as easy as offset changes still without having to use any AOBScans.
Thanks, I need this... :lol:

Removed9
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Re: [Steam] Monster Hunter World (Compendium)

Post by Removed9 »

Hentai-san wrote:
Sun Feb 23, 2020 5:25 pm
I want to propose a little change to the [Pointers] section.

It's using entirely hard-coded addresses that reference the process (i.e. MonsterHunterWorld+XXXXXXXX).

While it's amenable to mass offset changes, it's not easily trackable in debugging and not very easy to alter without the game running. It's also not great for defining macros and all that.

I cooked up a little script to just register symbols for each hard-coded address. On each update one needs only change the address in the script. About as easy as offset changes still without having to use any AOBScans.
Although this does seem easy, you still have to recalculate them without using an AOB injection script that grabs the updated address from an instruction. Now don't get me wrong, but, you can just do Recalculate Addresses with the offset and it modifies them all.

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Hentai-san
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Re: [Steam] Monster Hunter World (Compendium)

Post by Hentai-san »

removed wrote:
Mon Feb 24, 2020 6:39 pm
Although this does seem easy, you still have to recalculate them without using an AOB injection script that grabs the updated address from an instruction. Now don't get me wrong, but, you can just do Recalculate Addresses with the offset and it modifies them all.
Can you elaborate a bit on that? You've got me curious now. Are you using the AOBs to grab the updated addresses automatically on every game update somehow? Do you then apply those updated addresses through mass offset recalculation manually?

From a user perspective it's easier to just copy the new script (regular people don't usually get how to recalculate addresses) and not touch anything that's a child of the script/header and keep your macros intact (there's also just one place to change things while recalculating addresses to some is quite automagical and harder to be 100% sure you didn't screw up).

And although i haven't tried it extensively I've been under the impression that hard-coded addresses can only be recalculated if the game is actually running and attached, otherwise the MonsterHunterWorld.exe+XXXXXXX means nothing to the CheatEngine process (it might just be me but i also like to mess with scripts without having the game running).

There's also the extra of easier access to memory view since you have registered symbols, and they can be self-documenting.

Not complaining about your work. It's amazing what you've been doing and love the dedication :D .

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