here a small simple script to allow 1 time shard upgdare directly to lvl 9.
please only activate on the shop, at least that what i was doing to raise level... and turn off after upgrading.
sorry for bad english
Sweet, just want to know if you've tested it out properly, as in it'll actually count as a rank up and not just changing the numbers.
Great work regardless.
+1 for the droprate multiplier. Editing luck makes it too easy =/
Edit: I'd also like to request a cheat for technique mastery as well, they have their own exp bars.
Oh and is it possible to unlock all of the password items in one save using CE? There are special cosmetic accessories you unlock if you set your name to a specific thing when starting a new game. Only seems to work on a new game too, so just one per file.
Edit2: These are the items I'm talking about [Link]
How come the changes to stats don't stick? Even if I save, the next time I load the game, the stats are reset back to normal. Why is that? I don't suppose there is any way to change and set them permanently?
Also, any chance we can get an exp multiplier for those of us who don't want to merely set our exp to level up?
Edit: I'd also like to request a cheat for technique mastery as well, they have their own exp bars.
Oh and is it possible to unlock all of the password items in one save using CE? There are special cosmetic accessories you unlock if you set your name to a specific thing when starting a new game. Only seems to work on a new game too, so just one per file.
Edit2: These are the items I'm talking about [Link]
These would be great. The only other thing I can think of that would be good to add is a jump code.
Technique exp seems to increase by 100 per active use. The max needed for mastery varies for each technique. I made a simple table for a technique exp multiplier to make it a bit less grindy. Only tested on the Steam version.
Edit: Added familiar exp multiplier with the help of Cake-san's table.
I'm not sure if changing the quantity actually works -- it shows the higher grade in the stat sheet, but so far from testing with a few different passives and actives, it didn't actually seem to affect their effectiveness in any way.
Edit: Yup, just manually grinded a level for a passive and an active, and the difference is there, but not by just increasing the quantity, sadly. So still need a drop rate increase or another way to improve shards!
Changing the Grade only ups 'damage' and increases the effectiveness of passives. The bigger increases are all via Rank. So yeah, its working as intended. Grade ups are tiny.
Technique exp seems to increase by 100 per active use. The max needed for mastery varies for each technique. I made a simple table for a technique exp multiplier to make it a bit less grindy. Only tested on the Steam version.
Nice work. This one's pretty big gameplay wise. A lot of ppl have no idea what mastering a technique actually does (lets you freely use the move w/ any weapon of that type).
Amaxing table thank you Cielos! It would be possible to change difficulty in game, i mean, i'm playing with normal and it's a bit easy for me, so an option to switch to hard or nightmare in game would be nice (if possible)
Start a new game with "NIGHTMARE" as your name will unlock hard and nightmare mode right away!
Also, i did some test with 999 luck and turn out it didn't affect critical hit rate like it did with symphony of the night, so edit luck to 999 to get max drop rate and the game still fine ! (Recommended playing the game with 999 luck with nightmare level 1, the game is awesome )