Iratus: Lord of the Dead - V. 162.01.01 N - +21 - Update 7

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Mrgone
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Re: Iratus: Lord of the Dead - V. 158.07 N - +21 - Update 6

Post by Mrgone »

Probably user error - I can't open the .rar files, they show as corrupt. Am I missing a step?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Iratus: Lord of the Dead - V. 158.07 N - +21 - Update 6

Post by Rysefox »

Mrgone wrote:
Mon Aug 19, 2019 5:55 pm
Probably user error - I can't open the .rar files, they show as corrupt. Am I missing a step?
I have no problems, maybe your Antivirus is corrupting the rar file?

Mrgone
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Re: Iratus: Lord of the Dead - V. 158.07 N - +21 - Update 6

Post by Mrgone »

Got it. WinRar couldn't open it but 7zip got it fine. Thanks

jonson0408
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Re: Iratus: Lord of the Dead - V. 158.07 N - +21 - Update 6

Post by jonson0408 »

I really want to cheat on the state of units, such as the heart, meat, blood etc. Then the state of my monsters can be modified permanently.

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Re: Iratus: Lord of the Dead - V. 158.07 N - +21 - Update 6

Post by LillyanaKabal »

Has anyone found the address for talent points? Tried looking in 4byte, 8byte, double and float, it's not them.

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Re: Iratus: Lord of the Dead - V. 158.07 N - +21 - Update 6

Post by Satiate »

LillyanaKabal wrote:
Fri Aug 30, 2019 8:06 pm
Has anyone found the address for talent points? Tried looking in 4byte, 8byte, double and float, it's not them.
It's based off points spent rather than points available. The points available are determined by the game as level-points spent. To mess with talents, it's easiest to just edit your save.

%USERPROFILE% \AppData\LocalLow\Unfrozen\Iratus\

There will be folders for each game you have active. Find the one you want to edit and open PlayerSave.svf

Ideally you have JSTool Plugin for Notepad++ so you can JSFormat it for easy viewing. Not required though. At the bottom of the document there are values:

"level": x,
"spendedPoints": y,

Where x is your level and y is the number of talent points spent. Assuming you've spent all your points, y=x. If you have one free, y=x-1.... So basically just set y lower than x by however many points you want to have available. Ex: You want 10pts and you're level 2? Set "spendedPoints": -8,

You can find this value with cheat engine as well. It's just a bit tedious if you only have a couple points to mess around with. I'm guessing you were trying to find points available with a 4byte rather than points spent.

kopi07
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Re: Iratus: Lord of the Dead - V. 158.07 N - +21 - Update 6

Post by kopi07 »

Hello,

will there be an update for Version 160.03 N?

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Rysefox
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Re: Iratus: Lord of the Dead - V. 158.07 N - +21 - Update 6

Post by Rysefox »

Added support for v160.03

denmax
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Re: Iratus: Lord of the Dead - V. 160.03 N - +21 - Update 6

Post by denmax »

Hello,

will there be an update for Version 161.04 N?

naquan
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Re: Iratus: Lord of the Dead - V. 160.03 N - +21 - Update 6

Post by naquan »

denmax wrote:
Thu Dec 12, 2019 2:22 pm
Hello,

will there be an update for Version 161.04 N?
+1

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Re: Iratus: Lord of the Dead - V. 160.03 N - +21 - Update 6

Post by CaesarCzech »

Can it be updated for (v162.01.01) ?

GratefuJim
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Re: Iratus: Lord of the Dead - V. 160.03 N - +21 - Update 6

Post by GratefuJim »

Sent a private message already to Rysefox .. but just a FYI...
Iratus.Lord.of.the.Dead.v162.01.01

Battle sequences load with NO ARMIES you or them on board and cant do anything except exit game if you have the table loaded then enter battle.

GratefuJim
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Re: Iratus: Lord of the Dead - V. 160.03 N - +21 - Update 6

Post by GratefuJim »

CaesarCzech wrote:
Sun Dec 29, 2019 4:24 pm
Can it be updated for (v162.01.01) ?
Rysefox's profile clearly states any table will be updates but you MUST send a private message... i'm sure this person cant go trolling through all their posted tables to look for update requests.

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Re: Iratus: Lord of the Dead - V. 162.01.01 N - +21 - Update 7

Post by Rysefox »

GratefuJim wrote:
Wed Jan 01, 2020 12:19 am
Sent a private message already to Rysefox .. but just a FYI...
Iratus.Lord.of.the.Dead.v162.01.01

Battle sequences load with NO ARMIES you or them on board and cant do anything except exit game if you have the table loaded then enter battle.
fixed

Added Support for 162.01.01
have fun

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Re: Iratus: Lord of the Dead - V. 162.01.01 N - +21 - Update 7

Post by ichthyic »

still working with 162.01.02, though I am getting a few crashes causes by it.

any chance to get a function that gives you free talent points?

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