Basically I just took the table and modified the pointer and added current weapon durability address as well (in the main hand). This mod updates pretty frequently and this table might as well be outdated by the time you check this topic. I may try to keep it updated for a while. Check the original thread for details.
I'm not very satisfied with this table overall and I'd appreciate if following things were added from someone more knowledgeable (pm me if you want the link to the mod all-on-one, not sure if I can post it here):
Perk points, I couldn't even find it normally, definitively some shenanigans going on
Everything perk related, maybe they can be increased past their limit and still give bonuses, who knows
Amount of received ability points/perks per level (since there's a perk that increases amount of received points per level, I'd recon this is possible)
Tracking of the "in battle" switch, to make saving and equipment change available at all times, including in special quest locations
Edits to the magic find/gold find/exp multiplier stats
Various scripts and pointers from other d1 tables, like this one
Some thoughts
Money is hard to come by. And not in a good sense either, like every piece of equipment sells like hot garbage and identifying them will quickly run you dry. It just adds unnecessary tedium where you have to make dedicated "money runs" just to fund your new equipment. Sure it's generally enough to keep your stuff repaired (unless it's full set of super gear and staffs, then it's gonna cost a fortune). This is probably the main reason to cheat.
Lots of perks with no real substance, yet you only gain one perk point per level (and maybe some from quests?). They even implemented that godawful perk from Fallout that levels you up when you take it, which was always dumb because the whole purpose of leveling up is to get a perk point.
Mag requirement for basic necessities such as tp and identify is simply retarded.
Stash is not shared, yet there's thousands of unique items and lots of classes, and almost each of them can be played differently, and that requires different gear. This is just dumb.
Bullshit saving restriction in battle. Same with clothing change. Sure it was like that in Baldur's Gate for example, but it would reset as soon as you disengage, but here unique enemies will track you forever until they or you die, and they might be all the way in the different corner of the level (what some ranged enemies like to do). As for equipment change, makes sense for armor pieces, but not for jewelry.
And don't get me started on notorious saving restriction in quest areas, the most ass-backward feature of this mod. I guess that's the remains of mod creator's juvenile hardcore phase he went through back when this mod was being made.
Quest areas are already hard as is, but if you die there, that's it, it's game over. It's forced on you even if you play on normal mode. There's no failsafe, you can't tp out, you can't disengage in any way, no second chances, nothing will help you, unless you quit and start again, as does every hardcore player with scripts that kicks him out whenever his health is dangerously low.
Imagine clearing the entire dungeon which may as well take a good chunk of an hour and then die on some trash mob because anything can go wrong very quickly in diablo. It's not even a test of your skills, it's just a pointless artificial limitation.
In Diablo 1 you are given a right to save whenever you want. Unlike Diablo 2, where game saves automatically and when you exit and also respawns you on death, here if you die, that's a game over. Introducing changes to this mechanic so suddenly for no real reason just because "hurr I want players to suffer" when you didn't consent by playing on ironman or hardcore is the definition of bad design. And the worst thing? It can't be toggled. Even though the mod claims that you can tweak things you don't like.
greetings, the game's updated to 1.0024, is there any way this table will be updated to, pls? ^)
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
yeah, 1.0025 is up (there's still 1.0026, but nothing major has changed there) the [Link] to download 1.0025, if anyone needs this for creating table.
p.s. anyone with knowledge and some free time, - pls help
Hey guys, i'm new to using this trainer with this mod, I had a question.
I can figure out which addresses are for which stats and gold and speed hack, but what seems odd to me is that every time I close the game all of these addresses change on my next playthrough.
I'm just wondering if there was a way to make it so that I never have to find out new addresses every time I open the game.
Is that what this "pointer" feature is all about? If so then I need to learn this.
thx man) when i come home i'll test your 1.0026 v.
by the way, i created gold, exp, magic (you can freeze it value to educate spellbooks) and ability points (change it each level and you'll get 7 points expect of 5 - this is the highest value the game allow without some extra skill cheat manipulation i think)
the table is for 1.0025v.
ok, testetd it.
Changing stats work with some weirdness: The game's anticheat system forbids (without some advanced hacking level i think) to exceed certain amount of stats, and when i tried to, for example, set my magic to 200 (i'm lvl 19) it becomes 163 BUT with auto-lowering other parameters.
Yes that's normal, there's a system in place which caps your overall stats depending on your level. I'm not sure if this can be worked around or not but it's still nice to always have max stats every time you level.
Another thing I've noticed that didn't work was changing the character level, this seems to be crashing the game instantly. Luckily you can give level ups through adding experience and making 1 kill to trigger the level up.
Sorry for the late reply, but I see you're trying to work on it on your own, which I think is a good thing, maybe we can crack this nut together faster.
As for MF rates, it's one of those things you cannot modify directly, you need a script to edit the memory itself. I guess same goes for the perks, which must be tied to your level or something, author really made sure that you can't cheat perks easily and since he said that he won't be adding respec ever, then that must be a priority to work on at the moment.
I'll include the latest tables in OP.
greetings
gold here in the table works as in above tables - you need to freeze it to buy smth. cos the game knows how exactly gold do you have.
without some advance-level hacking with scripts none "advanced" parameters could be edited i think (
Yeah that does work but the game keeps trying to reset your gold back, which would make it anoying to buy things on a frame it is reset. So I made that script to get around that.
I have found where Perk levels are stored,
"TH2.exe"+00883718
Offset: 1a531
Each perk gets 1 Byte and they are one after another.
No luck on perk points yet.