Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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Namelessy
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Re: Stellaris Nemesis x64 v3.3.2 (GM and More) 2022-Mar-01

Post by Namelessy »

andrew_exec wrote:
Fri Mar 25, 2022 10:00 am
3.3.4 race editing points dont working in 3.3.2 extension table
Updated the species pointers to 3.3.4 in the extension table. I think the others survived, but report any that didn't.

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  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

iforgot3accounts
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Re: Stellaris Nemesis x64 v3.3.2 (GM and More) 2022-Mar-01

Post by iforgot3accounts »

Namelessy wrote:
Fri Mar 25, 2022 4:41 pm
Updated the species pointers to 3.3.4 in the extension table. I think the others survived, but report any that didn't.
Ethic Points and Civic Picks doesn't seem to be working for me, both stay at cero even at creation where they should show 3 and 2 respectively. Also tried it with mods turned off and result was the same.

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BlackDragon2121
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Re: Stellaris Nemesis x64 v3.3.2 (GM and More) 2022-Mar-01

Post by BlackDragon2121 »

So the current newest version of table, the Alloy hook in /Some Resources Info, isnt actually calling alloys, I believe its calling consumer goods. I have located the updated location for alloys, but am not knowledgeable enough to write in a pointer to add to table. Hope this helps :)
[/spoiler

Code: Select all

{ Game   : stellaris.exe
  Version: 
  Date   : 2022-03-30
  Author : thebl

  This script does blah blah blah
}

define(address,"stellaris.exe"+245157)
define(bytes,48 89 08 48 8D 40 08)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"stellaris.exe"+245157)

label(code)
label(return)

newmem:

code:
  mov [rax],rcx
  lea rax,[rax+08]
  jmp return

address:
  jmp newmem
  nop 2
return:

[DISABLE]

address:
  db bytes
  // mov [rax],rcx
  // lea rax,[rax+08]

dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: stellaris.exe+245157

stellaris.exe+245136: 48 8B 52 08  - mov rdx,[rdx+08]
stellaris.exe+24513A: 48 8B 41 08  - mov rax,[rcx+08]
stellaris.exe+24513E: 45 3B CA     - cmp r9d,r10d
stellaris.exe+245141: 7F 2D        - jg stellaris.exe+245170
stellaris.exe+245143: 4E 8D 04 CA  - lea r8,[rdx+r9*8]
stellaris.exe+245147: 49 3B D0     - cmp rdx,r8
stellaris.exe+24514A: 74 17        - je stellaris.exe+245163
stellaris.exe+24514C: 0F 1F 40 00  - nop dword ptr [rax+00]
stellaris.exe+245150: 48 8B 0A     - mov rcx,[rdx]
stellaris.exe+245153: 48 83 C2 08  - add rdx,08
// ---------- INJECTING HERE ----------
stellaris.exe+245157: 48 89 08     - mov [rax],rcx
// ---------- DONE INJECTING  ----------
stellaris.exe+24515A: 48 8D 40 08  - lea rax,[rax+08]
stellaris.exe+24515E: 49 3B D0     - cmp rdx,r8
stellaris.exe+245161: 75 ED        - jne stellaris.exe+245150
stellaris.exe+245163: 44 89 4B 14  - mov [rbx+14],r9d
stellaris.exe+245167: 48 8B C3     - mov rax,rbx
stellaris.exe+24516A: 48 83 C4 20  - add rsp,20
stellaris.exe+24516E: 5B           - pop rbx
stellaris.exe+24516F: C3           - ret 
stellaris.exe+245170: 4E 8D 1C D2  - lea r11,[rdx+r10*8]
stellaris.exe+245174: 4C 8B C2     - mov r8,rdx
[/spoiler]

andrew_exec
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Re: Stellaris Nemesis x64 v3.3.2 (GM and More) 2022-Mar-01

Post by andrew_exec »

3.3.2 table for 3.3.4 version quick building of megastructure doesnt working. Stage 2 colonization too.

Grubbs008
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Re: Stellaris Nemesis x64 v3.3.2 (GM and More) 2022-Mar-01

Post by Grubbs008 »

I Can't get the 3.3.2 or the 3.3.4 table to work at all. None of the options are working on the latest Stellaris patch. The Extension works fine, all the options on that table do. But the main table is unusable. I tried both together, in different combinations. I activated them during the loading screen into the game as i normally did, but nothing is working on the current table. Never had this issue before.

Update, after clearing my old mods cache, new mods cache and swapping from 3.3.2 back to 3.3.4, I was able to get the table to work with my current mods installed.

Further Update, seems the Table will not work with the Gigastructures mod, 100% of the time. taking it out, and loading up my other 20 mods i got instead, and the table works fine.

andrew_exec
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Re: Stellaris Nemesis x64 v3.3.2 (GM and More) 2022-Mar-01

Post by andrew_exec »

Grubbs008 wrote:
Mon Apr 04, 2022 7:29 pm
I Can't get the 3.3.2 or the 3.3.4 table to work at all. None of the options are working on the latest Stellaris patch. The Extension works fine, all the options on that table do. But the main table is unusable. I tried both together, in different combinations. I activated them during the loading screen into the game as i normally did, but nothing is working on the current table. Never had this issue before.

Update, after clearing my old mods cache, new mods cache and swapping from 3.3.2 back to 3.3.4, I was able to get the table to work with my current mods installed.

Further Update, seems the Table will not work with the Gigastructures mod, 100% of the time. taking it out, and loading up my other 20 mods i got instead, and the table works fine.
Interesting, what is exactly the mod you say? Maybe different mod will work correctly?

Grubbs008
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Re: Stellaris Nemesis x64 v3.3.2 (GM and More) 2022-Mar-01

Post by Grubbs008 »

andrew_exec wrote:
Tue Apr 05, 2022 12:13 pm
Grubbs008 wrote:
Mon Apr 04, 2022 7:29 pm
I Can't get the 3.3.2 or the 3.3.4 table to work at all. None of the options are working on the latest Stellaris patch. The Extension works fine, all the options on that table do. But the main table is unusable. I tried both together, in different combinations. I activated them during the loading screen into the game as i normally did, but nothing is working on the current table. Never had this issue before.

Update, after clearing my old mods cache, new mods cache and swapping from 3.3.2 back to 3.3.4, I was able to get the table to work with my current mods installed.

Further Update, seems the Table will not work with the Gigastructures mod, 100% of the time. taking it out, and loading up my other 20 mods i got instead, and the table works fine.
Interesting, what is exactly the mod you say? Maybe different mod will work correctly?
Not sure i quite understand your question. Gigastructures is a massive overhaul mod. I use about 20 other mods, and the table works fine with them. But as soon as i enable Gigastructures in my other playlist, the table won't work. None of the options. The game is still 3.3.4 nothing changed. It just simply will not work with the mod on.

andrew_exec
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Re: Stellaris Nemesis x64 v3.3.2 (GM and More) 2022-Mar-01

Post by andrew_exec »

Grubbs008 wrote:
Tue Apr 05, 2022 7:48 pm
andrew_exec wrote:
Tue Apr 05, 2022 12:13 pm
Grubbs008 wrote:
Mon Apr 04, 2022 7:29 pm
I Can't get the 3.3.2 or the 3.3.4 table to work at all. None of the options are working on the latest Stellaris patch. The Extension works fine, all the options on that table do. But the main table is unusable. I tried both together, in different combinations. I activated them during the loading screen into the game as i normally did, but nothing is working on the current table. Never had this issue before.

Update, after clearing my old mods cache, new mods cache and swapping from 3.3.2 back to 3.3.4, I was able to get the table to work with my current mods installed.

Further Update, seems the Table will not work with the Gigastructures mod, 100% of the time. taking it out, and loading up my other 20 mods i got instead, and the table works fine.
Interesting, what is exactly the mod you say? Maybe different mod will work correctly?
Not sure i quite understand your question. Gigastructures is a massive overhaul mod. I use about 20 other mods, and the table works fine with them. But as soon as i enable Gigastructures in my other playlist, the table won't work. None of the options. The game is still 3.3.4 nothing changed. It just simply will not work with the mod on.
I think all mods about megastructures breaks some table pointers, already tried 4 of them.

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BlackDragon2121
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Re: Stellaris Nemesis x64 v3.3.2 (GM and More) 2022-Mar-01

Post by BlackDragon2121 »

andrew_exec wrote:
Thu Mar 31, 2022 5:18 pm
3.3.2 table for 3.3.4 version quick building of megastructure doesnt working. Stage 2 colonization too.
Stage 2 colonization works fine for me, What I do for mega structures is use the megastructure info tab at the bottom, and change the "How many days have passed since start of contruction" edit the value to max or 999999999 and that allows instant completion of any megastructure you begin to work on after that.

andrew_exec
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Re: Stellaris Nemesis x64 v3.3.2 (GM and More) 2022-Mar-01

Post by andrew_exec »

BlackDragon2121 wrote:
Fri Apr 15, 2022 6:25 pm
andrew_exec wrote:
Thu Mar 31, 2022 5:18 pm
3.3.2 table for 3.3.4 version quick building of megastructure doesnt working. Stage 2 colonization too.
Stage 2 colonization works fine for me, What I do for mega structures is use the megastructure info tab at the bottom, and change the "How many days have passed since start of contruction" edit the value to max or 999999999 and that allows instant completion of any megastructure you begin to work on after that.
this only works with upgrade or restoration. With setting a place for megastructure this method doesnt working.

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Recifense
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Re: Stellaris Nemesis x64 v3.3.4 (GM and More) 2022-Apr-16

Post by Recifense »

Hi guys,

A table for version 3.3.4 (67b9) was added at the first post.

Cheers!

andrew_exec
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Re: Stellaris Nemesis x64 v3.3.4 (GM and More) 2022-Apr-16

Post by andrew_exec »

Recifense wrote:
Sat Apr 16, 2022 9:33 pm
Hi guys,

A table for version 3.3.4 (67b9) was added at the first post.

Cheers!
Ave Caesar! Cheaters te salutant :)))

Arhongel
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Re: Stellaris Nemesis x64 v3.3.4 (GM and More) 2022-Apr-16

Post by Arhongel »

Hello,
First of all - thank you for your time and work !

Last version is not working for MAC OS :-(((
Tested on STEAM Version / macOS Monterey / MacBook Pro (13-inch, 2020

I will appreciate for any help.

Have a nice day and week !

InsanitysMuse
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Re: Stellaris Nemesis x64 v3.3.4 (GM and More) 2022-Apr-16

Post by InsanitysMuse »

Hello,

I'm trying this mainly for the achievement enabler. I currently have the latest version of CE (7.4), the latest version of the game on Steam (67b9 according to the menu screen), I have no mods (yet), but I can't get the main table or the extension to enable. They can't see the Stellaris exe when I open it in CE. I am selecting it during the load screen and trying to enable them while it's loading but it shows "module not found:$process" for the main CE table and "module not found:stellaris.exe" for the extension. I've also tried an older version of CE just to make sure but no luck. I don't see anything in the OP about tricks to make this work, have there been changes that might affect it?

I hit play on Steam -> opens Paradox launcher -> hit play on Paradox Launcher -> Splash screen for Stellaris pops up -> open Stellaris process in CE -> CE tables don't see it

Edit to add: I'm on Windows 10, 64-bit everything (CE 64 bit etc.), latest updates, not sure what other info might be helpful. I just can't get the tables to see the Stellaris EXE so far.

Edit 2: OK I'm not sure why but on try number 5 or so it worked. I don't believe I did anything different. Only thing I can think of is the loading to menu was too fast and messing with CE and CE eventually cached enough to enable it fast? I really don't know

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Re: Stellaris Nemesis x64 v3.3.4 (GM and More) 2022-Apr-16

Post by Grubbs008 »

Game got a massive update and DLC today, version 3.4.2 build 7836.

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