Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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Vyserk
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Vyserk »

It doesn't work for me too

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Nibelton
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Nibelton »

updated with new pointers if it wont work then idk
it works for me in 1/1 cases

aminoaccount7th
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by aminoaccount7th »

can you guys please update the table for the latest update of the game?

aminoaccount7th
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by aminoaccount7th »

wardab wrote:
Tue Mar 17, 2020 6:24 pm
stellaris
Version: Verne v2.6.0. (6a97)
pointer

include:
resource
research

p.s. old structure (visible_valute(more point)+unvisible_value(XXX))
new structure(visible_valute(more point)+unvisible_value(XXXXX))
simple
old 12000
new 1200000
for some reason the research on society and engineering wont work. can you please make an update for this sir?

AlphaFire
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by AlphaFire »

And maybe we need to change the Type from 4 byte -> 8 byte, because starting at +/-30 thousand (plus 00000) 4 byte is not enough.

wardab
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by wardab »

aminoaccount7th wrote:
Wed Mar 18, 2020 12:00 pm
wardab wrote:
Tue Mar 17, 2020 6:24 pm
stellaris
Version: Verne v2.6.0. (6a97)
pointer

include:
resource
research

p.s. old structure (visible_valute(more point)+unvisible_value(XXX))
new structure(visible_valute(more point)+unvisible_value(XXXXX))
simple
old 12000
new 1200000
for some reason the research on society and engineering wont work. can you please make an update for this sir?
research value is a value in this windows
simple img
if u change this value to max like a 1410065400
then some research be complite
and need just spend 1 day to so that the research operation is completed and you can take a new study

p.s. here a simple add new research, dont know did it will work or not
but for me it working
send feedback did it work or not
Attachments
stellaris.CT
(49.46 KiB) Downloaded 96 times

aminoaccount7th
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by aminoaccount7th »

wardab wrote:
Wed Mar 18, 2020 2:02 pm
aminoaccount7th wrote:
Wed Mar 18, 2020 12:00 pm
wardab wrote:
Tue Mar 17, 2020 6:24 pm
stellaris
Version: Verne v2.6.0. (6a97)
pointer

include:
resource
research

p.s. old structure (visible_valute(more point)+unvisible_value(XXX))
new structure(visible_valute(more point)+unvisible_value(XXXXX))
simple
old 12000
new 1200000
for some reason the research on society and engineering wont work. can you please make an update for this sir?
research value is a value in this windows
simple img
if u change this value to max like a 1410065400
then some research be complite
and need just spend 1 day to so that the research operation is completed and you can take a new study

p.s. here a simple add new research, dont know did it will work or not
but for me it working
send feedback did it work or not
thank you very much sire

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Griffihn
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Griffihn »

@wardab infusion = influence in english. solidarity = unity in english. now you can remove your question marks. also, i think the values for the extra resources are not 4 bytes but some other value. gonna try the big endian types and see what i get. a value of 1 in them gets you far too many for that to be the right type. i hope you won't mind if i upload a correct version of them once i'm done testing.
also, for those that the values don't seem to work for: you're most likely using mods and those are raw pointers, not pointers determined by hooking into a specific function (like recifense's script or CD's). so any mod (even the 1080P Overhaul) will change said addresses by even a tiny bit, but enough for the raw pointers to no longer work.
sorry if my wording is confusing or anything like that. not really sure what to call certain things so i just called them whatever came to mind.

GaryM
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by GaryM »

Wardab's table doesn't seem to work with the latest version - 2.6.1 however it does work in 2.6.0. I reverted back to this version anyway [via steam betas] since 2.6.1 seems to introduce a number of bugs.

Thanks @wardab, much appreciated!

micha
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by micha »

for 2.61
ressources +00000
legion +00000
research +00000

all 4byte

[Link]

ryan404000
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by ryan404000 »

Nothing is working for me :( both the tables posted, the numbers posted by Micha, anything. anyone got a working table for 2.6.1?

Borsti
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Borsti »

This works for me, please send feedback if it works for you
Attachments
stellaris.CT
Added Strategic Resources
(7.08 KiB) Downloaded 72 times
stellaris.CT
(4.33 KiB) Downloaded 67 times
Last edited by Borsti on Fri Mar 20, 2020 1:16 am, edited 2 times in total.

ryan404000
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by ryan404000 »

Borsti wrote:
Thu Mar 19, 2020 6:16 pm
This works for me, please send feedback if iut works for you
It worked!

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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by HappyGamer »

Alaunus wrote:
Sun Mar 15, 2020 8:31 pm
HappyGamer wrote:
Sun Mar 15, 2020 1:19 pm
Sadly, table won't activate on 2.5.1 :-(
user error
And now you are going to enlighten me how you could be sure of that?
Have used the table for Stellaris before and worked since then.

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Alaunus
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Alaunus »

HappyGamer wrote:
Thu Mar 19, 2020 7:42 pm
Alaunus wrote:
Sun Mar 15, 2020 8:31 pm
HappyGamer wrote:
Sun Mar 15, 2020 1:19 pm
Sadly, table won't activate on 2.5.1 :-(
user error
And now you are going to enlighten me how you could be sure of that?
Have used the table for Stellaris before and worked since then.
I knew both the maintable and the extension worked just fine for 2.5.1.

We know that certain mods do not play well with the maintable. Usually it only disables the resource parts but there have been claims some mods completely disable it.

Parts of the extension do not work if you do not follow the instructions either. Not to mention that 64bit scans take slightly longer now which 'is' an issue.

So my conjecture from the limited information you provided was:

- You either installed one of the few mods that shutdown the maintable
- Or you did not follow the instructions on how to correctly enable the extension
- Or you simply did not wait long enough for your system to finish the the initial scan

Which boils down to three types of user error.

And with the next big patch just days away a full colonoscopy looked excessive.

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