Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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lemaun
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by lemaun »

+1

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

sdarkpaladin
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by sdarkpaladin »

Well, luckily the table wasn't updated because 3.13.1 has just been released

Zane Wolfe
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Zane Wolfe »

sdarkpaladin wrote:
Wed Sep 11, 2024 7:20 am
Confirmed that the extension that enables the console still works.

Other than that, the main table seems to be broken as expected.
Which table is this? Been a while since I played so I'm not sure which table is the right one to use.

DorianOtten
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by DorianOtten »

What's the latest version of this table? one on the first page hasn't been updated since 2022

sdarkpaladin
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by sdarkpaladin »

Zane Wolfe wrote:
Mon Sep 30, 2024 6:25 pm
sdarkpaladin wrote:
Wed Sep 11, 2024 7:20 am
Confirmed that the extension that enables the console still works.

Other than that, the main table seems to be broken as expected.
Which table is this? Been a while since I played so I'm not sure which table is the right one to use.
The latest one by Namelessy. But it's really only just the enable console that is working. I didn't try anything else.

lemaun
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by lemaun »

+1

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Kelryth »

does anyone know of a working table?

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Shunner »

+1 for the new 2.13.0 Version

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by sdarkpaladin »

3.14.1 soon bois

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karamethien
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by karamethien »

Grand Archive just released today. Anyone know of the update to allow modded achievements table?

lemaun
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by lemaun »

+1

DaxxTrias
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by DaxxTrias »

I took a look at the code changes of the new version and it appears to be more of a rewrite then I expected

3.13.2

Code: Select all

stellaris.exe+0xED236                 lea     rcx, Str1       ; "7be441c795af00194487e9945042d465"
stellaris.exe+0xED23D                 call    strcmp
stellaris.exe+0xED242                 mov     edi, eax
stellaris.exe+0xED244                 test    eax, eax
stellaris.exe+0xED246                 setz    bl
stellaris.exe+0xED249                 call    sub_254130
stellaris.exe+0xED24E                 movzx   edx, bl
stellaris.exe+0xED251                 mov     rcx, rax
stellaris.exe+0xED254                 call    sub_254DA0      ; modded achievements (game integrity checker)
stellaris.exe+0xED259                 mov     rbx, cs:qword_2B3DE08
stellaris.exe+0xED260                 test    rbx, rbx
stellaris.exe+0xED263                 jz      short loc_ED29B
stellaris.exe+0xED265                 lea     rcx, [rbx+270h]
stellaris.exe+0xED26C                 mov     byte ptr [rbx+298h], 1
stellaris.exe+0xED273                 lea     r8, aChecksumstatus ; "ChecksumStatus"
stellaris.exe+0xED27A                 mov     edx, [rcx+14h]
stellaris.exe+0xED27D                 test    edi, edi
stellaris.exe+0xED27F                 lea     r9, aModified   ; "Modified"
stellaris.exe+0xED286                 jnz     short loc_ED28F
stellaris.exe+0xED288                 lea     r9, aOriginal   ; "Original"
3.14.1

Code: Select all

stellaris.exe+0xF2E67                 lea     rcx, Str1       ; "2d05364e1410e5d8404a92ea0eeda394"
stellaris.exe+0xF2E6E                 call    strcmp
stellaris.exe+0xF2E73                 mov     edi, eax
stellaris.exe+0xF2E75                 test    eax, eax
stellaris.exe+0xF2E77                 setz    r14b
stellaris.exe+0xF2E7B                 call    sub_260510
stellaris.exe+0xF2E80                 mov     r15, rax
stellaris.exe+0xF2E83                 mov     rcx, cs:qword_2C15BB0
stellaris.exe+0xF2E8A                 mov     rdx, [rcx+3A8h]
stellaris.exe+0xF2E91                 mov     rbx, [rdx+38h]
stellaris.exe+0xF2E95                 test    rbx, rbx
stellaris.exe+0xF2E98                 jz      short loc_F2EAC
stellaris.exe+0xF2E9A                 mov     rdx, [rbx]
stellaris.exe+0xF2E9D                 mov     rcx, rbx
stellaris.exe+0xF2EA0                 call    qword ptr [rdx+18h]
stellaris.exe+0xF2EA3                 mov     rdx, [rbx]
stellaris.exe+0xF2EA6                 mov     rcx, rbx
stellaris.exe+0xF2EA9                 call    qword ptr [rdx+30h]
stellaris.exe+0xF2EAC                 mov     [r15+7Ah], r14b
stellaris.exe+0xF2EB0                 mov     rbx, cs:qword_2C167F8
stellaris.exe+0xF2EB7                 test    rbx, rbx
stellaris.exe+0xF2EBA                 jz      short loc_F2EF2
stellaris.exe+0xF2EBC                 lea     rcx, [rbx+270h]
stellaris.exe+0xF2EC3                 mov     byte ptr [rbx+298h], 1
stellaris.exe+0xF2ECA                 lea     r8, aChecksumstatus ; "ChecksumStatus"
stellaris.exe+0xF2ED1                 mov     edx, [rcx+14h]
stellaris.exe+0xF2ED4                 test    edi, edi
stellaris.exe+0xF2ED6                 lea     r9, aModified   ; "Modified"
stellaris.exe+0xF2EDD                 jnz     short loc_F2EE6
stellaris.exe+0xF2EDF                 lea     r9, aOriginal   ; "Original"
Where previously we did a small detour inside that function (sub_254DA0)
In the latest update it is now gone.

If it had been as simple as offsets or a signature I would've attempted to fix it, but this will require a bit more thought for me.

sdarkpaladin
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by sdarkpaladin »

It's probably the same with the other cheats.

I checked the code and tried to update it by replacing the memory search variables but I couldn't get all of it to work.

There were some functionalities that I managed to update, but the game would hang after a while.

I think the entire table might need an overhaul from people who knows more about how to do it.

Namelessy
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Namelessy »

Updated the extension table to 1.14.1. Only modded achievements and species pointers touched, the other pointers are non-functional

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karamethien
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by karamethien »

[Fix]
Figured it out, the new update made Cloud Save Required. If you don't have steam's "Save to Cloud" enabled, Iron mode won't work. Not sure if intentional or not. :x
Namelessy wrote:
Thu Oct 31, 2024 11:21 am
Updated the extension table to 1.14.1. Only modded achievements and species pointers touched, the other pointers are non-functional
I think the update added more checks to achievements.

I used the updated table, and it says it can earn achievement when I turned on Iron Man.

But I am not getting any achievements.

I think it is a bug with the game itself. Even with no mods on and not using cheat engine, when I enable Iron Man, once game session starts, it becomes normal and not iron man session (still has console and save and load features).

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