How to do a MATH in ASM script in CE? (addition, subtraction, division, multiplication)

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MartaLabieniec
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How to do a MATH in ASM script in CE? (addition, subtraction, division, multiplication)

Post by MartaLabieniec »

Hello Guys.

I have very big problem - I don't know how to properly do a MATH in CE script.

I want to DIVIDE by 2 the VALUE which I will write in the script.

I have a function: mulss xmm0,[ebp+104]

EBP+104 is having the value which I am interested in FLOAT type. If I will write script like that:

Code: Select all

mov [ebp+104],(float)200
mulss xmm0,[ebp+104]
I will add 200 into EBP+104 but the result of my hacking is displayed in the game as: 400 - because the game multiplies itself by the value of two.

So doesn't matter what I will write, the result will be always the same = if I will write 100, I will get result of 200 ; if I will write a 150, I will get the result of 300 ; if I will write a 200, I will get the result of 400.... and so on & son.

How to properly write a script to do a Math without me?

I just want to write for example 300 value and then see this 300 value in my game (not 600).


I made a screenshot from BACK & TRACE:
Image

I was trying to do something like these:

Code: Select all

alloc(newmem,2048)
globalalloc(dupa,4)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here

originalcode:
push eax
push edx
push ebx
mov ebx,[dupa]
mov [ebp-14],ebx
pop ebx
mov edx,[ebp-14]
mov eax,[edx]
push ebx
mov ebx,#2
div ebx
mov [ebp-14],eax

mulss xmm0,[ebp-14]
pop edx
pop ebx
pop eax
by after activating script - the game is crashing. What is wrong? I did this by reading this tutorial ---> [Link]

I don't know what is wrong and why it is crashing my game after activation.

I am waiting for your advices.
Best Regards.
Marta.

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Re: How to do a MATH in ASM script in CE? (addition, subtraction, division, multiplication)

Post by DrummerIX »

If I'm understanding what you want to do, just mov the float value to xmm0 without doing the multiplication the game is doing.

Code: Select all

alloc(newmem,2048)
globalalloc(dupa,4)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
movss xmm0,[dupa]

originalcode:
// Do Nothing here because you don't want to multiply
jmp returnhere

dupa:
dd (float)200

MartaLabieniec
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Re: How to do a MATH in ASM script in CE? (addition, subtraction, division, multiplication)

Post by MartaLabieniec »

I did like you wrote but it was wrong because the game was still multiplying the value with 2 so it wasn't working.

But I FIXED IT!

I read some info about XMM registers and I did something like that:

Code: Select all

alloc(newmem,2048)
globalalloc(dupa,4)
globalalloc(hey,4)
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
movss xmm0,[dupa]
divss xmm0,[hey]

originalcode:
// Do Nothing here
jmp returnhere

hey:
dd 2
And now is perfectly working! I have DUPA outside the script and I am writing value in FLOAT, for example 200 and thanks to HEY, now in the game I can also see 200 value, not like earlier 400.

When I was reading this tutorial --> [Link] I probably wrong understand it because I was thinking that [ebp+104] has an address generating with every new opening of the game - I understood like that thanks to this tutorial which I posted the link.

Now I know that I can do MATH with XMM registers only?

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Chucky
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Re: How to do a MATH in ASM script in CE? (addition, subtraction, division, multiplication)

Post by Chucky »

MartaLabieniec wrote:
Fri Jul 12, 2019 9:40 am
Now I know that I can do MATH with XMM registers only?
Nope. :D
SSE and AVX (1,2). Even CUDA.

MartaLabieniec
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Re: How to do a MATH in ASM script in CE? (addition, subtraction, division, multiplication)

Post by MartaLabieniec »

Can you share any tutorials or examples to study and learn?

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