Yoloniaiz wrote: ↑Wed Jul 31, 2024 1:13 am
If anyone around can provide a quick tuto it would be very nice.
If you're using version 8.3 of the moguri mod then you need one of these 2 attached cheat tables:
FF9_Moguri_Mod_V8_3_Latest_Memoria.CT
This is what you should use if you installed moguri mod
and then updated memoria to its latest version. I'd be careful here. If the latest version of memoria at the time you're reading this is newer than the version he updated the table for, some of the table items might be broken.
FF9_Moguri_Mod_V8_3_Latest.CT
This is what you should use if you only installed moguri mod and didn't try to update memoria. This will likely be more reliable since moguri mod ships a fixed older version of memoria.
If you use the wrong cheat table most of the scripts won't work. I recently made this mistake and tried using the first cheat table even though I didn't update memoria and had pretty much the same result you described.
Regarding the chocograph script (I assume you're referring to "Have All Chocograph Inventory"), all you have to do is check the box for that entry. You can immediately uncheck if you want. As soon as you enable it, it will unlock all chocograph locations.
Other tips
I ran into a problem with the "Infinite Item Usage" script. The way it invokes mono compilation wasn't working for me, so I was manually looking up and JITing the method it was trying to patch until I got sick of doing that and just fixed the script.
If it isn't clear, before activating any of the features you need to turn on "Activate Trainer", "Activate Trainer 2", and "Activate Pointers" one at a time. Some of the features require other things to be turned on, for example, if you want to modify "Enable AT modifier", you need to enable "AT Multiplier" first. I don't think the table is organized very well (could make better use of grouping/child hierarchy) so I found it a bit confusing.
Due to the way the table finds certain pointers, some entries won't become useful until you take certain actions in game. For example, some of the entries depend on a pointer that doesn't seem to get populated until you open up the menu in-game.