I have changed the aob and can go into the get items option now but when I try to change a deco into a different one it gives me like a billion of a particular deco and then a blank area.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
I can't use the "Set Item box quantity" and "Get selected item" with the latest table. I've got "Error while scanning for AOB's : boxCarry Error: not all results found" and "Error while scanning for AOB's : getItemBox Error: not all results found".
Maybe I'm doing something wrong ? I launched the latest ResetCRC and enabled "Allow VEH" too. Is there a specific screen / part of the game where I need to try to launch the scripts ?
I can't use the "Set Item box quantity" and "Get selected item" with the latest table. I've got "Error while scanning for AOB's : boxCarry Error: not all results found" and "Error while scanning for AOB's : getItemBox Error: not all results found".
Maybe I'm doing something wrong ? I launched the latest ResetCRC and enabled "Allow VEH" too. Is there a specific screen / part of the game where I need to try to launch the scripts ?
You need to download the updated table, sounds like you are still using an old one.
I was using the latest (I literally downloaded the table from the 1st page 1 hour ago). I re-downloaded it just now and it works now. Thanks
While I'm at it, is there a way to spawn items (in the correct sub-part of the item box of course) or do we absolutely need to change an existing one ? Can't we fill in an empty case ?
do we have a way to generate a selected item to the equipment box yet? I've been looking around for one but there doesn't seem to be any
Here, but switch from Marcus' "selected item" to Squall8's.
EDIT: I realize it's for decos, but it should work for any item (not gear, item).
Seems like for item box, it adds the item but the game doesn't recognise it's actually real.
Tried it with bazelgeuse hardclaw 1317 and distilled blast fluid 1316, the items appeared in my box but were not usable.
Did I do something wrong?
Did you put them in the actual material section? or did you put them in the deco section? I've just made a Great Burst Arowana Scale in the 3rd Tab and it didn't work as an ingredient for gunpowder 2, then I made it at the end of the 1st Tab and it worked no problem. The tabs are separated for a reason, and if you stick something in there that doesn't belong, you might just bug everything out.
Yeah I used the 3rd box named materials.
I think what I did wrong is that I already had 1 of the material so adding in more on a different slot may bug it.
I'll test again with a material I don't own yet.
EDIT: Can confirm - It worked with a material I don't already own yet! I'll just have to remember to use set item box quantity and get selected items options at the correct times.
Thanks for the help
Last edited by zxsew on Tue Jul 13, 2021 5:13 am, edited 1 time in total.
Great list of hacks and pointers.
I am currently trying to "contribute" to any of the DPS overlays which are open source (see my forks: [Link]) but it is going slowly. Since they haven't been updated for a while, i have a hard time finding the new pointers. I managed to correct the Player Data (level, slot, harvest box etc) and currently working on buffs - but i don't have any clue about Monster data.
The File with pointers Made by Marcus101RR helped a lot by now but where can i find more?
I am looking for any table or value that is mapped - most of the threads @MHW weren't updated after Iceborne.
So basically, not trying to crack it - just display it.
Last edited by tzup on Sun Jan 19, 2020 12:51 pm, edited 1 time in total.