I'm not very experienced and might not be interested in adding more to table. Good Luck, have fun.
Max Skills:
Click on a pawn you want first, and then activate the script. Beware that it affects other pawns you don't control too. So once you have a selected a pawn and the code takes affect, deactivate the script and then deselect the pawn by clicking on empty space.
Item Select:
Click on an item that can stack or has life or quality to it, and then activate it.
Quality Pointer:
Click on an item or furniture that has a qualify modifier (awful - legendary) to it, and then activate it.
Game Base Pointer:
This is for people to mess around with its pointer addresses and stuff. It's to explore the game's data structures. Just activate when you get into the game's map.
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Reasearch Progress:
Once you have activated the Game Base Pointer, this one's pointer address should be filled up. Right click on this and "Browse this memory region" or click on it and press "Ctrl+B". You'll be in the Memory View and should be looking at the hex view in floats. This is done by right clicking -> "Display Type" -> "Float" or otherwise just press "Ctrl+9"
From there change the fade time to be longer or more, do a research and then look at the hex view to find the float value that has changed (Highlighted in red). Change that changed value you found to -1 to the total view of that researched project and let the game continue as the pawn completes it. Very sorry it is a messy of way of doing thnigs.
Update
Scripts can now be activated without the "Activate mono feature" this time. Worked on the Quality Pointer again due to other variables intersecting with the aobscan.
How to use this cheat table?
- Install Cheat Engine
- Double-click the .CT file in order to open it.
- Click the PC icon in Cheat Engine in order to select the game process.
- Keep the list.
- Activate the trainer options by checking boxes or setting values from 0 to 1