Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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Blanketghost
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Blanketghost »

Recifense wrote:
Mon Jul 04, 2022 9:40 pm
Hi guys,

A table for version 3.4.5 (a361) was added at the first post.

Cheers!
Thanks for the update, Recifense. Exactly the thing I need right now after the exam season.

As always, cheers!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

no-ip.set
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by no-ip.set »

thanks for the update rece

unfortunately still not working for me -- though someone in the thread had pointed out it might be gigastructure mod's fault.

does anyone has a workaround/updated version that somehow compatible with the mod? thanks

EzTacticc
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by EzTacticc »

How are people editing races these days?

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Namelessy »

Updated the extension table. Removed mega structures as it was the same as Recifences, AND it needed Recifenses table to work anyway.

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ANC46
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by ANC46 »

Thank you, ever so, for updating the table Mr. Recifense. Blessings.

CptWindwalker82
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by CptWindwalker82 »

Is there any hope/update for when the espionage options may return?

LukeSantosC
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by LukeSantosC »

Hello, i have a problem with the table, since 3.4.2 and Overlord, the option to complete a special project in one month doesn't work, it skips 1/5 of the progress, then goes as if the cheat was not activated, i have all dlcs and no mods.

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Namelessy »

Added a (not very well tested) spy mission progress in a day script to the extension table. It seems to work on my machine at least...

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by CptWindwalker82 »

Namelessy wrote:
Tue Jul 19, 2022 7:48 pm
Added a (not very well tested) spy mission progress in a day script to the extension table. It seems to work on my machine at least...
You're a hero! Seems to work for me too (currently on v3.4.4) but only the spy *missions*. Infiltration itself is still slow as heck. :D

rudm09
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by rudm09 »

Hey is there any mod that lets you see chosen civics in other tab or something?When i try to add more than 14 civics the scrollbar bugs out and i cant select more im using dynamic ui mod

shouppy
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by shouppy »

LukeSantosC wrote:
Mon Jul 18, 2022 8:34 pm
Hello, i have a problem with the table, since 3.4.2 and Overlord, the option to complete a special project in one month doesn't work, it skips 1/5 of the progress, then goes as if the cheat was not activated, i have all dlcs and no mods.
Me too

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Savages »

I thought that the table wasnt working correctly.. but now I noticed why.. it works fine in a singleplayer game. I however am now single-playing a multiplayer-savefile. Some things a working (leaders), but the generic resources are showing really high incorrect numbers.

I am not sure when this started, because I know that it was working in 3.4.2, when i was playing an older multiplayer-savefile.

JohnFrek
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by JohnFrek »

Is there still an option to enable console / dev command with newest cheat table during modded / ironman mode?

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by starfuryzeta »

JohnFrek wrote:
Fri Sep 09, 2022 9:30 pm
Is there still an option to enable console / dev command with newest cheat table during modded / ironman mode?
Namelessy's extension table does that. viewtopic.php?p=188245#p188245

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Savages »

so is there a solution to make ResourceInfo working again on a MP-savefile? Its probably because I am not player 0? :?: :|

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