Which script is responsible for terraforming? Either I've missed something or the script doesn't work, but I can't get terraforming done faster than regular rate
You can use the console command finish_terraforming or use the planet pointers to change the terraforming speed manually.
There are no scripts for that yet.
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Oh, completely forgot to go check the planetary pointers. Thanks!
Also, I've been thinking. I know research "ticks" are monthly due to the way how the game is designed, but isn't there any way to make researching technology faster? As in - daily? I vaguely remember it was a thing in the early days of Stellaris, but I can't recall how research worked back then, so now I'm not sure if they reworked research, or some other mechanics that prevents it from being new-tech-each-day type of deal.
Oh, completely forgot to go check the planetary pointers. Thanks!
Also, I've been thinking. I know research "ticks" are monthly due to the way how the game is designed, but isn't there any way to make researching technology faster? As in - daily? I vaguely remember it was a thing in the early days of Stellaris, but I can't recall how research worked back then, so now I'm not sure if they reworked research, or some other mechanics that prevents it from being new-tech-each-day type of deal.
I think I know what you are remembering.
Back in the days Stellaris had not only its 'regular' research progress but a dedicated research bonus pool where all the 'extra' research went you gained from the various events and such. The idea being that as long as you had bonus research your progress would basically double until it depletes that pool.
That being said.
If you froze the research bonus pools at a sufficient high level and then activated reci's research cheat you would end up in a pick a tech - research a tech loop next month as long as the frozen value was higher than the tech you picked.
If you froze the research bonus pools at a sufficient high level and then activated reci's research cheat you would end up in a pick a tech - research a tech loop next month as long as the frozen value was higher than the tech you picked.
How's that different from the regular script for fast research (which operates on monthly basis due to research tics being)?
And yeah, I've been out of the loop with Stellaris pretty much since premiere - game was so bare bones, I got bored within two days and never returned since. Returned last week and so far it's still engaging, if a bit bland.
Meanwhile, I found the way. One of the pointers for research is "PiP. If the fast research script is turned on, whatever you write in PiP values, it will instantly turn into the value of what the script is adding during monthly pip to research. So by freezing the PiP values, research is finished daily, since each day the bar for research is full, rather than during the monthly pip.
I can stand a lot of things about this game and pretty much play it straight, but the research is just painfully slow, especially by mid game. It's a god-damn space empire game, why does it have CK2 research system?
the mods that were conflicting in my game were Cultural Overhaul 2.3 [Ethics-Civics] and Unofficial Hive DLC: Forgotten Queens after I disabled these the table worked
Will the Recifense table be updated?
I only really use the "Pretty Quick Fleet Move" option
sorry for the bad english
You can use the 'tweakergui instant_move' command to a similar effect. Doesn't work on AI either.
Sooo many tweaker gu(y) puns running around in my head now. For next april fools day I suggest you recommend one of the resets all achievements commands somewhere and watch it all burn CD. :>
Sooo many tweaker gu(y) puns running around in my head now. For next april fools day I suggest you recommend one of the resets all achievements commands somewhere and watch it all burn CD. :>
Is anyone else experiencing constant crashing when you que multiple building orders when fast build is on? I think its really the game's fault for how terribly unoptimize the job system is.
So will there be a table extension for Ironman mod achievements/console ? The last one was for 2.2, and I can't activate any of the pointers. I know Reci doesn't make the Extension... but anybody ?
So will there be a table extension for Ironman mod achievements/console ? The last one was for 2.2, and I can't activate any of the pointers. I know Reci doesn't make the Extension... but anybody ?