Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

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TheDreamer
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by TheDreamer »

3.12.4 is out

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Escariot7735 »

Is Stellaris the most updated paradox title? I've never had to sit on gigachads to share tables for this game like any other. :dry:

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by sdarkpaladin »

It's also because they keep updating with minor fixes since the complexity of the game means it's hard to catch bugs and sometimes small issues can result in huge problems.

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Taurom »

damn, I wanted to play today, but sadly it seems it coincided with one of those "Big patch and constant fixes" period, so I guess none of the tables are working as of now, right?

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Grubbs008 »

Taurom wrote:
Sat Jun 08, 2024 5:45 pm
damn, I wanted to play today, but sadly it seems it coincided with one of those "Big patch and constant fixes" period, so I guess none of the tables are working as of now, right?
Only the Extended Table works, you can allow modded achievements, and the console in ironman mode. Which is good enough for now.

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by sdarkpaladin »

Sadly, I'm looking for the fast ship movement function for my own customized playthrough. So I can't start anything until that is fixed...

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by sdarkpaladin »

Well, 3.12.5 is out soon...

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by unknown22 »

3.12.4
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stellaris_v3-12-4-f4eb_x64_Steam_Ub_WG_DO02_HV_PF_CE74_S18-5-AOB_T42_fix.CT
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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by sdarkpaladin »

Aaaand 3.12.5 is out. It's supposed to be the last one before 3.13 though.

But the timing is... urgh

Edit: Did anyone manage to get the table for 3.12.4 to work with 3.12.5?

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by IterationX »

sdarkpaladin wrote:
Tue Jun 18, 2024 9:45 am
Aaaand 3.12.5 is out. It's supposed to be the last one before 3.13 though.

But the timing is... urgh

Edit: Did anyone manage to get the table for 3.12.4 to work with 3.12.5?
so far no luck for me, but I'm a true noobzor haha :mrgreen:

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Griffihn »

Ship select (think individual ships like science and construction HP/shields), troop select (most likely invulnerability and morale) and fast research no longer work from 12.4 table. it has the 12.1 extension table integrated in it. race editing only points to civic and ethic points, i think. i never use it so i'm not really sure. if you're ok with that, have at it.

EDIT: figured out exactly what works and what doesn't.
so, all your ships and troops are still invincible but they can still be killed by events (i think the 12.1 table made them survive that). the issue is that unless you're at war, the enemy might have invincible units as well if you select them (the xenophobe route of "attack everything"). it happened to me twice out of about 20 attempts, so be warned that there is a possibility of that and don't click on the enemy units individually unless you're willing to risk that.
instant research is a no-go for the research tab (F4). if we're talking events and special research, those still work as intended.
while the normal pointers from the extended table work (character, planet, resources), the race editing is busted (which tends to happen every update).
haven't tested the colossus since i don't have that unit in the mods i use (sw lotor and new dawn) so i don't know how that one is affected.
now, please don't ask me for updates. i barely know my ass from my elbow when it comes to recifense's work and at best, i can marginally mod it to make it functional (even if only partially functional).

hope this helps
Attachments
stellaris_v3-12-5-f4eb_x64_Steam_Ub_WG_DO02_HV_PF_CE74_S18-5-AOB_T42_fix_Extended.CT
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Last edited by Griffihn on Tue Jul 02, 2024 12:18 pm, edited 2 times in total.

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by sdarkpaladin »

Ooh! Thanks, this is just what I need!

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Vyserk »

So sad that the race editing doesn't seem to work :(

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Namelessy »

Vyserk wrote:
Tue Jul 16, 2024 9:35 pm
So sad that the race editing doesn't seem to work :(
It doesn't? I'll see if I can take a look at it before the weekend. If not, there are instructions earlier here how to do it (someone wrote a document from my ramblings)

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Re: Stellaris Nemesis x64 v3.4.5 (a361) (GM and More) 2022-Jul-04

Post by Namelessy »

Vyserk wrote:
Tue Jul 16, 2024 9:35 pm
So sad that the race editing doesn't seem to work :(
Updated the extension table with new species bits, nothing else touched

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