Lord Of Xulima

Upload your cheat tables here (No requests)
Post Reply
User avatar
STN
Founder
Founder
Posts: 4454
Joined: Thu Mar 02, 2017 7:48 pm
Reputation: 3570

Lord Of Xulima

Post by STN »

A quick done table made to soften up of ridiculous and cheap this game can be

Made by Shiren

By no means the harder game you'll ever found, it's definitely one of the cheapest released in the last 12 months

Made for the Steam Version of the game, but it should work for the GOG version as well

Updated 1.2 25/01/15

Table Options:

-Always Max PP: Can be activated after your character take a few steps on the map, or at the beginning of combat. Always set all characters PP at their respective maximum, bonus are included.

Note that while PP do not decrease, you'll still need the necessary PP to use an ability, may seems unnecessary to point it out, but with another option included here, it's better clarify that out

-Unlimited Fungi Use - Herbal Recipe: Require to have used a recipe at least once every time the game is loaded for the first time, reloading a saved game is fine. Prevent the fungi and herbs to decrease when used, providing the possibility to increase resistance and stats indefinitely

-Add 20 Herb Every Gather: Require to have gathered herb or fungi at least once in this session. Add 20 herbs or fungi instead of the quantity your character should gain normally

-Unlimited Skill Points - On Level Up: Require to have spent at least 1 skill point in the leveling up screen this session. Give 99 Skill points and prevent the value to decrement by using them

-Leveler Up Stat Changer_1.2: Require to have increased and decreased a stat in the leveling up screen in this session, just select any stat and re-select it again to add and remove 1 point. The leveler has three options, when set to 1 the selected statistic point will increase by 1, but it will not decrease when de-selected, permitting to increase it indefinitely;

When set to 2 it will double the statistic increment every time a stat is selected, giving 2 points instead of 1, still prevent decreasing the value when de-selected

_1.2 When set to any value greater then 2, the value will replace the statistic when selected, then the leveler will reset itself to 1

When at 0 it does nothing

-Change Skill Level To: Require to move the mouse over a skill any character posses and wait for the tool tip to appear. This options change the level of any chosen skill to any level the player want, to do so, simply set the wanted value when the character screen open while traveling on the map with the relative branch selected, so that the value of the skill is visible, then over the mouse over the target skill and wait for the tool tip to appear, done

To see the change in the skill level it's necessary to close the character screen and reopen it, but the tool tip shown when overing over the skill with the mouse is updated correctly immediately. Remember that higher the ability, higher is the cost to activate it. Passive skills have no cost of course

THIS OPTION MUST NOT BE USED IN THE LEVEL UP SCREEN

All change are consistent trough the session and saved games, but if a skill is set to a value higher then it's normal cap, the skill is reset to it's own normal limit when reloading a save. Changing map or any other action do not reset the skill level

HOTKEYS
F1: Set the chosen skill at 10
F2: Set the chosen skill at 20
F3: Set the chosen skill at 30
F4: Set the chosen skill at 40

Seems someone can't use this option correctly, here the step by step guide:

Point 1 and 2 are necessary only once every game session, reloading a save do not end the game session, only closing the game .exe do

1) If you just loaded the game, open any, no matter who, character screen and select any skill tree, as long as the chosen character has at least a skill in it

2) Move the mouse over any know skill and wait approx. 1 sec for the tool tip with the detailed description of the skill to appear, remove the mouse from the skill, so that the tool tip disappear

3) Enable the "Change Skill Level To" script

4) In the address that appear immediately under the script, set the value you want for the skill you wish to change

5) If not already, open the character screen and the tree where your chosen skill is

6) Over with the mouse on the skill you want to change, and wait for the tool tip to appear, the script will switch the registry value and reset the script level to 0, disabling the script to avoid touching anything you may not want to change. The script remain injected in memory and ready for more changes

7) The skill level has been modified but, the game do not update the character screen already active until either the character screen is closed, or another character is selected first. Do so to see changes, or continue to modify another skill level


- For improved usability 2 hotkeys are already included, but you may change them or set any value the player desire for the skill, with the only limitation to not set any skill level beyond 255, it may work, but i haven't tested it

Due to the instruction being used for pretty much most skill and some ability tool tip, i would suggest disabling this script once done, although i haven't found any possible problem with it, unless a value is set during combat by mistake, in that case while the game do not crash it may slowdown until the game is restarted

-Unlimited Amulet Charges_1.1: Require to move a few steps on the map for this session. Make the "Divine Amulet" charges unlimited, always at 100%, while safe against anything i tested on it as the function is meant only to read the amulet charges every few steps and nothing else, i would suggest to disable it when not required.

Unlimited Amulet HOTKEY:NUMAPD 1


-Undying + All Enemy At 10Hp_1.2: This option require to have inflicted or taken damage either in combat or by traps at least once in this session, cannot guarantee it will work otherwise, although it may. This script will do 3 thing for the player, first it will make the party invincible on the map by traps, second IF ENABLED WHEN ALREADY IN COMBAT, it will make the party immortal even if side effects from attacks are still applied normally.

IF THIS OPTION IS ENABLED BEFORE ENTERING COMBAT, all opponents Hp will be set to 10, bosses and random encounter included. If this additional effects is unwanted, disable the script at the end of every fight.

Important Notes: Some players may not have realized that the damage applied to a character, be it the player party or opponents, it's actually calculated and stored in memory the instant after the attack roll is calculated, therefore trying to activate the undying script after an opponent attack has began will yield no result as the damage is already applied, and the visual effect will inevitably follow. To effectively use this script, either enable it before the end of the player turn or at the very beginning of combat. If the opponent begin first some celerity will be necessary to prevent the damage entirely

For the random encounter events, know that the health of the opponent is stored in memory the moment the encounter event window appear, so activating the script while the random encounter event is already active WILL NOT set the opponent health to 10, but it will still prevent the party from taking damage

It's also possible to activate the script during the loading of the "arena" if desired, granting the benefit to the party. DO NOT DISABLE THIS SCRIPT WHILE CONFIRMING AN ATTACK AT THE SAME TIME, the game may react erratically, doing so during the animation is fine

Undying HOTKEY:NUMAPD +


-Unlimited Items Use_1.2: Require to have used at least one consumable items in this session, be it a potion or a Shuriken. This script have two options, when activated it will set itself to 1, preventing any item consummation both in battle or on the map

If the script is manually set to a value greater then 1, then the next item used number will become the chosen value of the script, then the script will set itself back again to 1

Unlimited Items Use Set To 1 HOTKEY:NUMAPD 2

--------Now Unnecessary, as the code now work as intended--------
-As an extra option it's possible to find the value of your talisman charge if you have the DLC. In the extras there is an AOB, search it and attach to that function the debugger, then move around for a few seconds on the map, the only double value that it change is the talisman charges. Unfortunately it doesn't seems possible to make a reliable pointer, nor change the value correctly with a script unless 10 or so functions are changed, as any option in the talisman is managed by different section of the code, all independent from the other, the value also is shifted every map change, so any pointer is only valid in the current session

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Lord Of Xulima1.2.CT
(13.9 KiB) Downloaded 484 times

Post Reply

Who is online

Users browsing this forum: admantx, Aesarius, Aliver, avx, AwarioBot, Bloodybone, Buttseckz, Felixus, Gear2ndGandalf, Google [Bot], Google Adsense [Bot], lucasklaus, SemrushBot, sonicwinghero, umairshah2008