Confirmed (mostly) working on the new Artifacts update. Tried it last night. Health, No Skill Cooldown, and some other major ones work; equipment cooldown and double jump don't seem to work. Still able to thoroughly enjoy without dying and make good use of skills, dash skill with no cooldown is pretty interesting to get out of trouble fast. Thank you so much. Looking forward to an update.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Confirmed (mostly) working on the new Artifacts update. Tried it last night. Health, No Skill Cooldown, and some other major ones work; equipment cooldown and double jump don't seem to work. Still able to thoroughly enjoy without dying and make good use of skills, dash skill with no cooldown is pretty interesting to get out of trouble fast. Thank you so much. Looking forward to an update.
Looking forward to an update when you can. Health, No Skill Cooldown works. Infinite Double Jumps and No Equipment Cooldown still do not work.
Using Cheat Engine 7.0
I know you are working hard on this. Keep it up!
Looking forward to an update when you can. Health, No Skill Cooldown works. Infinite Double Jumps and No Equipment Cooldown still do not work.
Using Cheat Engine 7.0
I know you are working hard on this. Keep it up!
All of those functions have been updated. Unless there was a mini update I wasn't aware of, they should function just fine. I just launched the game and tested them and they are working for me. Infinite Double Jump has always been weird though. Make sure you jump once before using it or it may prevent you from jumping until you reset your game. If it remains a problem, I'll probably just make a separate section for AOB based scripts since full injection seems to cause issues for some.
I know you said 'coop not supported' but I was playing with the artifacts update (with the skills 2.0 ver of the table) on coop with some friends and I was hosting. The item script affected me like at any point in the past BUT when I was spectating it edited the items of whoever I was spectating.
I'm not asking you to add dropdowns for all players in an instance (however nice it would be) but I think this could be used to edit enemy items assuming this could be traced to an enemy entity list or used to exclude player entities. And I think it would be fun to have a script for manually editing enemy items since the scaling of the artifact of evolution is a bit slow for my taste.
Lastly, it would be 'fun' to have a script that gives the hidden health decay item to enemies so that they die on spawn XD.
(thanks for your work, I appreciate you making these tables and updating them considering its not a job (unless u count donations) I'm far too lazy to learn ASM rn)
I know you said 'coop not supported' but I was playing with the artifacts update (with the skills 2.0 ver of the table) on coop with some friends and I was hosting. The item script affected me like at any point in the past BUT when I was spectating it edited the items of whoever I was spectating.
I'm not asking you to add dropdowns for all players in an instance (however nice it would be) but I think this could be used to edit enemy items assuming this could be traced to an enemy entity list or used to exclude player entities. And I think it would be fun to have a script for manually editing enemy items since the scaling of the artifact of evolution is a bit slow for my taste.
Lastly, it would be 'fun' to have a script that gives the hidden health decay item to enemies so that they die on spawn XD.
(thanks for your work, I appreciate you making these tables and updating them considering its not a job (unless u count donations) I'm far too lazy to learn ASM rn)
You would have to ask Pongo for something like that. That's his item script but that's an interesting side effect for spectator mode. Thanks for the report on that
As far as the Double Jump, I forgot from playing the older version that I need the feather for that. Played so many hours it seemed normal to me. LOL
No Equipment Cooldown is still not working. I don't really mind, since with the Commando using No Skill Cooldown, I can hold down R and go full auto on everything. Keep it up, Chiados.
As far as the Double Jump, I forgot from playing the older version that I need the feather for that. Played so many hours it seemed normal to me. LOL
No Equipment Cooldown is still not working. I don't really mind, since with the Commando using No Skill Cooldown, I can hold down R and go full auto on everything. Keep it up, Chiados.
Just tested it and it's working for me. Not really sure what the problem is. I'll make an AOB script for it tomorrow or the day after and see if that works. Some people seem to have issues with full injection.
Any progress on the teleporter pointers? Thanks for the great work!
They changed the entire structure for the teleporter. I haven't found the flags and I haven't really looked to be honest. I will probably just remove the entire thing since spawning all portals is effective enough. Instant Teleporter Charge works just fine though and you can spawn all portals with the script or use the teleporter pointers to spawn the portal of your choice.
They changed the entire structure for the teleporter. I haven't found the flags and I haven't really looked to be honest. I will probably just remove the entire thing since spawning all portals is effective enough. Instant Teleporter Charge works just fine though and you can spawn all portals with the script or use the teleporter pointers to spawn the portal of your choice.
Aw, I'm after the mountain shrine counter - 7 mountain shrines is where it's at
They changed the entire structure for the teleporter. I haven't found the flags and I haven't really looked to be honest. I will probably just remove the entire thing since spawning all portals is effective enough. Instant Teleporter Charge works just fine though and you can spawn all portals with the script or use the teleporter pointers to spawn the portal of your choice.
Aw, I'm after the mountain shrine counter - 7 mountain shrines is where it's at
I don't see it - the teleporter pointers dropdown doesn't activate, if it's under there
EDIT: I manually expanded it, and the pointer doesn't populate :C
Game version isn't matching up properly then. Being on Windows 7 can break scripts sometimes too for whatever reason. You could try an earlier version of CE as well. Also make sure Mono has properly been activated. Mono > Activate Mono (Should have a check by it)
Windows 7 seems to be the culprit - any idea what specifically is breaking the script for that version specifically?
EArlier versions of CE are also hard to come by - the site doesn't host any, and 6.2 won't run the trainer.
EDIT: on the win7 machine, it throws this error: