Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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Nobumon
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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by Nobumon »

Alaunus wrote:
Sat Apr 11, 2020 1:01 pm
Nobumon wrote:
Fri Apr 10, 2020 11:25 pm
[...]
I just tried the table again and none of the options on the main table work. They activate but don't do anything. Guessing either Real Space or my combo of mods. Is there a tutorial on how to "fix" the table to work? Either that or I can just give up on Real Space.
Not even godmode?

And it might be much easier to learn how to work with console commands instead of rewriting the whole table.
Didn't get into a fight to try god mode so I'm not sure. Console commands it is then. Real Space just looks too good. Thanks though.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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CompactDisc
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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by CompactDisc »

Julien wrote:
Sat Apr 11, 2020 5:30 pm
The table that enables console commands by Made by CompactDisc is not working
That's odd, it's working on my end.
What game version are you playing?

DaTroll
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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by DaTroll »

Doesn't work for me either... I am on 2.6.3 (ae56)

gideon25
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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by gideon25 »

DaTroll wrote:
Sat Apr 11, 2020 9:17 pm
Doesn't work for me either... I am on 2.6.3 (ae56)
2.6.3 is a BETA Opt-in patch (that apparently introduced a few bugs):
[Link]
NOT the official 2.6.3 patch. So..why opt-in to a beta patch when each patch can break a table PLUS its not even the official FINISHED ready 2.6.3 patch so why update a table for it anyway? Sheesh, people.

Julien
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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by Julien »

CompactDisc wrote:
Sat Apr 11, 2020 8:03 pm
Julien wrote:
Sat Apr 11, 2020 5:30 pm
The table that enables console commands by Made by CompactDisc is not working
That's odd, it's working on my end.
What game version are you playing?
2.6.3

The table loads, but the checkbox to make commands work on ironmode doesn't activate when I click it.

Kaedus
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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by Kaedus »

gideon25 wrote:
Sat Apr 11, 2020 9:58 pm
2.6.3 is a BETA Opt-in patch (that apparently introduced a few bugs):
[Link]
NOT the official 2.6.3 patch. So..why opt-in to a beta patch when each patch can break a table PLUS its not even the official FINISHED ready 2.6.3 patch so why update a table for it anyway? Sheesh, people.
"This opt-in beta is on steam only" Only for Steam. 2.6.3 is already an official patch for gog and launcher paradox interactive. As usual.

gideon25
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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by gideon25 »

Kaedus wrote:
Sat Apr 11, 2020 11:02 pm
"This opt-in beta is on steam only" Only for Steam. 2.6.3 is already an official patch for gog and launcher paradox interactive. As usual.
Ah, so is it a beta patch or not..Its still listed as beta by paradox on that forum link so I'm assuming they will release a non beta 2.6.3 soon? Or go with an official 2.6.4?

Allvaldr
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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by Allvaldr »

Kaedus wrote:
Sat Apr 11, 2020 11:02 pm
gideon25 wrote:
Sat Apr 11, 2020 9:58 pm
2.6.3 is a BETA Opt-in patch (that apparently introduced a few bugs):
[Link]
NOT the official 2.6.3 patch. So..why opt-in to a beta patch when each patch can break a table PLUS its not even the official FINISHED ready 2.6.3 patch so why update a table for it anyway? Sheesh, people.
"This opt-in beta is on steam only" Only for Steam. 2.6.3 is already an official patch for gog and launcher paradox interactive. As usual.
No. Gog and Paradox launcher are still on 2.6.2

captainjamesmartin
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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by captainjamesmartin »

Have just checked the table and extension so far not working for me (2.6.2 steam):

Minimum Resources - don't appear to work (unless they are set at 1?)
Quick Population Growth

Extension:
Navy Size always 0
Starbase amount always 0

Not sure if it helps localise problems?

BadDragon
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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by BadDragon »

I'm also having the same issue. Looks like minimum resources was broken by the update. I can't even seem to find it manually now. Not sure what arcane method was used to locate the numbers but the chap who made the table is far superior to i when it comes to this sort of thing (what sort of lookup was used OOC?). Could the table be updated please?
Thanks

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Alaunus
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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by Alaunus »

captainjamesmartin wrote:
Sun Apr 12, 2020 1:43 pm
Have just checked the table and extension so far not working for me (2.6.2 steam):

Minimum Resources - don't appear to work (unless they are set at 1?)
Quick Population Growth

Extension:
Navy Size always 0
Starbase amount always 0

Not sure if it helps localise problems?
Most of the popular mods break parts of the maintable and the two things you mentioned from the extension.

Extension only ever is truly 'broken' if console enabler and achievement enable stop working.
BadDragon wrote:
Mon Apr 13, 2020 9:47 am
I'm also having the same issue. Looks like minimum resources was broken by the update. I can't even seem to find it manually now. Not sure what arcane method was used to locate the numbers but the chap who made the table is far superior to i when it comes to this sort of thing (what sort of lookup was used OOC?). Could the table be updated please?
Thanks
See above about the mods thing. Assuming you are still on 2.6.2 like a good boy.

Changes for manual search were explained in this post:
wardab wrote:
Tue Mar 17, 2020 6:24 pm
[...]p.s. old structure (visible_valute(more point)+unvisible_value(XXX))
new structure(visible_valute(more point)+unvisible_value(XXXXX))
simple
old 12000
new 1200000

-----snip-----

To all the other people asking for a 2.6.3 update NAOW.

Get real. There is a reason it still is an optional patch. There are still changes incoming (especially considering that it currently buggers some of the more crucial mods).

Not to mention that Recifense has a couple other tables to maintain too.

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srx47
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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by srx47 »

all is lies! :D
pic
Image
"version": "Verne v2.6.2 (97365aae2cf1d5e9a05dea8c450fe132)"

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Alaunus
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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by Alaunus »

:twisted: Of course PDX pushes 2.6.3 immediately after I mention they should take some more time. :twisted:

Alastair412
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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by Alastair412 »

Alaunus wrote:
Wed Apr 15, 2020 11:29 am
:twisted: Of course PDX pushes 2.6.3 immediately after I mention they should take some more time. :twisted:
Shh... they're after you...

handymanjvh
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Re: Stellaris Federations x64 v2.6.1 (GM and More) 2020-Mar-23

Post by handymanjvh »

table has stopped running go to run it it put x in the first box thin second one shows but cant put the x in to go further in que what happend to table or the game fix somthing?

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