For Auristel, you can try this table:
v0.0.0.2
- Classic Mode:
- Time Finder
- Score Finder + MP/Score to next life/Lives
- No HP Loss (experimental)
- No MP Cost
- No Life Loss
- Standard Mode:
- Set Minimum HP (affects enemies)
- No Bullet/Mat Use
- Max Bullets/Mats on Shot/Craft/Sell (Will still decrease. Combine with No Bullet/Mat Use if you do not want decrease, ie. for single items. Will work on sold shards (will set sold shards to 8. 9 with no bullet/mat use.))
- No MP Use
- No Shop Gold Cost (Moved to redundant in v.0.0.0.2)
- Exp Multiplier
- Familar Exp Multiplier
- Gold Gain Multiplier (Also negates costs in v.0.0.0.2)
- Technique Exp Multiplier
- Rate Multipliers:
- Drop rates
- Crits
- AtkSpd (Set this to 4 or lower for non-ranged (flying edge/oracle blade are ranged melee, firearms are ranged))
- CastSpd (Set this to 5 or lower for head flail, acid jet, petra breath as these may hit a smaller area at high values)
- HP Regen
- Move Speed
- Trap Block
- Damage Block
- Status Block
- Shard Rank Finder (Grade will not work - use the v0.0.0.2 grade finder instead).
- Item Qty Finder
- Time Finder (See notes below)
0.0.0.2 changes:
- Grade finder for equippable shards via favorite. (Favorite a shard to grab the grade address)
- Changed some default values
- Made the gold multiplier negate gold loss.
- Found some additional values for the multipliers. (MP Cost, 0 MP chance, MP Regen, Underwater healing). These are not active as they are unnecessary.
- Added Water speed to multipliers list
- Inf Jump.
- Some clarifications in wording/naming.
For multipliers:
You may need to reduce some of the values such as move speed and attack speed in order to perform techniques reliably.
For Shard Rank Finder:
Non-passive shards should work normally.
Passive will find equipped shard or you can remove equipped passive shard to look up via list.
White Shards should work normally.
The grade in the shard finder is a visual value. Use the shard grade finder instead..
About Playtime Finder: You must start a game.
Will work in:
Main Game
Random Mode
Speedrun Mode
Boss Rush Mode
Will not work in:
Title Screen (Playtime changer isn't called)
Boss Revenge (Playtime changer isn't called)
Classic Mode (A different playtime changer is called)
Note: Playtime finder and one other script are not set to hide children when deactivated. The children will need the parents activated to work.
May or may not update the table when the next patches hit. Wasn't paying attention and thought that the game was done. Turns out that they have a patch planned for this month.
Note: I do not have the DLC, not sure if that will affect how the table works for those with the DLC.
Sorry, no drop modifiers/purchase modifiers or teleport.
As usual, please do not use these online, including leaderboards. The devs are planning to add online.