Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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Kaedus
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Kaedus »

Recifense wrote:
Thu Oct 24, 2019 11:42 pm
Hey guys,

I did a smoke test and all seems to be working fine.

Please let me know if you find any issue.

Cheers!
Hi, sir! Patch 2.6 and dlc Federations released
and opt.beta 2.6.1 soon

PS in 2.6 there is no localization of all new events, only English and French. In beta 2.6.1 this problem is resolved. Can you make a table right away for beta 2.6.1?

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

SoulB
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by SoulB »

Hey

Does the table work for anyone on 2.6.0?
It doesn't for me and the manual scaning with value * 1000 also doesn't work.
Can someone help me there?

Trebs
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Trebs »

Part of the extension script is still working.
Enable Console & Enable Modded Achievement.

gorgutzer
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by gorgutzer »

enable console and modded achievemnt doesnt work for me

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Alaunus
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Alaunus »

Kaedus wrote:
Tue Mar 17, 2020 9:19 am
Hi, sir! Patch 2.6 and dlc Federations released
and opt.beta 2.6.1 soon

PS in 2.6 there is no localization of all new events, only English and French. In beta 2.6.1 this problem is resolved. Can you make a table right away for beta 2.6.1?
Why the frak are you quoting stuff from months ago... You have any idea how many stupid people now will think the table is ready already?

Seriously..............

TidusFFX1997
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by TidusFFX1997 »

any idea when a more up to date table will appear

Trebs
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Trebs »

Alaunus wrote:
Tue Mar 17, 2020 3:23 pm
Kaedus wrote:
Tue Mar 17, 2020 9:19 am
Hi, sir! Patch 2.6 and dlc Federations released
and opt.beta 2.6.1 soon

PS in 2.6 there is no localization of all new events, only English and French. In beta 2.6.1 this problem is resolved. Can you make a table right away for beta 2.6.1?
Why the frak are you quoting stuff from months ago... You have any idea how many stupid people now will think the table is ready already?

Seriously..............
Did someone pee on your dinner to day or something...?
Seriously man, keep the calm.
I would bet that the reason why he quoted Recifense was to get his attention and maybe a respons from him.

And yes, I have a pretty good idea about how many would think the table is already read: None!
At least of those who take the time to read what he wrote, and take into consideration what time it was posted. ;)

Zalhandra
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Zalhandra »

I'd just like some insight on how to find the new Energy/influence/unity pointers. The old x 1000 method is shot. Been fiddling with it for a bit now and feel pretty dumb right now. haha

wardab
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by wardab »

stellaris
Version: Verne v2.6.0. (6a97)
pointer

include:
resource
research

p.s. old structure (visible_valute(more point)+unvisible_value(XXX))
new structure(visible_valute(more point)+unvisible_value(XXXXX))
simple
old 12000
new 1200000
Attachments
stellaris.CT
stellaris
Version: Verne v2.6.0. (6a97)
pointer

include:
resource
research
(70.05 KiB) Downloaded 360 times

Nibelton
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Nibelton »

Empire Creator
Attachments
stellaris2.6.CT
(2.59 KiB) Downloaded 158 times
Last edited by Nibelton on Wed Mar 18, 2020 11:28 am, edited 1 time in total.

BS24
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by BS24 »

Zalhandra wrote:
Tue Mar 17, 2020 5:52 pm
I'd just like some insight on how to find the new Energy/influence/unity pointers. The old x 1000 method is shot. Been fiddling with it for a bit now and feel pretty dumb right now. haha
I just checked and it's now x100000 so it would be XXX00000 and XXX99999 :)

Zalhandra
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Zalhandra »

Thank you wardab and BS24!

jjalexander
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by jjalexander »

Nibelton wrote:
Tue Mar 17, 2020 6:25 pm
Empire Creator
The pointers give a ??? value.
Please help.

Nibelton
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by Nibelton »

try to restart for addresses to shuffle.
if it wont help i'll try to find more stable pointers.

SwordArtRedeye
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Re: Stellaris - Megacorp x64 v2.4.1 (GM and More) 2019-Oct-11

Post by SwordArtRedeye »

@Nibelton

It sadly doesnt work for me neither. Restarted the game 2 times.

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