Can someone tell me if there is a working table for the faction creation part?
I pretty much just make a cheat faction and then play the game normally...
Here, use this for now.
I was expecting Reci to release a table, but he seems to be away.
Might have something to do with Covid19, not sure.
It's my extension but without many of the pointers.
If you want, you can use it in conjunction with Fearlessrevolution's trainer, but that's only if you trust fearlessrevolution not to be spyware/malware.
Anyhow, you can use the console.
Edit: Updated version
Thanks dude! The method I was using for extra civics up until now was a joke! I was making an empire, starting the game, then saving & quitting. Then, edited the civics value in the defines, booted the game up with modded achievements allowed, used the free_government console command to get rid of the cool down, then added the civics, then rebooting the entire game with maximum civics back to normal so the AI didn't get them. Safe to say, you've probably just saved me a solid 30 minutes whenever I start a campaign
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Can someone tell me if there is a working table for the faction creation part?
I pretty much just make a cheat faction and then play the game normally...
Here, use this for now.
I was expecting Reci to release a table, but he seems to be away.
Might have something to do with Covid19, not sure.
It's my extension but without many of the pointers.
If you want, you can use it in conjunction with Fearlessrevolution's trainer, but that's only if you trust fearlessrevolution not to be spyware/malware.
Anyhow, you can use the console.
Edit: Updated version
Thanks dude! The method I was using for extra civics up until now was a joke! I was making an empire, starting the game, then saving & quitting. Then, edited the civics value in the defines, booted the game up with modded achievements allowed, used the free_government console command to get rid of the cool down, then added the civics, then rebooting the entire game with maximum civics back to normal so the AI didn't get them. Safe to say, you've probably just saved me a solid 30 minutes whenever I start a campaign
For next update, a quick tip: Before loading the game, change the civics and ethics in the defines to 134679 and 976431. Then start the game, use CE to find those values, and you have yourself 2 static pointers. They will remain valid until the next update. Of course, don't forget to repair the defines files after.
The species pointers are more complex, which is why I wrote a script for those.
Unfortunately the script doesn't seem to load. Of course I'm using unmodded Steam version 2.6.1 with CE 7.0. Thank you for your work anyway and stay safe and healthy!
Last edited by badmad on Mon Mar 23, 2020 8:49 am, edited 1 time in total.
Unfortunately the script doesn't seem to load. Of course I'm using unmodded Steam version 2.6.1 with CE 7.0. Thank you for your work anyway and stay safe and healthy!
If you tried all the usual approaches (start CE first; start stellaris first; try activating the script while stellaris still loads the mainmenu; etc etc) there is one last thing you can try. try uninstalling and then reinstalling CE itself.
Unfortunately the script doesn't seem to load. Of course I'm using unmodded Steam version 2.6.1 with CE 7.0. Thank you for your work anyway and stay safe and healthy!
If you tried all the usual approaches (start CE first; start stellaris first; try activating the script while stellaris still loads the mainmenu; etc etc) there is one last thing you can try. try uninstalling and then reinstalling CE itself.
The first part with AOB scan passes, then when I try to activate Main Script nothing happens, I'll use figment pointers for now