UPDATE:
No Weapon or Armor Limits ***REMOVED***
Weapon and Armor Limits Unlocked ***NEW***
All Missions Complete - RANGER (All Difficulties) [Open the Missions Select screen after enabling] ***NEW***
All Missions Complete - WING DIVER (All Difficulties) [Open the Missions Select screen after enabling] ***NEW***
All Missions Complete - AIR RAIDER (All Difficulties) [Open the Missions Select screen after enabling] ***NEW***
All Missions Complete - FENCER (All Difficulties) [Open the Missions Select screen after enabling] ***NEW***
All Missions Complete - ALL CLASSES (All Difficulties) [Open the Missions Select screen after enabling] ***NEW***
Invulnerable (Thanks to unlock375) ***NEW***
Fast LockOn (Thanks to unlock375) ***NEW***
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Would you say that a little bit more easily for me?
Thank for invulnerable pretty fun with this
Also what he mean you can think as Pick up multiplier like pick one weapon box = 10 or 100 or even 1000 something like that The 4.1 version used to have this option and the game engine are pretty much the same you can check some 4.1 table from this page viewtopic.php?p=79963#p79963
Change Pick up Item amount
Was that proper cheat?
Doesn't seem to work for me. Tried on two different levels, it displays the values as it should but doesn't actually seem to change the boxes you get at the end screen.
Also what he mean you can think as Pick up multiplier like pick one weapon box = 10 or 100 or even 1000 something like that The 4.1 version used to have this option and the game engine are pretty much the same you can check some 4.1 table from this page viewtopic.php?p=79963#p79963
Change Pick up Item amount
Was that proper cheat?
Doesn't seem to work for me. Tried on two different levels, it displays the values as it should but doesn't actually seem to change the boxes you get at the end screen.
Yeah doesn't work for me either, it's just getting a simple 4 byte number that doesn't do anything other than tell you how many you've picked up.
Superb table! Many thanks.
I'll request a few features if you'll allow )
1. AutoPickup for armor and weapons only.
2. NoRecoil, at least for fencer for both weapons
3. No camera inertia for fencer
4. # of Fencer boosts and dashes
Has anyone tried making the Air Tortoise missile launcher try and move faster? I been messing around with the weapon modifier and i can get the initial launch really fast, (also shoots straight to orbit) and then slowly comes down or some times de-rezing due to being at the end of its life span. I know the life can be changed so thats not really a problem.
Would you say that a little bit more easily for me?
Thank for invulnerable pretty fun with this
Also what he mean you can think as Pick up multiplier like pick one weapon box = 10 or 100 or even 1000 something like that The 4.1 version used to have this option and the game engine are pretty much the same you can check some 4.1 table from this page viewtopic.php?p=79963#p79963
Change Pick up Item amount
Was that proper cheat?
Yes, I will try and see if it is what I meant!
In EDF 4.1 you could write in amount of loot collected so you write
Armor 200
Weapons 200
and you get 200 armor pickups and 200 weapon at end of mission.
What does Num1 activate on the table? Apparently it does something but not sure what.
It toggled the "Modify Current Weapon" option, I changed it to be Numpad / in the newest update. Numpad * toggles the "Player Multipliers". I have them setup because I freeze some of the options in there but if you have the script active when you finish a mission it can crash the game. So at the end of the mission I toggle them off then back on when I get on the next mission.
Doesn't seem to work for me. Tried on two different levels, it displays the values as it should but doesn't actually seem to change the boxes you get at the end screen.
Yeah doesn't work for me either, it's just getting a simple 4 byte number that doesn't do anything other than tell you how many you've picked up.
sorry
fix change pick up item amount
how to use
step1; cheat on
step2; pick up item (weapon or armor)
step3; change the "total" "weapon" "armor" value (weapon + armor = total)
step4; change the "limit" value (total < limit)
Ahh ok. Good to know. I was manually turning off options at the end of each mission to make sure i wouldnt crash because i noticed if you didnt, then you would crash more often.
Edit. also is there a reason why only half of the Fencers weapons get modified for the cheats? Or is that fixed in the new table?
Ahh ok. Good to know. I was manually turning off options at the end of each mission to make sure i wouldnt crash because i noticed if you didnt, then you would crash more often.
Edit. also is there a reason why only half of the Fencers weapons get modified for the cheats? Or is that fixed in the new table?
It's because Fencers use a weapon in each hand, other classes only use 1 weapon. The cheat only edits 1 weapon, I'll have to get the pointer for the Fencer's second weapon.