Version: 1.1.1.2
Platform: x64 Steam
Engine: Unity
Side Note
This table injects code and it may or may not work for you. If it doesn't, I suggest finding another table available here on the forums or elsewhere.
Options Co-op not supported
Infinite Chance Shrine
[Chance Shrine Rarity Scripts]
Tier 3 Equipment Drops
Tier 3 Items Only
Tier 2 Items Only
Tier 1 Items Only
No Equipment Cooldown
No Skill Cooldown
Instant Teleporter Charge
Spawn All Portals At Teleporter
[Lunar Coins] pointer
[Teleporter] pointers
[Player] pointers
Pongo's Item Script [1.0 update]
Table version 3.4
Updated table to latest patch. Don't expect frequent updates. Doing this out of what little free time I have.
Table version 3.3
Update not required for current patch
Table version 3.3
Updated table to latest patch
Table version 3.2
Stealth update 1.0.0.6 didn't break any of my scripts. A user reported item stacks may not be functioning. We will have to wait for pongo on that.
Table version 3.1b
Added shrine count back to teleporter pointers by request (actually, I forgot to add it back so thanks for reminding me).
Table version 3.1
Pongo updated his item script. He mentions a few items may be unknown but it should be complete. Be sure to thank him for his hard work.
Table version 3.0
RoR2 finally got its 1.0 release. I know another took over this table but regardless I wanted to release my copy as well. Some scripts no longer exist simply due to lack of time to maintain them. There's a new 'Luck' pointer in Player Pointers. This decides what you get from drops. You can get aspects this way or clumps of gold. Freeze the value once you set it or it changes on each enemy killed. I may do more with this at another time but I plan to release updates as they are required.
Spoiler
Table version 2.6
Removed AOB scripts as it was a one time possible fix for another user. Wont update both variations each update, too much work. Fixed player pointers, teleporter portal script, damage script, infinite jump script.
Table version 2.5
Added an AOB script variation for most all scripts except for chance shrine stuff. Hopefully it's an alternative to those who are experiencing issues with the mono scripts. Tested each and they appear to be working just fine. CE may hang for a few seconds while activating the scripts and you may need to do some things for the scripts to activate. Like jumping, moving around, etc.
Table version 2.4c
Added 'Shrine Bonus Stacks' back into Teleporter Pointers by request
Table version 2.4b
Added 'Spawn All Portals At Teleporter' back.
Table version 2.4a
Added back Instant Teleporter Charge. Also cleaned up old structures to minimize file size.
Table version 2.4
Quick update to fix the most important scripts. They moved a lot of things around in this update and outright removed other things. Teleporter Pointers are more or less useless except to force spawn portals. There is no instant teleporter script currently. Some things broke in Player pointers. I removed some scripts I'm too lazy to update or arent really used. I'll go more in depth in a following table update. For now, this should suffice.
Table version 2.3
Updated table with Pongo's new item script. Thanks Pongo o3o
Table version 2.2F
Added alternate Infinite Double Jump. Original script works 50% of the time. Not sure why it's breaking after the Hidden Realms update. Think it has something to do with them removing Jump Count from current stats and only having it in Base Stats. Also verified Pongo's script still works though it will not have the newly added items in the list.
Table version 2.2E
Added [Level Stats] and [Base Stats] back into Player Pointers
Table version 2.2d
Teleporter flags changed, updated those. They should reflect changes appropriately now. Fixed pointer for noclip
Table version 2.2c
Forgot to change an offset in instant teleporter charge. Fixed it.
Table version 2.2b
Fixed Infinite Double Jump. Added NoClip mode to Player pointers. Use Infinite Double Jump with this or risk falling through the world.
Table version 2.2
Updated table for latest Hidden Realms content update. Removed some fields in Player pointers and removed some scripts that I'm to lazy to bother updating right now. Those scripts may come back someday. Unsure if Pongo's item script is working, didn't test it.
Table version 2.1c
Updated the table with Pongo's improved item script. Wait until in game before adding items. Activate the script in-game, add numbers to whatever you want. You may need to pick up an item in-game for it to register changes from CE.
Table version 2.1b
Added script to instantly charge Nano-bomb for Artificer. Added script that makes the duration of revealed objects via the equipment scanner last forever until map change or the script is turned off.
Table version 2.1a
Addressed an issue where infinite double jump prevented the character from jumping at all. Added 'Huntress Unlimited Aimbot' and 'No Recoil'. Unlimited aimbot allows the huntress to target anything anywhere on the map as long as the player has line of sight in normal situations. The game still targets the closest enemy. No recoil just removes the spread bloom when firing.
Table version 2.1
Small update rolled out today. Broke a number of scripts so I updated those. Didn't test Pongo's item script but it probably still works.
Table version 2.0
Pongozila updated his item script. It now requires mono like the rest of the table. It has it's own mono script added if that is all you use and not my scripts. Activate the code, hit something ingame and then deactivate the code. Enjoy. Thanks Pongozila!
Table version 1.9
Added two new scripts. One is Massive Exp Gains. Slain enemies will drop massive amounts of experience and should bring you from level 1 to around 42 or so. The second is Combat Director: Unleash Everything. It modifies the combat director that spawns mobs. Monster Credits accumulate naturally over time. The more credits in the pool, the more monsters that spawn. There is a field in the script to allow you to modify the amount of credits. Set it to something like 200000 and freeze it. Eventually your world will be filled with multiple bosses, elites and other mobs. This can lead to massive FPS drops if you have a older processor. This is meant more for fun than anything else.
Table version 1.8
Added a few new options into Player Pointers. You can change how frequent lunar coins drop. Added some hotkeys for money and god mode. Refer to [Hotkeys] in the table for instructions. (Lunar coins litter the landscape: [Link])
Table version 1.7
Updated all of the broken scripts. They should work as they did before the update on Sept 17th. If you notice anything strange or anything that is straight up broken, let me know in the comments and be specific. Dont just say shit doesnt work. Gotta know which script and such. I havent tested the scripts on the new character but it should work fine. Didnt have time to test Pongozila's item script but I assume its broken and needs fixed too. Gotta wait for him to give an update for that.
Table version 1.6
Reworked Infinite Double Jump again. It /should/ be fine now. Added 'Barrier Never Decays' script and I also added a category called [Chance Shrine Rarity Scripts], expand this to reveal 4 additional scripts. To make it more user friendly, you can now just select whichever one you want without having to go in every time and change stuff. Please refer to 'table information' within the table itself for instructions if you are unsure or if something doesnt seem to be working
Table version 1.5
Reworked 'Infinite Chance Shrine', you no longer fail when purchasing an item and it seems it stopped working entirely for some players and even myself, so it should be fixed now. Reworked Infinite Jump Count
Table version 1.4
Added script to nullify the amount needed to purchase and lets you buy from it infinitely. Use that in conjunction with "T3 Items Only From Chance Shrine" to get every legendary. Inside the script for 'T3 Items Only From Chance Shrine', there's instructions on how to change weights if you want to get every single item. Removed broken halt chest time script and chest revealer. [[Link]]
Table version 1.3
Added No Skill Cooldown back to the table. Not sure why it was even gone. Added script that lets you get Tier 3 (orangey/red) items everytime from a Chance Shrine. You'll still fail but when you do get an item, it will be T3. Added in some weird scripts I haven't tested. Should work, maybe.
Table version 1.2
Cleaned up the table. Cleared some useless lines of code. Sorted things a bit better. Added a new script I'm too lazy to test. Still has all the same features as before, just on a new thread to keep things easy to find
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1